3uTools 歷史版本列表 Page16

最新版本 3uTools 2.57

3uTools 歷史版本列表

3uTools 是一款用於閃動和越獄的工具蘋果 iPhone,iPad,iPod touch 提供了三種方式:輕鬆模式,專業模式或多重閃光,可以自動選擇合適的固件並支持快速下載速度。 3uTools 免費下載 Windows PC 的最新版本。它是完全離線設置安裝程序的 3uTools.最高效的 iOS 文件& 數據管理!3uTools 可以輕鬆管理應用程序,照片,音樂,鈴聲,視頻和其他多... 3uTools 軟體介紹


GameMaker Studio 2.2.3 Build 433 查看版本資訊

更新時間:2019-07-04
更新細節:

What's new in this version:

Fixed Windows IDE "deadlock" issue:
- Fixed 0030271, which fixes a number of issues, including Windows Explorer dialogs not appearing for New/Open/Import, the manual/Marketplace/My Account just showing a white panel, and starting/stopping builds causing the IDE to hang
- Fixed various causes of startup crashes
- The same Deadlock change also fixed a number of the reported startup crashes in 0030245
- Fixed a crash with GMS2 not automatically applying the software renderer on startup if using unsuitable OpenGL versions, WARP drivers, or using GMS2 over RDP on recent versions of Win 10
- Fixed a crash if you're connecting to our servers via a VPN which gives an "Unsupported region" error (you will still need to resolve the VPN issue yourself to make licensing work)
- Fixed a Mac IDE crash if you're using a machine which has no audio devices at all
- Stopped the Mac IDE's startup folder-checker from performing its checks on the first run of the IDE after installing/updating - stops a warning that a /tmp/ folder doesn't have suitable permissions, as this is actually correct and not an issue
- If you still have Windows/macOS file-permission issues which stop GMS2 from starting on your machine, see this FAQ for how to configure your permissions or protection software

New crash-reporting system:
- Hopefully, you'll never see it, but we have added a new tool to intercept startup crashes and show a new one-click bug reporting dialog, which makes things a lot easier for you and us
- Replaces the "send us your ui.log" dialog and no longer requires you to report this as a ticket to the Helpdesk

Better communication of your licence expiry dates:
- Added new functionality to highlight when a licence is going to expire within the next 30 days, so you stay better informed
- If a licence does expire before it is renewed/replaced, then GMS2 will now say this clearly when you next attempt to start up
- If you are not on a Trial licence, then the popup reminders for this can be turned off in Preferences > General Settings > "Enable notifications"

Mac IDE build tools updated:
- Fixes certificate trust issues some users saw in previous versions - unless, of course, you have actually manually changed your trust settings and need to fix
- If you're still getting this issue, see "macOS Keychain Certificates" section of the file-permissions FAQ linked-to above
- Worked around the version of Visual Studio 2019 For Mac installs having a broken certificate-checker and causing errors when trying to compile projects in GMS2, so now it doesn't matter if you have VS2019 installed on your Mac or not
- Worked around the change in Catalina betas (or if you had installed Apple's broken Xcode command line tools update from June 3rd on Mojave) which causes startup crashes about system font errors

Comments support for DnD projects:
- Added a new system of creating inline comments for your DnD scripts, allowing you to fully comment your code
- Comments expand to fit their contents, can be moved around by dragging them, and collapsing the node collapses the comment also

Ability to export assets as local packages:
- The Tools section of the menubar now has commands for creating/importing local asset packages, so you no longer "need" to use the Marketplace to pass assets between team members
- Works very much like the existing Marketplace create assets dialog and allows you to specify whether your package should be signed or not
- Also added new functionality when importing any .yymp file that if resources of the same names are already in the project GMS2 will show a keep/replace dialog listing all applicable resources
- Ability to turn off the file-system sandbox on desktop OSes
- Added Game Options into Windows/macOS/Ubuntu for disabling the file-system sandbox restrictions, so you can save/load files from anywhere not protected by the OS/other security software
- Note: Requires 2.2.3+ runtime also
- Ability to turn off using subst'ed drives when building for some platforms
- Preferences > General Settings > Compiling now has a new setting "Use subst for drive paths" - disabling this will stop GMS2 mounting temp build folders as extra drives
- Note: Has no effect on building for Android, as Google's SDK files fall foul of this, so without this on you likely couldn't build Android on Windows
- Note: Has no effect on runtime downloads/installs either, so if your machine simply doesn't allow subst to run, this option won't stop you needing to resolve that before GMS2 can work properly
- Note: Requires 2.2.3+ runtime also
- Validation of group names in the resource tree
- All code and resource names have to be in Latin/Roman characters, but this was not applied properly to group names. Now that GMS2 allows exporting and importing local packages, this issue has been highlighted
- Now, group names are validated properly when you try to rename them
- Note: You should rename any non-Latin group names before trying to export any local/Marketplace packages, as the package will not be zipped properly

Misc:
- Custom Skins: All layout files in custom skins are now ignored, as these are unwanted anyway - stops issues seen in 2.2.2 with custom skins causing some editors to not appear properly
- Search & Replace: Changed the dialog so it doesn't select all the text to search for when the window is opened
- Room Editor: Fixed copy/pasting an instance to now keep the frame and image speed values you had set
- Room Editor: Fixed renaming a room when an instance inside that room has its creation code open would lose the code
- Room Editor: Changed the Instance Layer Properties window's instance cut/copy/paste/delete routine to reduce the amount of work done - particularly noticeable when there are thousands of instances in the room
- Room Editor: Fixed cutting tiles when any instance is also selected will silently delete that instance
- Preferences: Fixed resetting Text Editor > Code Editor > "Document line limit" to being -1 uncaps your limit, not restrict you from editing code files
- Preferences: Fixed needing to restart GMS2 after setting your Android/Amazon settings before Game Options can properly detect yor SDK installation
- Preferences: Added a setting for controlling the default sprite animation speed used in the Sprite Editor
- Sprite Editor: Fixed importing multiple sprites of different size to show the resize choice dialog, same as if you had added them via the Image Editor
- Sprite Editor: Will now by default apply scaling to "custom origin" values also, so the origin location always remains consistent for the new sprite size - Preference added to control this
- Code Editor: Fixed Enum colouring so the colouring still works properly if everything is declared on one line
- Code Editor: Fixed Syntax warnings for unused macros so they are now removed when you delete the macro line
- Resource Tree: Fixed a bug where stale views for Included Files were being left when the resources were removed, so reloading the project showed a missing files dialog
- General: Added the default context menu to all text fields in the IDE
- General: Added support for Shift+Insert, Shift+Delete, and Ctrl+Insert to all text fields/editors in the IDE
- General: Fixed some missing Mac IDE strings for things new in 2.2.2
- General: Fixed support for higher-than-60hz refresh rate monitors in the IDE - added a Preference for setting the maximum refresh rate (defaults to 60)
- Importing Projects: Fixed an issue with the project import repair tool so it correctly handles an issue with user views which could cause an "Unable to find rooms" error when compiling
- Image Editor: Changed the sprite controls overlay to be collapsed by default, added a Preference for controlling this
- DnD Editor: Changed camera focus on nodes to not centre the node (so you can see more of the chain) and also to be consistent whether you drag or double-click the toolbox button
- Compiler: Fixed issues building for Mac/iOS if your project name contains an &
- Output Window: Fixed issues with the panel not scrolling properly to match the actual end of the log

Bugs:
- See the bug database's Change Log for the list of public issues fixed in this version
- Known Issues can be found on the bug database also - for the current IDE headline list see this page

QuickLook 3.6.5 查看版本資訊

更新時間:2019-05-26
更新細節:

What's new in this version:

Fixed:
- SVG images cannot be previewed
- Tray icon is invisible when using Windows 10 1903 Light Theme
- Slovak translation

3uTools 2.35 查看版本資訊

更新時間:2019-04-18
更新細節:

What's new in this version:

- Add features of Effect, Rotate, and support multi-scenes in 3uAirPlayer
- Support new iPad Air 3/iPad mini 5
- Add Anti-Recovery Flash Mode in Pro Flash
- Optimize some pop-up reminders
- Optimize Make Ringtone
- Optimize 3uTools iDevice Info
- Optimize Photos
- Optimize Contacts page in Data
- Optimize app downloading in customized restore process
- Fix some bugs

GameMaker Studio 2.2.2 Build 413 查看版本資訊

更新時間:2019-03-26
更新細節:

What's new in this version:

Startup Sequence File and Folder Checker:
- Added a new dialog which will advise required files/folders which fail to be found or GMS2 is unable to access
- This will guide you to fix system issues which GMS2 would previously have tried to work around, but often could not, saving from you having to send us a Helpdesk ticket to ask
- Advises if the issue is safe (but you might want to investigate your computer setup) or if it requires GMS2 to safely shutdown immediately (in which case, definitely investigate)
- If you see this dialog often and you have antivirus/anti-malware, etc., try pausing these and see if it fixes, then add exclusions to your protection software
- Similarly, we now show a dialog when a tutorial fails to download or extract properly because of file permissions

Spine Support Updated to v3.7:
- More of a runtime change, so see those release notes for proper info (and the guide linked-to in the heading above), but the IDE now imports sprites exported using Spine 3.7
- Fixed issues where importing new Spine sprites to replace existing data didn't clear the old files from your project folder

Font Editor / Font Support Update:
- Fixed being able to type characters in the Add Range textbox and have the IDE determine the range automatically
- Changed Freetype from 2.8 to 2.9.1 to fix various issues with specific fonts and how they rendered
- Added a new Preview window so you can see your generated font inside the font editor
- Added a new Generate button to refresh a font if it is updated outside GMS2 (also used for refreshing the Preview window)
- Added support for detecting fonts installed to Windows's registry via some third-party applications
- Added Help > Refresh System Fonts to rescan the installed fonts on Windows and macOS on-demand
- Added support for not automatically regenerating a font if it comes from a 1.4 project, and you also cannot regenerate a font which is not actually installed - both of which stop unwanted font changes
- Note that these font changes require you to use a 2.2.2+ runtime also, otherwise your fonts may not generate or appear in-game as you expected!

Code Editor - Extended Syntax Checking:
- Added checks for single-use variables (such as typos or unused variables) - shows a warning message for these issues, but won't stop your project from compiling
- These appear in the code edtor's gutter using a yellow warning triangle icon, so they stand out more from normal errors
- Preferences > Languages > GML > "Enable variable reference warnings" can turn the new feature on/off
- Also added a limit on the number of syntax errors which are calculated/shown at once and made the syntax checker use more CPU cores, so performance is much better now
- You can adjust the number of errors to be shown by editing Preferences > Languages > GML > "Maximum number of Syntax Errors to display"

Code Editor - Better Custom Code Snippets Support:
- Added support for you to create your own custom "snippets.txt" code definitions in %ProgramData%GameMakerStudio2Users (Windows) and /Users/Shared/GameMakerStudio2/Users/ (macOS)
- The code editor will then load your snippets after the default ones and append them onto the list shown in the code editor
- This folder is not modified during an update to GMS2, so your changes will remain
- Search the manual for "snippets" or see the guide linked-to in the heading above for more info

Room Editor - Edit Starting Sprite Values:
- Instances and assets now show fields for the initial sprite frame and animation speed, and these are now editable per-instance
- This means you can now set different starting sprites for instances of the same object/sprite and see this at design time
- DPI Safety Net Dialog
- On detecting a very high DPI override value during startup, the IDE will now show a "Is this DPI okay for you?" prompt and a suggested value to use instead
- This allows you to quickly fix unwanted/incorrect changes and revert to a safe setting

Misc:
- Debugger: Fixed an issue with the debugger windows not appearing if you had previously saved the layout when the debugger was on an additional monitor which is no longer connected
- Debugger: Fixed issues with code files not opening in the correct locations, and in some cases not opening at all, when hitting breakpoints
- Game Options: Added splash screens for iPhone XR and XS - note that this requires you to use a 2.2.2+ runtime also!
- Game Options: Fixed the setting of a number of splash screens when importing old projects
- Game Options: Changed default NSIS script for Windows to only uninstall files created by the installer - note that this can make the uninstaller much slower if many user-generated files are detected
- Game Options: Fixed HTML5's option include the default particle images or not, so it now works as expected
- General: Fixed a number of project-saving and stability issues with the project-repair tool, especially if you had created groups with the same names in different places in the tree or have called items "default"
- General: Fixed an issue with the project repair tool not always automatically saving the fix, and so immediately trying to run the game resulted in complaint dialogs about missing resources which the IDE could see fine
- General: Fixed an issue where GMS2 could crash when you drag something which isn't a valid GMS2 file over the top of the IDE
- General: (Mac IDE) Fixed closing the IDE whilst on the start page on macOS would occasionally crash and show the OS dialog for reporting to Apple
- General: Changed the URLs the IDE uses to check if you have a working internet connection to all use https, as some users' systems are giving errors when using http
- Marketplace: Changed the package export/import processes to create a temporary drive, which fixes issues where extensions in the asset have really long file paths
- Note: This long filepaths issue affects the updated Google Play Licensing and APK Expansion extensions, so you need to use the 2.2.2 IDE to import these
- My Library: Fixed an issue with private assets not appearing if you had two versions of the asset and only one was private
- Object Editor: Added an "Are you sure?" prompt when deleting an event for any reason (including a Cut)
- Resource Tree: Stopped allowing multiple child folders with the same name (you now get a dialog saying to rename one of the folders)
- Resource Tree: Fixed an issue where reordering items could sometimes break them out of their resource type and add them to the very bottom of the tree
- Workspaces: Fixed an issue where you could accidentally close the last workspace tab for the project, breaking your project's layout file if you saved whilst in this state
- Tutorials: Fixed GMS2 locking-up when clicking the Explorer/Finder links to the resources folder on disk when following any tutorial
- Source Control: Fixed GMS2 crash "Collection was modified; enumeration operation may not execute." when creating a repository
- Device Manager: Fixed a "GMS2 unstable" when repeatedly viewing the iOS devices list
- Room Editor: Fixed applying an instance's sprite's origin offset to the grid snap when you drag a multi-selection around your room
- Compiling: Fixed issues with Included Files still being exported to platforms the file had been excluded for in child Configurations
- Compiling: Fixed building projects for Ubuntu YYC when your code editor has characters from the extended ASCII range

Bugs:
- See the bug database's Change Log for the list of public issues fixed in this version
- Known Issues can be found on the bug database also - for the current IDE headline list see this page

3uTools 2.33 查看版本資訊

更新時間:2019-03-06
更新細節:

What's new in this version:

- brings a secret downgrade feature

Playnite 4.7.4 查看版本資訊

更新時間:2019-02-25
更新細節:

What's new in this version:

- Metadata download for GOG games not working properly
- Crash when using Fullscreen mode
- Crash when opening web links
- Crash when multiple application instances are started in quick succession
- Crash when editing game details
- Crash on startup if plugin fails to load

Octave 4.2.1 (64-bit) 查看版本資訊

更新時間:2019-02-25
更新細節:

What's new in this version:

- doc: Fix differences between example code and run time results
- Fix opengl “invalid operation” when zooming
- doc: provide complete examples in plotting documentation
- doc: Overhaul Java interface description
- doc: Add documentation for hex and binary prefix and _ separator
- Fix incorrect handling of 0b binary numbers in complex constants
- Guarantee returning std::string from tilde_expand functions
- Workaround segfault in file_stat
- Better documentation of *fcn properties
- genpropdoc.m: document more graphics properties
- doc: Fix build of docs broken in sub2ind
- always fork and exec when starting the gui
- maint: add classdef test files from cset
- print.m: fix regression with -append option
- version.m: document that -release returns an empty string
- Don’t display legend, colorbar, and annotation axes coordinates
- doc: Remove trailing "n" from sleep and usleep docstrings
- fix settings update for existing editor tabs (regression from b3ced5e3cebb)
- acinclude.m4: Correct test for SetPlaceHolderText
- configure: use the correct flags when testing for the CXSparse library version
- __run_test_suite__.m: fix typo in return values
- qp.m: Fix regression with incorrect vector dimensions
- make editor save its widget settings again when octave quits
- Prevent infinite loop in global documentation search
- connect execute command signal in editor constructor
- connect editors execute command signal to the required slot
- check if input is class method before declaring it unimplemented
- doc: Expand documentation for cast
- doc: Correct two entries in Table 34.1
- oop.txi: Improve table formatting
- Workaround segfault when an error occurs while printing
- doc: Fix ## in middle of docstring/comment lines
- doc: Reword documentation about subplots in 15.2.4
- doc: Update unimplemented list of functions and where to find them
- axis.m: Do not set plotboxaspectratio to 0
- help.m: Return valid list of keywords for --list
- don’t rethrow exception in destructor
- rethrow octave::exit_exception
- doc: Don’t use @code in @deftypefn because it expands badly in plain text format
- Update appdata.xml to follow conventions
- mexproto.h (mxAssert, mxAssertS): ensure operator precedence
- compare_plot_demos: fix spurious link to next page
- compare_plot_demos: fix HTML syntax, simplify output, remove external deps
- Calculate error in solution for ode solvers correctly
- doc: Add more depth to explanation of ~ function argument
- Use GetModuleFileName for getting octave path in windows
- Use C++ updaters for labels color
- distinguish elements vs. bytes in fread
- doc: Add more seealso links between docstrings
- use correct dimensions for liboctave += and -= matrix operators
- fix cut and paste error in sparse matrix solver
- doc: Review Appendix A, External Code Interface, of manual
- fminsearch.m: Fix error in guarded_eval
- Move frame2im and im2frame to image/ directory
- doc: Document nargout=0 calling mode for ode23, ode45
- Fix undefined return argument for more than 2 outputs from ode solver
- CITATION: Use and instead of comma to separate author names
- CITATION: Fix accent for Søren in BibTeX entry
- Fix inv for hermitian matrices (bug introduced in 5ce959c55cc0)
- doc: Correct documentation for javaclasspath file (bug #49873)
- Fix gzip for certain types of gzip files
- Fix typo in liboctave version info
- Initialize ODE Event function with start time
- languages/de_DE.ts: Fix spacing and punctuation
- allow configure test to succeed without implicit fcn decls
- gnulib: import fix for link.m4
- allow external docstrings from .oct files to be found again
- don’t require semicolon between property list elements
- Fall back to Octave’s regular display method for class objects without a display method
- exit with non-zero status if parsing or evaluation of --eval code fails
- display.m: Correctly display output for non-class objects
- Don’t run publish.tst unless OSMESA or gnuplot are available
- doc: Rewrite parts of Introduction chapter
- doc: Rewrite docstrings for sub2ind and ind2sub
- doc: Small fixes to docstrings
- doc: Update documentation for norm, normest, normest1, condest
- doc: Update docstring for condest
- find help for function aliases again
- legend.m: backport cset 7184b4516a68
- doc: Add programming note to caxis docstring
- axis.m: Replace call to non-existent function clim with caxis
- doc: Update documentation for axis
- doc: Update documentation for [xyz]lim.m
- preserve lasterror info on rethrow
- light.m: Update docstring
- Change text describing demo plots to reflect new ColorOrder
- norm: fix input validation tests
- norm: fix error in input argument validation leading to segfault
- doc: Update month of TeX title page
- doc: Clarify inputs and outputs for rgb2hsv

3uTools 2.32 查看版本資訊

更新時間:2019-01-24
更新細節:

What's new in this version:

- Optimize Photos management
- Optimize importing music
- Optimize iDevice Verification Report
- Fix some bugs

3uTools 2.31 查看版本資訊

更新時間:2019-01-07
更新細節:

What's new in this version:

- 3u 'PicTools' is released with support to import photos
- Enable Wi-Fi connection (on Toolbox - Accessibility)
- Add support to import live photos
- Fix some bugs

Prepros 6.3.0 查看版本資訊

更新時間:2019-01-07
更新細節:

What's new in this version:

Added:
- Support for Autoprefixer grids

Updated:
- Autoprefixer 9.4.4
- Kit 0.11.0
- Less 3.9.0
- Pug 2.0.3
- Node Sass 4.11.0