Unity 歷史版本列表
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹更新時間:2019-12-21
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更新時間:2019-12-20
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What's new in this version:
- cursor is incorrectly focused on the the create and edit Workspace when the modal is opened
- Fixed a bug where NTLM could not complete authentication if multiple `www-authenticate` headers were sent
- Fixed a bug where proxy auth was failing when the username/password contained special characters
- Fixed a bug where basic auth was failing when it had UTF-8 characters in username/password
- Fixed a bug where the app was crashing when `username` or `password` fields were empty for NTLM auth
- Fixed a bug where IPv6 localhost request through IPv4 localhost proxy was failing
- Show confirmation dialog if there are unsaved changes while creating new documentation and user tries to close the modal using esc key
- Allowed using non-bearer tokens in OAuth2 token manager
- Switched default mode to postman-code-generators for codegen modal
- Updated the OpenAPI3.0, Swagger2.0, cURL importers
- Added feature to infer domain name when username is for the form domainusername or [email protected] for NTLM authentication
更新時間:2019-12-19
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What's new in this version:
Fixes:
- Android: Fixed Vulkan feature usage declaration in Android manifest
- Animation: Fixed a crash when clicking on 'Add Property' in the Animation Window when a component has Vector2Int parameters
- Animation: Fixed an isssue with applying override clip when using an override controller and a controller playable
- Asset Importers: Changed import errors for .sbsar files to warnings, changed warning for psd matte to inf
- Editor: Fixed an assembly lockup issue related to mouse up handling in the Windows Editor when certain dialogs or progress bars are active
- IL2CPP: Corrected the behavior of network interface detection code on iOS
- macOS: Fixeed a SRP-Batcher crash when using iOS target in the Editor
- Multiplayer: Fixed a slow down issue of editors that run in a network with large amount of unity players running
- Shaders: Fixed "Internal error, unrecognized message" when building
- Terrain: Terrain loaded via Asset Bundles & Player data retains and consumes it's own shader list and falls back to Shader. Find only when an error occurs
- Visual Effects: Fixed an issue where Visual Effects loaded from Asset Bundle were not playing
- WebGL: Fixed an issue where in WebGL builds Canvas Rect Mask 2D component was not working properly
- XR: Fixed an issue that would cause the Editor Hololens Remote device to improperly set before connecting
- XR: Fixed HolographicRemoting to properly allow for V2 devices in standalone applications
更新時間:2019-12-19
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What's new in this version:
- Bundled DS4Updater.exe version 1.4.0
更新時間:2019-12-19
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What's new in this version:
- Nacon Revolution Infinite support
- Tweaked "runCalib=false" check for Nacon gamepads
更新時間:2019-12-19
更新細節:
What's new in this version:
Improvements:
- The color of the Selection Launcher buttons has been changed to improve visibility
- The color of clips on the Timeline palette has been changed to improve visibility
- The color of icons now changes depending on the selected background color
- The design of some icons has been changed
- Animation folders
- Gradient tool
- Cursor icons on the canvas
- (iPad/iPhone) You can now open files managed by a page management file (extension: .clip, .lip) as single pages if you cannot get access permissions for the page management file
- (iPad/iPhone) When launching Clip Studio Paint or re-displaying the Edge keyboard toggle button, the button will appear in the same place as the last time it was used
EX:
- The Print style setting has been added to the Layer menu > New Layer > Clip Studio SHARE > Foil layer dialog box. You can now add embossing effects to the foil when viewed in Clip Studio SHARE. In the Foil layer dialog box, the color and shape of the light that appears on the foil preview has been changed
Corrected Content:
- The following problems have been fixed
- (iPad/iPhone) We have fixed a bug with file recovery for resolving conflicts created by working on the same file on different devices
更新時間:2019-12-18
更新細節:
What's new in this version:
Major Changes:
- Persist code folds when switching requests
- Option to save response body as prettified
- Ability to bulk-edit query parameters
- Environments with nested objects now merge instead of replace
Bug Fixes:
- Fix white screen showing when creating new workspace
- Fix GraphQL variable editor showing errors on initial load
- Don't fail to import OpenAPI for relative server URLs
- Hotkey to toggle sidebar is configurable again
- Show error when when fail to read multi-part files
Minor Tweaks:
- Display GraphQL label in sidebar for GraphQL requests
- Prompt for new name when duplicating requests or folders
- Add hover delay on tooltips in response history
- Add ability to specify an empty Bearer token prefix for OAuth 2.0
- Show right-click menu on sidebar
- Format selection dialog during export now cancellable
- Detect and add JSON content-type on imported requests if not present
- Show Fixedsys Excelsior font in editor font selection
- Add hotkey to quit app for Linux/Windows
- Remove leading empty line in Timeline tab
更新時間:2019-12-17
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What's new in this version:
- Don't show disconnect confirm window when launching updater
- Fixed app crash when WMI connection fails
更新時間:2019-12-17
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更新時間:2019-12-16
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