Amazon Chime 歷史版本列表
Amazon Chime 是一種通信服務,可以通過一個您可以信任的安全,易於使用的應用程序轉換在線會議。 Amazon Chime 無縫地在您的設備上工作,以便您可以保持連接。您可以使用 Amazon Chime 進行在線會議,視頻會議,電話,聊天,以及在組織內部和外部共享內容。 Amazon Chime 解放你從任何地方高效地工作. Amazon Chime 使您的在線會議毫不費力。會議開始準時... Amazon Chime 軟體介紹更新時間:2017-08-21
更新細節:
更新時間:2017-07-18
更新細節:
更新時間:2017-06-20
更新細節:
更新時間:2017-06-16
更新細節:
更新時間:2017-03-09
更新細節:
What's new in this version:
- This release includes improvements focused on feedback from users to deliver one of our best updates yet, along with official support for the Reloop RMX-90 DVS mixer.
DVS Sync Improvements:
- Serato DJ 1.9.6 includes a number of exciting and important improvements for DVS users including
- New Anti-Drift option which allows DVS users to stabilize the BPM of playing tracks, perfect for long mixes and blends
- Smart Sync is now available for DVS users. Sync multiple tracks and sources together easily without tracks falling out of beat
- New option to allow pitch adjustments to make the BPM of all decks in sync follow
- Improvements to Needle Drop sensitivity, for increased performance with the Sticker Lock feature and more
Performance Enhancements:
- 1.9.6 includes a number of exciting performance enhancements focused on improving your workflow:
- Pitch Play mappings for selected supported hardware, including the Pioneer DJ DDJ-SX, DJM-S9, Numark NS7III, NVII and more (requires Pitch ‘n Time DJ license)
- Favorite FX banks option allows you to easily recall your favorite FX configurations
- Chronological Loops option for saving your Loops in chronological order
- Loops can now be reordered into your preferred order
- Enable/Disable Hot Cues option in setup menu
Reloop RMX-90 DVS:
- Plug-and-play support for the all new Reloop RMX-90 DVS 4-channel mixer
- The Reloop RMX-90 is Serato DJ and DVS enabled and features 12 Beat FX, channel filters, USB hub & MIDI support
Stability Enhancements and Improvements:
- We’ve been listening closely to our users and worked to include significant stability improvements on your most requested features. This includes:
- Dictate Smart Crates by key notation
- Scratching no longer jumps out of a Loop
- Audio optimizations
- Memory optimizations and much more
All Free Trials Reset:
- All Serato DJ trials have been reset and any user with supported Serato DJ Intro or Serato DJ hardware can now trial the full Serato DJ Suite, which includes Serato DJ and all the Expansion Packs
- Read the full list of bug fixes, changes and additions in the Serato 1.9.6 release notes below
更新時間:2016-12-14
更新細節:
What's new in this version:
New Hardware:
- Pioneer DJ DJM-900NXS2 Club Kit support
- Pioneer DJ CDJ-2000NXS2 HID support
This update also includes the following fixes:
- Fixed issue where Sync would incorrectly half or double BPM
- Fixed issue where Windows 7 users could experience audio dropouts at low buffer settings
- Fixed an issue where Pioneer CDJ-850 doesn't allow for deck selection in HID
- Fixed an issue where Cue Points would re-order incorrectly
- Fixed an issue where track skip can be activated after platter release
- Fixed a potential runtime crash on Windows
- Fixed a potential crash loading fresh track to deck
- Improved stability with memory optimizations
- Warning pop-up is now displayed if using an unsupported graphics card driver
- DJM-900NXS2 drivers for OSX v10.10, 10.9, 10.8 now bundled
更新時間:2016-11-15
更新細節:
What's new in this version:
New Hardware:
- Reloop Mixon 4
- Denon DJ MC7000
Other Changes:
- Beatgrids available for Numark NV screens (firmware update required)
This update also includes the following fixes:
- Fixes an issue where deck input select resulted in undefined behavior for controllers and mixers
- Fixes an issue where Pitch Play mode illuminated dimly on Denon MCX8000
- Fixes an issue where the filter knob didn't initialise correctly on Windows (all hardware)
更新時間:2016-09-22
更新細節:
What's new in this version:
New Features:
- Ableton Link integration
Update to Sampler (previously called SP-6), includes:
- New Sampler layout design for simple and extended views
- 8 available sample slots per bank
- Simple Sync available for Sampler slots
Other Changes:
- Updated MIDI mapping interface for easier visibility
- Keyboard shortcuts adjusted to included Sampler slots 7-8
- Rane El Capitan SL interface drivers now bundled (SL 2, SL 3, SL 4)
Bug fixes:
- Tracks not being marked as played correctly with Pioneer DJM-850
- Potential kernel panic when toggling USB Insert FX on Rane TTM-57MkII
- Potential audible pop or click after playing from cue point or temp cue
- Pitch slider on master deck in sync controlling slave deck pitch when in sync and paused
- Playhead position incorrect starting the software in REL then switching to INT before pressing Play using motorized platters
- Dragging iTunes file into the Serato DJ library may take a long time to import
- Incorrect output lighting on Denon DJ MCX8000 parameter buttons while in Pitch Play performance pad mode
- Potentially high CPU usage and audio distortion after track with Pitch ‘n Time DJ enabled passes the end of audio
- Unable to create manual loop as a saved loop
- Potential crash when toggling to Prepare panel from hardware using Areas/Panel button
- Potential slow memory leak on Mac OS X
- Potentially distorted audio when channel gain is at 12 o’clock
- Deck plays continuously past end of track instead of loading next track with Autoplay
- Potential CPU spike or crash when opening the Serato Video font panel
- Potential CPU spike while dragging files into the library
- Potential crash after disconnecting and reconnecting hardware
- WAV files potentially being corrupted after writing tags
- WAV files potentially getting stuck during analysation
- EQ cutoff frequencies are different when using alternate sample rates for some hardware
- Potentially unable to install Allen & Heath Xone:DB2 and Xone:DB4 drivers
- Various CPU audio rendering improvements
更新時間:2016-08-02
更新細節:
What's new in this version:
NEW FEATURES:
- Secondary library sort. Ctrl/cmd+click a column title to set custom secondary sort order
- Smart Crates are now able to be Subcrates
- Saved loops are able to be named
- Subscription plans to Serato DJ and more now available
OTHER CHANGES:
- Support translated Key in Smart Crates
- Added 'Reset played tracks on exit' option in the Setup screen (Library+Display)
- Added 'Reset played tracks' button in Setup screen (Library+Display)
- Change 'Clear' History Button to 'Reset'
- Increased contrast and changed the color of scroll bars
- Serato Video performance optimizations and licence management improvements
- Miscellaneous GUI performance optimizations
- Mixars Duo Windows drivers version 3.34 bundled
- Updates to international translations and tooltips
BUG FIXES:
- Motorized platters don't stop when application is shutdown
- 'Tooltips' tooltip size not displaying correctly
- Unable to select “Remember Me” checkbox in the My Serato Panel on Mac
- Logged in state not saving when “Remember Me” is used or after logging out of the My Serato Panel
- Driver install side panel not closing after driver successfully installed
- Potential crash when loading or saving MIDI preset XML
- Red LED not illuminating when audio is clipping with Denon MC4000
- Unable to adjust relative pitch while in Sync and holding Shift with Denon MCX8000
- Unable to adjust relative pitch while in Sync and holding Shift with Pioneer DDJSB2
- Switching SP6 play modes can cause sample to stop playing on Numark Mixtrack Pro 3
- Pioneer DJM850 causing loaded tracks to be marked as played while faders are down
- Pioneer DJM900NXS causing loaded tracks to be marked as played while faders are down
- Instant Start causing tracks to start from beginning with Pioneer Mixers
- Improved waveform refresh rate on Mac
- Screen flickering or lagging while drag and dropping files between Finder and Serato DJ
- Fixes for Ctrlclick on Windows behaving as rightclick
- Status bar messages not displaying correctly
- Pulselocker and Analyze files panel buttons incorrectly sized for some translated languages
- Searching by Key displays key notations that are not currently selected in the Setup screen
- Deleted crates added from external drive can reappear after reconnecting
- Random colors being assigned in Smart Crate rule fields
- Smart Crate not remembering numbers in remixer column
- Smart Crate key not able to be searched using displayed key notation
- Potential crash while dragging crates during analysis
- Can't move a Subcrate if a top level crate has the same name
- Deleting tracks in a Subcrate not removing tracks from parent Crate
- Potential crash after logging into Pulselocker and immediately clicking Setup button
- Changing crate sort order can cause hardware controls to load wrong track to deck
- Potential crash when connecting CDJ if History panel is open
- History 'Mark as played' function not working as expected
- ‘Song time’ text position is incorrect in virtual deck area
- Instant Doubles not working when 'Lock Playing Deck' is ON
- cmd+Z not working rapidly in succession
- cmd+Z does not always restore previous playhead position
- Potential audio glitch when cueing or scratching a cue point or sample
- Screen may flash white when maximising application window
- Potential crash when hotswapping controller with Aux input to controller without Aux input
- Potential crash while importing a video file
- Potential crash when toggling midi output lighting
- Short length/duration Pulselocker tracks may get identified as corrupt on Windows
- Serato Video not automatically enabled after being activated in My Serato panel
- Potential crash after dragging SP6 sample player BPM value
- Potential crash closing Serato Video preview window after disabling Serato Video in Setup screen
- Potential crash when removing a file from the library directly after ejecting it from a deck
- Fix the crash when processing uninitialized audio component
- Limiter activating on controllers at the incorrect level
- Potential crash when deleting a file from the library after it was loaded to a sample slot
- Sample repeat start point incorrect
- Playhead position in sample slot slightly incorrect after sample ends
- Pulselocker library may take a long time to load on startup
- Serato Video Contour Fader tooltips displaying when Contour Faders are disabled
- Potential crash hotplugging device on Mac
- Rane SL3 unable to connect on Windows and 'Failed To Connect Audio' shown
- Inconsistent casing of some words in the Setup panel
- Status bar messages not appearing and fading correctly
- ‘Corrupt track’ messages not remembered between sessions
- Potential security warning appearing when starting application
- Serato Video effects drop down menu can be empty
- Numark NVII Panel button does not cycle through all panels
- FX panel not being displayed correctly for some hardware
- Using Saved Loop pad mode to save an active loop will exit the loop
- Unable to switch to Flip pad mode using performance pads
- Flip Expansion Pack not automatically enabled after activation
- Potential crash while displaying tooltips
- Potential crash while clicking and dragging samples from the SP6
- Potential crash while MIDI mapping Reset Played Tracks
- Potential crash while pressing play with the Numark NS7III and Pitch ‘n Time DJ enabled
- Potential crash while tapping in BPM
- Potential crash on application startup
- Possible audio distortion, tracks slowing down and audio dropouts
更新時間:2016-01-08
更新細節:
What's new in this version:
Debugger:
- The new debugger features a live disassembly view and allows developers to debug games way easier than before while being very useful feature in assisting the debugging of games which aren't working properly. Its main purpose is aiding in game hacking, translation patches for example list of Keyboard shortcuts for the debugger functions can be found at docs/debugger.txt
Folder memory cards:
- The new Folder memory card feature allows users to easily share single game saves instead of the whole memory cards by simply sending the folder of the specific game. This method also allows easier backup of the save files and allows deletion of game saves without even going into the PS2 bios or the game. You even convert your older memory cards to a folder using the built-in convert feature!
- Another neat advantage is that it provides unlimited storage capacity for save files as games will only see their own saves and the rest of the perceived 8MB memory card as free space. This allows you to create as many saves as would fit onto a whole empty memory card in a single game, without concerns about leaving enough space for other games or ever running into the problem where you start a new game and only later realize you don't have enough free space on the memory card to save, and without the incompatibility issues of emulating bigger third party memory cards.
EE Overclock:
- You can now manipulate the EE Cyclerate to overclock and underclock the Emotion Engine's R5900 Core CPU clock speed, The negative values on the slider allow you to reduce the clock speed and conversely the positive values effectively increase the clockspeed.
Recompiler Improvements and Core Refactors:
- GIF: Better Handling for Finish Interrupt request signal
- MicroVU: General Improvements
- SIF: Limit/Mask transfer size to 1mb-16bytes
- VIF: Better handling of IRQ and MFIFO Timing improvements
- EE Interpreter: Improved TLB miss exception handling
Support for loading Gzip and CSO compressed ISO's:
- PCSX2 can now directly load compresed ISO images, so you can save your precious HDD space!
GSDX
Programmable blending to reproduce GS blending unit output:
- The source of the issues on GPU blending unit is due to the fact that the raster operations pipeline (ROP) differ from the GS and the GPU which means that the GPU ROP's don't support the equations which are supported by the GS ROP's and hence it leads to wrong blending which causes situations like horizontal black lines or missing effects on some games.
- Hardware implementations are usually limited to only a subset of all possible equations. A software implementation based on a CPU (such as a shader) would be able to do any operation at the cost of performance.
- The new option (Blending Unit Accuracy), which is an OpenGL renderer exclusive, moves the computing of the ROP to the shader. This way it is more accurate but considerably slower. You can try different levels of the option "Blending Unit Accuracy" to check out the impact on the accuracy and performance.
Improved CRTC output size handling:
- There were few rare cases on games running at NTSC video mode where the detected frame buffer height was too large and eventually caused the whole screen to have a weird format with unexpected bottom black bars on the screen. A few games which suffered similar issues are Skyrunner, Devil may cry 3, Tribes: Aerial Assault. This eventually got fixed by proper saturation limit for height in case of NTSC video mode.
Software renderer improvements:
- Silent Hill outputs a nan in Q to emulate the flashlight - an unsupported NaN (not a number) on the projection value (Q). Gregory used an isnan test to find such instances and emulate the flash light effect. Gabest later decreased the speed impact by using inlined ASM. Fixes Flash light effects on Silent Hill 3.
- Better texture size management in software mode, fixes Horsez and Stolen memory issue and also lowers memory usage in general.
- Better handling of textures addressing outside the limits by extending the cached texture size to the upper limits of the region clamp values: Fixes Lupin the 3rd
Accurate destination alpha testing:
- Better behavior to replicate one of the GS functions where the Graphics Synthesizer can discard a pixel based on the destination output. In order to emulate this function properly you need in-order RW texture. Unfortunately standard GPU only has either an in-order RO texture or an out-of-order RW texture, to circumvent around this limitation accurate date implements a two pass algorithm to implement the effect. The 1st pass searches the valid primitive ID and the 2nd pass will do the draw based on the previous pass.
Improved read of depth / color:
- A standard GPU has separate textures for the color and the depth information. The GS doesn't enforce such separation between color/depth information. So it is allowed to read depth as color or write color into depth. You could even write depth in the color render target. It is used for effects such as "depth of field". The new option "Hardware depth", which is an OpenGL renderer exclusive, allows to convert depth/color into color/depth respectively. Now you can enjoy accurate reproduction of such effects. However these conversions require additional resources from your GPU which might gradually decrease performance in cost of accuracy.
SPU2-X
Per channel volume adjustment:
- A.K.A Room Correction. This feature is present in the control panel of some audio chips, but often enough, the settings that work well for the system in general, don't match the settings that you prefer for emulated games, due to the intrinsic differences of the emulated machine.
- It does exactly what it sounds like: lets you adjust each output channel independently, to compensate for things such as distance of the speakers to the chair, or to emphasize the vocals (center channel) or the surround sound (side/back channels) when the game's balance is not fully to your liking.
- You'll find the values hidden in the SPU2-X.INI file, under the MIXING section (VolumeAdjust series of keys). The values are in decibels, which means writing 1 in one of the volumes will make the amplitude 10x larger, 2 will blow it up to 100x, and -1 will make it 1/10th of the original. Smaller values in the range of -1 to 1 are recommended for testing, as it's easy to cause unwanted clipping in the output.
Time Stretcher:
Improvements to tempo adjustments:
- Previously latency values higher than 200ms will make the stretcher adjustments overshoot the target
- equilibrium back and forth, in effect never stabilizing. This bug was fixed by lowering the tempo adjustments to avoid potential overshoots on bigger buffers.
- The latency slider will now allow a minimum value of 15ms. Providing choices of choosing from values between 15 to 29ms on the slider.
GUI:
Configurable template on GSFrame titlebar:
- There was some discussion among the users about the elements which should be displayed on the title bar of the rendering window, some of them disagreed with the placement of the elements and suggested to replace them in different order and have certain elements prioritized. While our users opinions are respected, all of them had very different ideas and it was impossible to satisfy everyone. Hence a consensus was never reached.
- So Avih decided to create a general template system to allow customization of the elements on the title bar. The following template is located in the inis_1.4.0/PCSX2_ui.ini file though lacks a user interface for easier customization.
Revamped Core and GSDX plugin dialogs:
- The Core and GSDX dialogs have undergone quite a deal of changes like converting the three-state checkboxes to a combobox, inclusion of tooltips on GSDX dialogs and further simplification / categorization which eventually lead to the Shader configuration dialog which includes all the Shader based options. (Shade Boost , FXAA , TV Shader and External shader) on the core side, there was a recent WX update from 2.8 to 3.0 which eventually caused a few issues but all of them got fixed eventually by our WX Expert Turtleli and there has also been support for DPI scaling added for all the dialogs. The Emulation settings dialog has also been changed slightly to be more consistent with the Linux GUI.