setscriptingdefinesymbolsforgroup

相關問題 & 資訊整理

setscriptingdefinesymbolsforgroup

2016年8月4日 — SetScriptingDefineSymbolsForGroup method to turn on/off flags that are required for specific build types. The problem is that some of my code ... ,2019年6月7日 — SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, "test");. But then you need re compile the code (as stated previously in ... ,public static void SetScriptingDefineSymbolsForGroup (BuildTargetGroup targetGroup, string defines);. 参数. targetGroup, 设备组的名称。 defines, 此组由分号 ... ,Suggestion*. Submit suggestion. Cancel. Switch to Manual. public static void SetScriptingDefineSymbolsForGroup(BuildTargetGroup targetGroup, string defines); ... ,2017年9月18日 — I use "SetScriptingDefineSymbolsForGroup" API before call "BuildPipeline.BuildPlayer. Following is pseduo code and test steps. Step 1. build " ...

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setscriptingdefinesymbolsforgroup 相關參考資料
How can I change Scripting Define Symbols before a ...

2016年8月4日 — SetScriptingDefineSymbolsForGroup method to turn on/off flags that are required for specific build types. The problem is that some of my code ...

https://answers.unity.com

How can I set #define right after change define in script ...

2019年6月7日 — SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, "test");. But then you need re compile the code (as stated previously in ...

https://stackoverflow.com

PlayerSettings-SetScriptingDefineSymbolsForGroup - Unity ...

public static void SetScriptingDefineSymbolsForGroup (BuildTargetGroup targetGroup, string defines);. 参数. targetGroup, 设备组的名称。 defines, 此组由分号 ...

https://docs.unity3d.com

PlayerSettings.SetScriptingDefineSymbolsForGroup - Unity ...

Suggestion*. Submit suggestion. Cancel. Switch to Manual. public static void SetScriptingDefineSymbolsForGroup(BuildTargetGroup targetGroup, string defines); ...

https://docs.unity3d.com

SetScriptingDefineSymbolsForGroup working is strange ...

2017年9月18日 — I use "SetScriptingDefineSymbolsForGroup" API before call "BuildPipeline.BuildPlayer. Following is pseduo code and test steps. Step 1. build " ...

https://answers.unity.com