Wireshark (64-bit)

最新版本 GameMaker Studio 2.3.5 Build 585

GameMaker Studio 2.3.5 Build 585

GameMaker Studio 2.3.5 Build 585
Ethereal 網絡協議分析儀已經改名為 Wireshark 64 位。名字可能是新的,但軟件是一樣的。 Wireshark 的強大功能使其成為全球網絡故障排除,協議開發和教育的首選工具.

Wireshark 是由全球網絡專家撰寫的,是開源功能的一個例子。 Wireshark 64 位被世界各地的網絡專業人士用於分析,故障排除,軟件和協議開發和教育。該程序具有協議分析儀所期望的所有標準功能,以及其他任何產品中沒有的功能。它的開放源代碼許可證允許網絡社區中有才華的專家增加增強功能。

威脅特徵:
深入檢查數百種協議,並且隨時添加更多內容實時捕獲和離線分析標準的三窗格數據包瀏覽器多平台:運行 Windows,Linux,OS X,Solaris,FreeBSD,NetBSD 和其他許多捕獲的網絡數據可以通過 GUI 或通過 TTY 模式的 TShark 實用程序瀏覽業界功能最強大的顯示過濾器豐富的 VoIP 分析讀 / 寫許多不同的捕獲文件格式:tcpdump(libpcap),Pcap NG,Catapult DCT2000,思科安全 IDS iplog,微軟網絡監視器,網絡通用嗅探器® (壓縮和未壓縮),Sniffer® Pro 和 NetXray®,Network Instruments Observer,NetScreen snoop,Novell LANalyzer,RADCOM WAN / LAN 分析儀,Shomiti / Finisar Surveyor,Tektronix K12xx,Visual Networks Visual UpTime,WildPackets EtherPeek / TokenPeek / AiroPeek 等等。可以實時解壓縮實時數據可以從以太網,IEEE 802.11,PPP / HDLC,ATM,藍牙,USB,令牌環,幀中繼,FDDI 等(取決於您的平台)讀取解密支持許多協議,包括 IPsec,ISAKMP,Kerberos,SNMPv3,SSL / TLS,WEP 和 WPA / WPA2 著色規則可應用於數據包列表以進行快速,直觀的分析輸出可以導出為 XML,PostScript 或 CSV 或純文本也可用:下載 Wireshark 的 Mac

ScreenShot

軟體資訊
檔案版本 GameMaker Studio 2.3.5 Build 585

檔案名稱 GameMakerStudio-Installer-2.3.5.585.exe
檔案大小
系統 Windows XP64 / Vista64 / Windows 7 64 / Windows 8 64 / Windows 10 64
軟體類型 免費軟體
作者 Wireshark Foundation
官網 http://www.wireshark.org/download.html
更新日期 2021-10-01
更新日誌

What's new in this version:

Misc Important Changes To Be Aware Of:
- Building Projects: Android/iOS extensions with existing injection code made in 2.3.3-or-older no longer require editing one time before they will build properly
- In-Game: buffer_seek() is no longer required after async_load[? "buffer"] - the async_load puts the buffer back to the correct starting position as it used to

Fixed:
- Building Projects: Fixed that games did not run from the IDE if the target machine is a Linux distro using Wayland windowing system (e.g., Ubuntu 21 / Chrome 90)
- Building Projects: [Mac IDE] Ubuntu builds should no longer fail due to ssh connection "already connected" error regarding the log file being missing
- Building Projects: [Ubuntu IDE] Local runs/debugging games should now find the correct real display even when third-party apps have created multiple virtual displays
- Debugger: Fixed stepping code functionality so it will no longer in certain circumstances navigate to a line that is not actually getting called
- In-Game: Fixed object parameters in functions not working as expected after destroying and recreating an instance of that object
- In-Game: Fixed some inconsistent scoping behaviours of same-struct variable access which was introduced in 2.3.4
- In-Game: Fixed an "Unset" error when referencing instance variables via object_id
- In-Game: Collision masks now scale correctly to match nine-slice scaling
- In-Game: Precise collisions no longer cause the significant performance drop seen in 2.3.4
- In-Game: asset_get_index() can now get the index of Scripts [HTML5]
- In-Game [HTML5] draw_* functions' behaviour when alpha is set to 255 is now consistent with Windows
- In-Game: file_rename() now works when specifying a non-ASCII path
- In-Game: tag_get_asset_ids() now returns the correct values for Scripts [HTML5]
- Ticket: [HTML5] Cicla... no longer crashes on array_sort()
- Ticket: [HTML5] "html5 return self" project now works on HTML5
- Ticket: [Windows] Fixed silent crashes when starting project CryptoS...
- Ticket: [YYC] Fixed silent crashes in lds-yyc-crash when creating a custom struct and p

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