Unity 歷史版本列表 Page89

最新版本 DrawPile 2.2.1

Unity 歷史版本列表

Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹


Unity 2019.2.8 查看版本資訊

更新時間:2019-10-04
更新細節:

What's new in this version:

Fixes
- 2D: Fixed a crash on packing variant atlas after deleting sprite belonging to the master atlas
- Animation: Prevent users from attempting to add properties in the animation window when the game object's hierarchy does not match the Animator's human avatar
- Audio: DSPGraph: Fixed an error when disposing AudioKernel resources from an IAudioOutputJob
- Audio: DSPGraph: Fixed an occasional crash when disposing leaked node allocation
- Audio: DSPGraph: Fixed deallocation of native collections allocated as AudioKernel within the audio kernel lifecycle
- Editor: DSPGraph: Fixed a crash when exiting play mode
- Editor: Fixed an issue when double clicking on an error entry in the Unity Editor the console did not open the line causing the error
- Editor: Fixed an issue where a new script was not being opened as a different tab when using VSCode
- Editor: Fixed an issue with "open by file extension" which caused an exception in editor because simple "system open file" was removed
- Editor: Fixed incorrect label width when drawing Splash Screen logo list items
- Editor: [Mac] Fixed a crashes on __pthread_kill when opening a script when there's no Visual Studio installed
- IL2CPP: Corrected the behavior of Marshal.OffsetOf for byval arrays of types with 4 byte alignment when they are not the first field in a struct
- IL2CPP: Fixed an error from the Unity Linker when a type from a different assembly is used as a constructor argument for an attribute and passed to an object array
- IL2CPP: Implemented the RuntimeHelpers.GetObjectValue method
- iOS: Fixed an issue to better handle UnityWebRequest timeouts
- iOS: Fixed errors with building Xcode project with ENABLE_ON_DEMAND_RESOURCES enabled
- iOS: Reduced memory footprint and fixed a memory leaks by using a single NSURLSession for all UnityWebRequests
- Mobile: Fixed an issue that caused a black screen when enabling or disabling real-time light at runtime on Vulkan when using multiple render passes with MSAA
- Mobile: Fixed an issue where the left stick and right stick thumbs for Xbox and PS4 controllers weren't recognized correctly
- Package Manager: Fixed an issue where Package Tests are only added when making a package testable and adding a dummy package
- Package Manager: TextMeshPro Gizmos Icon appear again after being disabled when Gizmos pop-up is dismissed
- Physics: Fixed a crash that happened when an inactive child body was unparented and activated
- Profiler: Fixed an issue with metadata loading from the saved profiler data file
- Scripting: Editor: After a player build finishes, scripts are no longer recompiled for the editor. The recompiling of scripts was an unnecessary step that existed due to legacy reasons. By skipping this step, finishing a player build now takes a shorter amount of time
- Scripting: Negative maxdistancedelta should move away from target, not return target like positive maxdistancedelta
- Scripting: Reduced memory fragmentation when using Profiler Window
- Shaders: Optimized ShaderGUIUtility.ExtractCustomEditorType by using TypeCache.GetTypesDerivedFrom()
- Themes: Fixed the Rect selecting in the Scene view where it would always pick objects loaded from Asset Bundle
- UI: Fixed an issue with the UnityEvent property drawer so it shows UnityEvents in private properties correctly
- UI: Fixed Prefabs with Slider component getting forced out of Prefab Mode in Play Mode
- UTR: In PlayerConnection and EditionConnection added TrySend(...) and changed Send(...) so it always deliver data
- Version Control: Fixed and issue with the Asset Store Package Installation wher it sometimes fails when VCS is enabled

Navicat Premium 12.1.24 (64-bit) 查看版本資訊

更新時間:2019-10-02
更新細節:

What's new in this version:

Navicat Premium 12.1.24 (64-bit)
Bug fixes:
- Failed to update records in table viewer
- "Input profile is invalid" error occurred when opening export query profiles
- Tab was exported instead of "," when scheduling to export CSV files
- Automation was failed when scheduling export profile and import profile
- Unable to copy and paste "," comma decimal separator
- Minor bug fixes and improvements


Navicat Premium 12.1.23 (64-bit)
Bug fixes:
- Export process was slow
- Error occurred when editing Stored Aggregate Functions
- Unable to restore tables that included "pg_catalog"."name" type
- Unable to dump the default value of TIMESTAMP field
- Synchronize to Database feature wrongly detected differences of unique constraints
- Unable to show multiple values for list partitioning in PostgreSQL partition table
- Minor bug fixes and improvements


Navicat Premium 12.1.22 (64-bit)
- Copy and paste data issue in Table Viewer
- Minor bug fixes and improvements


Navicat Premium 12.1.21 (64-bit)
- Change log not available for this version


Navicat Premium 12.1.20 (64-bit)
- "syntax error at end of input" error occurred when running CREATE RULE statement in Query Editor
- "Unknown Internal Error" occurred when opening Table Designer
- "syntax error at or near "VERBOSE"" occurred when using Vacuum Analyze on PostgreSQL 11 tables
- Minor bug fixes and improvements

Easy2Boot 1.B6 查看版本資訊

更新時間:2019-10-02
更新細節:

What's new in this version:

- Bugfix: Easy2Boot download self-extracting exe no longer adds the Make_E2B.exe program into the Windows Start Menu
- Bugfix: SWITCH_E2B.exe v1.1.25 - if C: drive compressed/encrypted will still work after warning
- Improve SIZE_E2B and SIZE_HD1 values to nearest GiB instead of nearest 4GiB
- Licence readme files added for 3rd-party s/w - see _ISOdocsLicenses
- E2B now checks for 2019-08-09 version of grub4dos 0.4.6a or later
- MyPwd.g4b added to Sample mnu FilesE2B folder to show example of how to prompt for a master password and have different wallpapers when asking for password
- Latest grub4dos (allows animation to play during user input, adds grub4dos 'setmenu --keyhelp-on and --keyhelp-off commands)
- KBD_DVORAK_USA.g4b keyboard translation file added (thanks to Alex R)
- Latest version of RMPartUSB.exe
- Menu.lst changed to fix first frame of animation graphics being displayed just before Main menu (due to new grub4dos)
- ArchiveOS link added to _ISOdocsDownload URLs folder
- Change to _ISOe2bgrubbsd.imgptn to fix bug of not booting if located past 2GB on drive (thanks to James for reporting and extensive testing!)
- .isogrub file extension now directly loads menu.lst if it exists (for all-in-one Acronis ISOs, etc.)

Insomnia 7.0.0 查看版本資訊

更新時間:2019-10-02
更新細節:

What's new in this version:

Bug Fixes:
- Handle paths with spaces during plugin installs
- Environment source works for nested variables
- Improved reliability when restoring code editor state
- Swagger/OpenAPI imports now use correct workspace
- Fix JSONPath dependency breaking some advanced filters
- Always use spaces to indent YAML

Minor Tweaks:
- Add background to editor gutter
- Support YAML Content-Type for request bodies
- New theme.editor scope for plugins
- Display errors on template tags renders fail

Serato DJ Lite 1.2.3 查看版本資訊

更新時間:2019-10-01
更新細節:

rekordbox 5.7.0 (64-bit) 查看版本資訊

更新時間:2019-10-01
更新細節:

What's new in this version:

New:
- Compatible model added: DDJ-XP2
- TRANSPORT category and ASSIGN feature in PAD EDITOR
- Autocomplete feature for Genre/Artist/Album when editing track information in the track list

Improved:
- Video brightness changes along with the channel fader] is now an option and can be disabled in Preferences
- Autocomplete feature for editing genre in the track information window
- Added a function to remove TEXT and IMAGE lists in the video panel

Fixed:
- Drag and drop became impossible while displaying the video window on a Mac
- Improved stability and fixed other minor issues

3DP Chip 19.09.1 查看版本資訊

更新時間:2019-10-01
更新細節:

What's new in this version:

- Driver date/version information has been added or updated.
- AMD motherboard chipset v1.9.27.1033
- Newly added product or support has been enhanced.
- ETC
- SATA Controller : AMD

Windows Repair 4.6.0 查看版本資訊

更新時間:2019-10-01
更新細節:

What's new in this version:

- Multiple bug fixes and program name update

Unity 2019.2.7 查看版本資訊

更新時間:2019-10-01
更新細節:

What's new in this version:

Improvements
- Audio: DSPGraph: Optionally allow execution of unattached subgraphs
- Shaders: Improved information about shader compilation in the profiler

Fixes:
- Editor: Fixed an issue with the splashscreen background not being built correctly
- IL2CPP: Added support for initializing "in" parameters with constant default values
- IL2CPP: Avoid exception related to loading libc on platforms that don't support it
- IL2CPP: Corrected the behavior of SendFile on Windows
- IL2CPP: Corrected the reference count behavior for SafeHandle marshaling with out parameters
- IL2CPP: Prevents the creation of GC logs in non-development players
- iOS: Fixed a deprecated API usage warning for using UIWebView when submitting Builds to the App Store Connect
- Linux: Fixed a stack overflow with Streamed AudioClip that caused glitching and a crash when closing the player
- Linux: Fixed some popup menus from losing focus and disappearing before they are usable
- Mono: Fixed an issue where recursive type definitions would fail to compile successfully
- Physics: RRigidbody2D XY position constraints now produce an unmoving "hard" constraint and removes any performance penalty
- Rider: Fixed an issue with the Show editor prefs value not on external tools page
- SceneManager: Fixed a domain reload performance regression caused by Northstar
- SceneManager: Fixed an issue with the right-handed copy/paste shortcuts
- Scripting: Fixed an issue where recursive type definitions would fail to compile successfully
- Scripting: Fixed trigger script compilation when define symbols or allow unsafe code are modified from a external too
- Scripting: LogStringToConsole is performing too many allocations when printing to console which results in calling GC.collect()
- Universal Windows Platform: Fixed a missing Pen input data with new Input System
- Universal Windows Platform: Fixed an issue with the Xbox DPad not working in new Input System
- Version Control: Asset store package installation now tries to open Assets for edit in Version Control when they are being replaced
- Windows: Fixed and issue with TLS handshake Windows/UWP when root certificate is trusted by the system but not yet in it's certificate store

Unity 2019.2.6 查看版本資訊

更新時間:2019-09-30
更新細節:

What's new in this version:

Improvements:
- Scripting: Add ENABLE_INPUT_SYSTEM and ENABLE_LEGACY_INPUT_MANAGER defines so code can be written to work in both input systems
- Scripting: Make linkLabel style public

Fixes:
- Android: Fixed crash when using il2cpp and the app was previously backed up
- Asset Import: Fixed and issue where curves previews in the ModelImporter's Animation panel are were not correctly updated when Revert is clicked
- Asset Import: Fixed and issue where the TextureImporter's apply button is properly enabled/disabled after changes are made in the Per-Platforms sections
- Asset Import: ImportSettings can be changed and applied from an Inspector while in Playmode
- Asset Management: Fixed and issue for New ScriptableObject variable references that are not reloaded when changing branch in VCS until Editor is restarted
- DirectX: Fixed an issue for corrupt DXT NPOT images in DX12
- Editor: Bring back inspector autoscroll, do not reset scroll position when entering playmode
- Editor: Copy default shortcut profiles in mode preference folder
- Editor: Fixed a crash when opening a file with internal editor
- IL2CPP: Fixed an issue with IL2CPP not returning null when calling Activator.CreateInstance() with a nullable type, which is the expected behavior when compared to Mono and .NET
- IL2CPP: Fixed an issue with IL2CPP where casting a negative float to an unsigned integer type would produce different results between x86 and ARM platforms
- IL2CPP: Fixed an unimplemented internal call that caused IL2CPP to fail when calling Marshal.StringToCoTaskMemAnsi()
- IL2CPP: Generate proper code when array of type long or ulong is used as the type of a field in a marshalable type
- iOS: Fixed and issue with USYM_UPLOAD_AUTH_TOKEN thrown in Xcode when a project is built in BatchMode with -runTests and Cloud Diagnostics
- Linux: Fixed and issue with Linux bugreporter where it was collecting Editor.log from the wrong location for 2019.2.0a7+
- Particles: Apply size over lifetime before detecting collisions on the first frame after a particle is spawned
- Particles: Fixed a crash in WorldCollision function when spawning particles
- Particles: Fixed a crash when using Graphics.ExecuteCommandBuffer with a disabled ParticleSystemRenderer component
- Particles: Fixed a dynamic batching corruption
- Particles: Fixed a NULL reference exceptions when using the Line/Trail Renderer Inspector
- Particles: Fixed a regression in the internal mathl ibrary causing some particle rotations to be represented incorrectly
- Particles: Fixed a regression when trying to use Material Property Blocks with the Particle Systems
- Particles: Fixed a Start Delay if system is paused and resumed before the Start Delay has expired
- Particles: Fixed an assert message spam when using orthographic cameras and a Particle System with 0 scale along the Z axis
- Particles: Fixed an issue to correctly apply clamping and wrapping to ParticleSystem.time script API, to ensure it is always valid
- Particles: Fixed an issue to ensure ParticleSystem.SetParticles applies new particle sizes immediately
- Particles: Fixed and issue with continuous repainting of the Particle System Inspector, to improve battery life of portable devices in the Editor
- Particles: Fixed animation bindings for the Orbital Velocity properties
- Particles: Support rendering lines/trails using orthographic cameras with negative near plane values
- Physics: Fixed an incorrectly transformed cloth gravity, so that set cloth accelerations correctly
- Scripting: Makes the incremental gc player setting force an editor restart when changed, as changing it without a restart could result in crashes
- Universal Windows Platform: Fixed an issue with Build & Run when using Visual Studio 2019
- Universal Windows Platform: Fixed an issue with building with Executable Only builds for ARM 32-bit architecture
- Universal Windows Platform: Fixed an with the error message when deploying wrong CPU architecture build via device portal
- Universal Windows Platform: Visual Studio generated when targeting Visual Studio 2019 will now correctly use v142 C++ toolset
- Video: Fixed VideoPlayer.aspectRatio when using Camera Viewport Rect
- Windows: Fixed a issue where Screen.fullscreenMode returning garbage value on Windows Editor
- Windows: Fixed a rare crash ("Screen: DX11 could not switch resolution") when starting player on certain hardware and operating system configurations
- XR: Fixed and issue for PostProcessing effects that are not applied to built applications on Android (Oculus GO/Quest)