unity caching

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unity caching

unity.com. Version: 2019.4. Versions with this page: 2020.2 · 2020.1 · 2019.1 · 2018.4 · 2018.2 · 2018.1 · 2017.4 · 2017.3 · 2017.2 · 2017.1. Versions without this ... ,The Caching class lets you manage cached AssetBundles, downloaded using UnityWebRequestAssetBundle.GetAssetBundle(). See Also: ... ,unity.com. Version: 2019.4. Versions with this page: 2020.2 · 2020.1 · 2019.3 · 2019.2 · 2019.1 · 2018.4 · 2018.3 · 2018.2 · 2018.1 · 2017.4 · 2017.3 · 2017.2 ... ,bool True when cache clearing succeeded, false if cache was in use. Description. Removes all AssetBundle content that has been cached by the current ... ,public static void GetCachedVersions(string assetBundleName, List<Hash128> outCachedVersions);. Parameters. assetBundleName, The AssetBundle name. ,Returns false if the AssetBundle is not in cache, either because it has been flushed from the cache or was never loaded using the Caching API. ,public class Example : MonoBehaviour IEnumerator IsCachingReadyExample(string uri) //Using this conditional says we want to wait for our Caching system ... ,This example shows downloading medium resolution and high resolution textures after startup and caching them in their own appropriate caches. ,2017年9月17日 — 使用AssetBundle 的載入快取(caching). UnityWebRequest 本身有實作快取,當用戶端載入AssetBundle 後,Unity 會將該AssetBundle 另存一份到 ...

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unity caching 相關參考資料
Scripting API: Cache - Unity

unity.com. Version: 2019.4. Versions with this page: 2020.2 &middot; 2020.1 &middot; 2019.1 &middot; 2018.4 &middot; 2018.2 &middot; 2018.1 &middot; 2017.4 &middot; 2017.3 &middot; 2017.2 &middot; 201...

https://docs.unity3d.com

Scripting API: Caching - Unity

The Caching class lets you manage cached AssetBundles, downloaded using UnityWebRequestAssetBundle.GetAssetBundle(). See Also:&nbsp;...

https://docs.unity3d.com

Scripting API: Caching.ClearAllCachedVersions - Unity

unity.com. Version: 2019.4. Versions with this page: 2020.2 &middot; 2020.1 &middot; 2019.3 &middot; 2019.2 &middot; 2019.1 &middot; 2018.4 &middot; 2018.3 &middot; 2018.2 &middot; 2018.1 &middot; 201...

https://docs.unity3d.com

Scripting API: Caching.ClearCache - Unity

bool True when cache clearing succeeded, false if cache was in use. Description. Removes all AssetBundle content that has been cached by the current&nbsp;...

https://docs.unity3d.com

Scripting API: Caching.GetCachedVersions - Unity

public static void GetCachedVersions(string assetBundleName, List&lt;Hash128&gt; outCachedVersions);. Parameters. assetBundleName, The AssetBundle name.

https://docs.unity3d.com

Scripting API: Caching.IsVersionCached - Unity

Returns false if the AssetBundle is not in cache, either because it has been flushed from the cache or was never loaded using the Caching API.

https://docs.unity3d.com

Scripting API: Caching.ready - Unity

public class Example : MonoBehaviour IEnumerator IsCachingReadyExample(string uri) //Using this conditional says we want to wait for our Caching system&nbsp;...

https://docs.unity3d.com

Unity - Scripting API: Caching - Unity - Manual

This example shows downloading medium resolution and high resolution textures after startup and caching them in their own appropriate caches.

https://docs.unity3d.com

Unity AssetBundle 快取機制與載入範例 - 思元的開發筆記

2017年9月17日 — 使用AssetBundle 的載入快取(caching). UnityWebRequest 本身有實作快取,當用戶端載入AssetBundle 後,Unity 會將該AssetBundle 另存一份到&nbsp;...

https://dev.twsiyuan.com