VueScan (64-bit)

最新版本 GDevelop 5.0.0 Beta 122

GDevelop 5.0.0 Beta 122

GDevelop 5.0.0 Beta 122
VueScan 64 位掃描程序可與大多數高質量平板和膠片掃描儀配合使用,以生成具有色彩保真度和色彩平衡的掃描。它非常易於使用,並且還具有用於恢復專業攝影師使用的褪色,批量掃描和其他功能的高級功能.

您的掃描儀不再受操作系統支持嗎?還是你正在尋找更多的功能從你的掃描儀比它來?下載 VueScan。它取代了掃描儀隨附的軟件,因此您可以獲得更好的掃描效果並延長您的硬件使用壽命.

VueScan 在您的系統上不會改變任何內容,也不會在您的操作系統中安裝任何軟件,所有其他掃描儀軟件將繼續運行。您可以隨時購買 VueScan 64 位,並立即得到一個禁用圖像水印的序列號。

VueScan 功能:

兼容超過 3000 掃描儀
VueScan 與 Windows,Mac OS X 和 Linux 上超過 3000 個不同的掃描儀兼容。查看掃描儀是否工作的最好方法是下載 VueScan(僅需 60 秒)。您還可以查看支持的掃描儀列表.

為什麼要立即購買新產品?
VueScan 可以節省您的掃描儀,節省您的成本並提供您無法在其他地方找到的功能強大的新功能,甚至不包括製造商。使用 VueScan 防止您的掃描儀過時(和垃圾填埋場).

VueScan Mobile for iOS and Android
如果您有 iPad,iPhone 或 Android 手機或平板電腦,則可以使用 VueScan Mobile Free 進行掃描。這是一個完全免費的程序,可與內置相機和大多數聯網的惠普,佳能,愛普生,兄弟和三星掃描儀配合使用。

輸出以多種格式掃描
V 掃描可以輸出 PDF,JPEG 和 TIFF 掃描的文檔,照片和膠片格式。它還可以識別使用 OCR 的文本,並使用平板掃描儀和帶有自動文檔進紙器的掃描儀創建多頁 PDF

非常適合初學者和專業用戶使用
我們建立了 VueScan,使兩種完全不同類型的用戶可以使用它。初學者只需要運行 VueScan 並按下“掃描”按鈕。 Pro 用戶可以更改為“標準”或“專業”選項來解鎖強大的功能,以便完全控制掃描.

靈活的許可證
您可以在最多四台個人使用的計算機上使用 VueScan,以及任意操作系統,與任何數量的掃描儀,x32 和 x64,與一個單一的許可證。標準版有一年的免費升級,專業版有無限的免費升級.

注意:在演示版本的限制是水印掃描圖像.

也可用:下載 VueScan for Mac

ScreenShot

軟體資訊
檔案版本 GDevelop 5.0.0 Beta 122

檔案名稱 GDevelop-5-Setup-5.0.122.exe
檔案大小
系統 Windows XP64 / Vista64 / Windows 7 64 / Windows 8 64 / Windows 10 64
軟體類型 未分類
作者 Hamrick Software
官網 https://www.hamrick.com/
更新日期 2021-11-25
更新日誌

What's new in this version:

GDevelop 5.0.0 Beta 122
Improvements:
- Move the object variables editor into the objects editor (easier to find and faster to access) (Thanks @Midhil457!)
- Also rework the other variables editor dialogs to have the toolbar buttons always at the bottom of the window.
- Add multiple achievements ("badges") that can be earned while using GDevelop.
- These achievements are visible in your user profile.
- They are all for now fairly simple to collect, but we'll also later add some a bit more complex to win, to reward contributors, people invested in the community and people building great games!
- Add conditions and expressions to compare the coordinates of the bounding box of an object.
- Scene editor improvements:
- Improve scene editor scrolling speed to be faster/slower according to the zoom level.
- Improve locked objects in the editor: the objects are now selectable with a different color, making it simpler to unlock them!
- Add a checkbox in your profile to receive statistics about your games.
- This checkbox is in your user profile. It's useful to receive weekly game stats via email (like the number of sessions from the last week sessions and the total from the current year to date).
- Various minor UI changes

as well as the improvements from the beta version:
- Add major improvements to the platformer engine to better handle slopes and moving platforms
- Add an option in the Sprite editor to allow animations to play even when the object is hidden/outside the screen
- Add support for using arbitrary URLs for images/sounds/resources in the web-app
- Improved previews and implement support for the Debugger in the web-app
- Clarify names of particle types in the Particle Emitter editor
- Update naming of events in the menus to make them easier to understand
- Show the preview window, when corresponding preference is enabled, above the editor but not above all windows on the screen
- Add CrazyGames.com in the links where to publish a HTML5 game

Fixed:
- Fix Tiled Sprite being incorrectly displayed (pixelated) when the X/Y offset was too large
- Fix the display of the decreased build limits after exporting a game
- Fix arrow keys wrongly triggering page scroll when playing a game embedded in a web page
- Don't list the current scene/external event name in a Link event when choosing what to include
- This prevents an infinite loop/crash if launching a preview after selecting the current scene/external events in a link of the same scene/external events
- Fix platforms sometimes not properly detected when rotated and at the edge of the scene
- Fix TimeScale expression not shown in expressions autocompletion
- Also fix inconsistent naming of time scale related actions/conditions and expressions
- Fix a typo for rotate toward angle and position in the event sheet sentence
- Fix a typo for rotate action in the event sheet sentence

as well as the improvements from the beta version:
- Fix a glitch where a sound being played at a low volume can actually be heard at a high volume for a split second.
- Fix contributors list
- Fix user not always logged when opening export after relaunching the app
- Fix potential crash in the scene editor

Internal changes (for developers):
- Refactor the implementation of the Tween behavior
- Avoid fetching again a JSON in the game engine when it's already being fetched

as well as the improvements from the beta version:
- Update esbuild and enable minification
- Refactor gdjs.Logger to allow disabling specific log groups in the console


GDevelop 5.0.0 Beta 121
- Add a console to the Debugger
- When launching the Debugger to inspect a game, open the console to see internal messages sent by the game, JavaScript code or the game engine
- This is an advanced feature that is useful to find issues in your game or to see if your game is displaying any internal error
- Improve scene selection and help text for an external layouts
- Improve autocomplete when typing an expression
- Add possibility to search in events sentences (rather than just in parameters)
- Also improve highlighting of search results and the index of the currently focused result
- Only show the operators that can be actually used in actions/conditions for strings
- For strings/texts, only = an…

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