360 Total Security 歷史版本列表
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更新細節:
更新時間:2021-01-04
更新細節:
What's new in this version:
- Compiled effects are now cached to disk, so that subsequent loads can use the cached data to speed up loading significantly. By default the cache is stored in %TEMP%, so that it can be shared across all ReShade installations. To override the location, change the "IntermediateCachePath" option under "[GENERAL]" in ReShade.ini . There is a new button on the Settings tab to clear the cache (sometimes necessary to ensure changes to effect files are applied).
- Improved HLSL and GLSL loop code generation for simple condition expressions
- Improved general frame update performance slightly
- Changed editor window to support opening multiple tabs pointing to different files
- Changed logging to use Win32 API directly (to allow multiple editors to open the log simultaneously)
- Changed texture pooling to not share textures within the same effect file
- Renamed screenshot config section to "SCREENSHOT" instead of "SCREENSHOTS" (setup tool will update your config automatically)
- Renamed depth buffer detection related config options to all reside within a "DEPTH" section instead of separate "D3D9/10/11/12/OPENGL/VULKAN" sections
- Renamed all references to "shaders" to "effects"
- Cleaned up punctuation in log messages
Added:
- effect caching
- support for D3D12on7 (ReShade now works in Cyberpunk 2077 on Windows 7)
- depth buffer copy before clear in OpenGL (depth buffer detection now works in Minecraft)
- ReShade FX support for rectangular matrices and integer matrix multiplication
- error to log when trying to capture screenshot for 16-bit back buffer (which is not supported)
- option to move all techniques from an effect file simultaneously in the UI technique list by pressing the shift key
- text logging for some common back buffer formats
- debug names to D3D11 and D3D12 objects in release builds to simplify debugging with the debug layers
- option to filter application list in setup tool using custom search terms (start typing into the text box at the bottom of the application list to filter it)
- warning message box to setup tool when enabling global Vulkan layer
Fixed:
- local network traffic (on localhost) counting towards the network detection heuristic
- This means that depth buffer detection is no longer blocked in games that run local servers in single player, like in Minecraft
- mouse cursor being locked in a small portion of the screen in some games
- corrupted depth data in D3D12 apps (e.g. Cyberpunk 2077)
- ReShade not showing up in D3D9 apps that do not have an override window set for presentation (e.g. MPC-HC)
- progress bar for compiling effects not actually showing any progress
- enabling an effect not auto-selecting the relevant tab in the variable list if the tab UI is used instead of the tree UI
- disabling "Load only enabled effects" option not reloading skipped effects
- potential crash when an INI file is loaded while effects are still being loaded
- OpenGL context creation using incorrect profile flags when game is using OpenGL 3.0 or 3.1
- OpenGL compatibility flag not being set in some cases for legacy contexts
- global app config options being read from wrong section in DXGI
- D3D11 texture description not being overwritten for "ID3D11Device3::CreateTexture2D1" calls
- "vkDestroyDevice" hook not being called
- hook error logged on Windows 7 when "CreateDXGIFactory2" is called
- it being possible to move variable editor splitter outside window area
- preprocessor hanging when encountering macro with an unterminated argument list
- duplicate sample and storage references in effect passes
- crash if an invalid sampler or storage is referenced in effect pass
- setup tool exception when extracting repository without a dedicated "Textures" directory
更新時間:2020-12-28
更新細節:
更新時間:2020-12-15
更新細節:
更新時間:2020-12-05
更新細節:
更新時間:2020-11-03
更新細節:
更新時間:2020-10-31
更新細節:
更新時間:2020-09-15
更新細節:
What's new in this version:
Fixes:
- Added missing module delay loads on windows to reduce per process reference set impact. #25435 (Also in 9, 10, 11)
- Fixed a crash in the renderer process when invoking the Badging API. #25369 (Also in 9, 10, 11)
- Fixed an issue where document.hasFocus and document.activeElement would be inconsistent upon showing a window that was initially created with show: false. #25330 (Also in 10, 11)
- Fixed client_id file being generated in the working directory for node child process. #25309 (Also in 9, 10, 11)
- Fixed multiple dock icons being left in system when calling dock.show/hide on macOS. #25299 (Also in 8, 9, 10, 11)
Changes:
- Updated Chromium to 85.0.4183.98
更新時間:2020-09-15
更新細節:
What's new in this version:
Fixes:
- Added missing module delay loads on windows to reduce per process reference set impact. #25437 (Also in 9, 10, 11)
- Fixed a crash in the renderer process when invoking the Badging API. #25371 (Also in 9, 10, 11)
- Fixed a memory leak in net.request(). #25382
- Fixed multiple dock icons being left in system when calling dock.show/hide on macOS. #25301 (Also in 8, 9, 10, 11)
Changes:
- Security: backported fix for 1081874
- Security: backported fix for 1098860
- Security: backported fix for 1111737
- Security: backported fix for 1122684
更新時間:2020-09-03
更新細節:
What's new in this version:
Features:
- Added back a previously broken visibleOnFullScreen option for setVisibleOnAllWorkspaces
- Added the currencyCode field that Apple's StoreKit in-app-purchasing library provides but has not been added to the Product object that inAppPurchase.getProducts returns
Fixed:
- Fixed powerMonitor not emitting suspend/resume events on some Windows machines
- Fixed an issue where filters set in dialogs on macOS would have nondeterministic ordering
- Fixed an issue where notifications with a reply button could potentially be destroyed too early when a user clicked on the notification body before replying
- Fixed frameless window's size being changed when restored from minimized state
- Fixed network permission error when there are multiple WebContents sharing same session are created with web security disabled
- Fixed node's TLS stack not allowing renegotiation
- Fixed the following issues for frameless when maximized on Windows * fix unreachable task bar when auto hidden with position top
- fix 1px extending to secondary monitor
- fix 1px overflowing into taskbar at certain resolutions
- fix white line on top of window under 4k resolutions
- Fixed window size being changed after unmaximizing
- Fixed not working WebSQLDatabase in extension background pages