VueScan (64-bit)

最新版本 GDevelop 5.0.0 Beta 117

GDevelop 5.0.0 Beta 117

GDevelop 5.0.0 Beta 117
VueScan 64 位掃描程序可與大多數高質量平板和膠片掃描儀配合使用,以生成具有色彩保真度和色彩平衡的掃描。它非常易於使用,並且還具有用於恢復專業攝影師使用的褪色,批量掃描和其他功能的高級功能.

您的掃描儀不再受操作系統支持嗎?還是你正在尋找更多的功能從你的掃描儀比它來?下載 VueScan。它取代了掃描儀隨附的軟件,因此您可以獲得更好的掃描效果並延長您的硬件使用壽命.

VueScan 在您的系統上不會改變任何內容,也不會在您的操作系統中安裝任何軟件,所有其他掃描儀軟件將繼續運行。您可以隨時購買 VueScan 64 位,並立即得到一個禁用圖像水印的序列號。

VueScan 功能:

兼容超過 3000 掃描儀
VueScan 與 Windows,Mac OS X 和 Linux 上超過 3000 個不同的掃描儀兼容。查看掃描儀是否工作的最好方法是下載 VueScan(僅需 60 秒)。您還可以查看支持的掃描儀列表.

為什麼要立即購買新產品?
VueScan 可以節省您的掃描儀,節省您的成本並提供您無法在其他地方找到的功能強大的新功能,甚至不包括製造商。使用 VueScan 防止您的掃描儀過時(和垃圾填埋場).

VueScan Mobile for iOS and Android
如果您有 iPad,iPhone 或 Android 手機或平板電腦,則可以使用 VueScan Mobile Free 進行掃描。這是一個完全免費的程序,可與內置相機和大多數聯網的惠普,佳能,愛普生,兄弟和三星掃描儀配合使用。

輸出以多種格式掃描
V 掃描可以輸出 PDF,JPEG 和 TIFF 掃描的文檔,照片和膠片格式。它還可以識別使用 OCR 的文本,並使用平板掃描儀和帶有自動文檔進紙器的掃描儀創建多頁 PDF

非常適合初學者和專業用戶使用
我們建立了 VueScan,使兩種完全不同類型的用戶可以使用它。初學者只需要運行 VueScan 並按下“掃描”按鈕。 Pro 用戶可以更改為“標準”或“專業”選項來解鎖強大的功能,以便完全控制掃描.

靈活的許可證
您可以在最多四台個人使用的計算機上使用 VueScan,以及任意操作系統,與任何數量的掃描儀,x32 和 x64,與一個單一的許可證。標準版有一年的免費升級,專業版有無限的免費升級.

注意:在演示版本的限制是水印掃描圖像.

也可用:下載 VueScan for Mac

ScreenShot

軟體資訊
檔案版本 GDevelop 5.0.0 Beta 117

檔案名稱 GDevelop-5-Setup-5.0.0-beta117.exe
檔案大小
系統 Windows XP64 / Vista64 / Windows 7 64 / Windows 8 64 / Windows 10 64
軟體類型 未分類
作者 Hamrick Software
官網 https://www.hamrick.com/
更新日期 2021-09-09
更新日誌

What's new in this version:

GDevelop 5.0.0 Beta 117
New features:
Add support for visual effects ("shaders") on objects:
- This allows to generate interesting visual effects, which can be controlled by events. For example, you can use an outline on an object to highlight, make the player glow when launching a spell, blur objects, etc...
- A new "effects" tab is now present in the objects editor. From there, you can add visual effects, that were already available for layers, and customize them from this editor.
- Actions and conditions are available to manipulate effects and change their parameters during the game
- Learn more on the wiki: http://wiki.compilgames.net/doku.php/gdevelop5/objects/effects

Add support for behaviors based on other behaviors ("behavior composition"):
- This allows custom behaviors, that you can create in your project or get from extensions, to require the presence of one or multiple other behaviors on an object: This is an advanced feature that is helpful to create behaviors that are based on other. For example, a behavior "Platformer enemy" using the "Platformer object" behavior and adding specific actions, conditions and logic to make an enemy chase the player. If you create a behavior and want to use this, just go to the properties of this behavior and add a new property. Choose the type "Required Behavior" for this property. You can then use this new behavior in the events of the behavior you just edited.
- To use a behavior based on another, you don't need to do anything special! Just add it to your object as usual: any missing behavior will be added to your object, so you can start using it immediately.

Improvements:
- Allow colors to be used for behavior properties
- Rework the color fields to allow to enter colors as R;G;B directly in the field
- Allow behaviors to have a "string list" property like functions
- Add the word "object" in timer actions/conditions names, to make them easier to spot
- Add multiple contributors to the credits (Thanks @arthuro555!)
- Allow rounding pixels when rendering on a project level
- Add command to open the extension search in the command palette
- Improve events sheet wording for object boolean variables
- Prevent variable value to be set to an invalid number ("NaN") in the variables editor
- Allow again to choose the opacity of the grid in the scene editor: Also fix an issue where a grid with the black color was not persisted properly.

Extensions, Examples, Assets:
- There are now 85+ extensions available for GDevelop in the extensions library and 2700+ assets!

Some of the new or updated extensions:
- Marching Squares extension and example by @D8H
- Fix on sliders and other exetnsions by @D8H
- New Boomerang extension by @Entr0py404 and @tristanbob
- New Magnetic effect extension by @Entr0py404
- FPS extension by @arthuro555
- UUID and Render To Sprite extension by @arthuro555
- RTS Unit Selection by Slash and @tristanbob
- Random choice in a list extension by @UlisesFreitas
- Transition painter extension by @westboy31
- Reflection by @VegeTato
- Remember that documentation pages are now automatically generated for all extensions on the wiki, including descriptions and authors.

Bug fixes:
- Increase shader precision, allowing lights to be displayed correctly on iOS
- Prevent instances to have a negative width or height in the instances editor: Note that this does not affect existing games that would use this incorrect behavior (which can create bugs)
- Fix crash when instances were resized on the scene editor after being set to a size of 0
- Fix some missing translations (Thanks @Bouh!)
- Fix missing translations in the main menu bar (Thanks @Bouh!)
- Fix games crashing when an unknown action/condition was used (could come from a deleted extension)
- Fix variable dropdown not updated in the action/condition editor after editing variables
- Fix a crash when drag'n'dropping actions/conditions in custom behaviors


GDevelop 5.0.0 Beta 115
Improvements:
- Add an action to release the ladder for Platformer object
- Improve Actions and Conditions search allowing typing mistakes
- Show previews of image resources properly pixelated when smoothing is deactivated
- Show pixel art assets in the asset store as pixelated and larger
- Add an action to clear the shapes of a Shape Painter object on demand
- Add an action to forbid to jump again while in the air to the Platformer behavior
- Add thumbnails in the resources list

Bug fixes:
- Fix color of grids in scene editor not properly persisted
- Fix Panel Sprite initial opacity not being correctly applied
- Fix buttons to save/load/change the file in Piskel sometimes not displayed properly
- Fix color picker not shown for the action setting the color of a light object
- Fix wrong icon shown intermittently in the extensions store
- Fix extra scrollbar on small screens when selecting an object or an action/condition in the events sheet
- Fix unability to scroll when a lot of parameters were shown for an action or a condition

Internal changes (for developers):
- Add continuous delivery: automatic macOS and Windows builds
- Improve TypeScript types for the Shape Painter object
- Add new lines between functions back in TS files


GDevelop 5.0.0 Beta 105
Improvements:
- Add the GDevelop games showcase in a tab of the new project window
- Improve the start page a link to the Youtube channel, more icons and a link to the showcase
- Submit your game to the showcase here!
- Add normalize expression, map a value between min and max to a value between 0 and 1
- Add condition to check if any key is released
- Add help link for AdMob actions and conditions

Fixed:
- Fix Tilemap not refreshed when the JSON file changed and a tileset JSON is also set
- Fix Tilemap not showing the specified layer in "index" mode
- Fix Tilemap not working in the web-app
- Fix fullscreen not working on certain browsers
- Fix Firebase action to sign in with 3rd party providers in a browser
- Fix middle-click drag not working in Yarn editor
- Fix rare layout glitches after resizing the window

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