unity platform string

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unity platform string

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, ...,Understanding the managed heap · Strings and text · The Resources folder · General Optimizations · Special optimizations · Making believable visuals in Unity. , I'm trying to make an Editor script that sets the platform specific texture settings. For that I need the strings of the platforms, but I can't find them ...,Versions with this page: 2020.1. Versions without this page: 2020.2 · 2018.4 · 2017.4 · 2019.2 · 2019.1 · 2018.3 · 2018.2 · 2018.1 · 2017.3 · 2017.2 · 2017.1 · 5.6 ... ,Target build platform. See Also: BuildPipeline.BuildPlayer. Properties. StandaloneOSX, Build a macOS standalone (Intel 64-bit) ... ,Profiling.Memory.Experimental.MemoryProfiler · Serializable · String · UIElements.BaseCompositeField_3 · UIElements.BaseField_1 · UIElements.BoundsField. ,The platform application is running. Returned by Application.platform. Note: The difference between using RuntimePlatform and Platform dependent Compilation is ... ,In a simple example: if the project were a platform game, it would not be necessary to serialize data for all the levels together into one giant blob. If the data were ... ,Get platform specific texture settings. The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", " ...

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unity platform string 相關參考資料
Check if my platform is Android in the editor - Unity Answers

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, ...

https://answers.unity.com

Platform dependent compilation - Unity - Manual

Understanding the managed heap · Strings and text · The Resources folder · General Optimizations · Special optimizations · Making believable visuals in Unity.

https://docs.unity3d.com

Platform strings used in SetPlatformTextureSettings() - Unity ...

I'm trying to make an Editor script that sets the platform specific texture settings. For that I need the strings of the platforms, but I can't find them ...

https://answers.unity.com

Scripting API: Application.platform - Unity

Versions with this page: 2020.1. Versions without this page: 2020.2 · 2018.4 · 2017.4 · 2019.2 · 2019.1 · 2018.3 · 2018.2 · 2018.1 · 2017.3 &mid...

https://docs.unity3d.com

Scripting API: BuildTarget - Unity

Target build platform. See Also: BuildPipeline.BuildPlayer. Properties. StandaloneOSX, Build a macOS standalone (Intel 64-bit) ...

https://docs.unity3d.com

Scripting API: EditorUserBuildSettings.activeBuildTarget - Unity

Profiling.Memory.Experimental.MemoryProfiler · Serializable · String · UIElements.BaseCompositeField_3 · UIElements.BaseField_1 · UIElements.BoundsField.

https://docs.unity3d.com

Scripting API: RuntimePlatform - Unity

The platform application is running. Returned by Application.platform. Note: The difference between using RuntimePlatform and Platform dependent Compilation is ...

https://docs.unity3d.com

Strings and text - Unity - Manual

In a simple example: if the project were a platform game, it would not be necessary to serialize data for all the levels together into one giant blob. If the data were ...

https://docs.unity3d.com

Unity - Scripting API: TextureImporter ... - Unity - Manual

Get platform specific texture settings. The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", " ....

https://docs.unity3d.com