Adobe Acrobat Reader DC 歷史版本列表
Adobe Acrobat Reader DC(以前的 Adobe Reader)比其他 PDF 軟件更強大,是用於查看,打印和註釋 PDF 的免費可信標準。而現在,它已經連接到 Adobe Document Cloud— 所以在計算機和移動設備上處理 PDF 文件比以往更容易。您可以點擊免費下載按鈕,從我們的網站上下載 Adobe Acrobat Reader for PC 離線安裝... Adobe Acrobat Reader DC 軟體介紹更新時間:2024-02-04
更新細節:
What's new in this version:
Fixed:
- Limit remote closed session removal to SM service
- Fixes a regression caused by 1.1.1155 in "multi-program" games (e.g. Super Mario 3D All-Stars)
更新時間:2024-02-01
更新細節:
更新時間:2024-01-30
更新細節:
更新時間:2024-01-28
更新細節:
What's new in this version:
Fixed:
- nuget: bump NetCoreServer from 7.0.0 to 8.0.7
- Updates the NetCoreServer dependency. No expected changes in games
更新時間:2024-01-27
更新細節:
What's new in this version:
Changed:
- Slovak translation updated
- Switched from DLNA to Remote for MCWS Browse/Rules
Fixed:
- MCWS Browse/Rules wasn't parsing the type properly
- The manage library fields dialog could be very small when showing for the first time
- MC could not load EXIF "User Comment" tag written by other apps (e.g. Lightroom) if the image was previously tagged by MC
更新時間:2024-01-26
更新細節:
What's new in this version:
Fixed:
- Allow skipping draws with broken pipeline variants on Vulkan
- Fixes a crash on macOS in Fire Emblem: Three Houses, triggered by using the "Divine Pulse" ability
更新時間:2024-01-25
更新細節:
What's new in this version:
Added:
- Implement SQSHL (immediate) CPU instruction
- Fixes a crash when playing AV1 encoded videos on NXMP using dav1d decoder (homebrew)
更新時間:2024-01-23
更新細節:
更新時間:2024-01-22
更新細節:
What's new in this version:
Fixed:
- Fix missing data for new copy dependency textures with mismatching size
- Fixes a texture cache bug where part of the texture could be missing, if its data overlaps with an existing, smaller texture
- Fixes text being corrupted in Shantae and the Pirate's Curse in a few cases, a regression introduced on build 1.1.605
- Might also fix random texture corruption in other games
更新時間:2024-01-20
更新細節:
What's new in this version:
Added:
- Implement a new JIT for Arm devices
- Significantly improves code compilation speed and size on ARM devices
- 32-bit and 64-bit games will boot faster and no longer need PPTC when using JIT on ARM devices
- Close to native execution without need for platform specific hypervisor (e.g. Linux/Windows ARM devices)
- Note: Games that are not playable via hypervisor on macOS, such as Breath of the Wild/Animal Crossing, may now work better via JIT