Unity

最新版本 Unity 2021.1.23

Unity 2021.1.23

Unity 2021.1.23
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

ScreenShot

軟體資訊
檔案版本 Unity 2021.1.23

檔案名稱 UnityDownloadAssistant-2021.1.23f1.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2021-10-01
更新日誌

What's new in this version:

Improvements:
- Editor: Shaders will have SHADER_API_(DESKTOP|MOBILE) define set according to the target build platform

API Changes:
- Shadergraph: Added: Added an HLSL file implementing a version of the Unity core LODDitheringTransition function which can be used in a Shader Graph
- Shadergraph: Added: Added View Vector Node documentation

Fixed:
- Asset Pipeline: Fixed an issue where ScriptableObjects could be loaded when querying their type using AssetDatabase.GetMainAssetTypeAtPath()
- Asset Pipeline: Fixed an issue where the main object name did not update correctly when duplicating or copying assets
- Editor: Fixed an infinite notification in Settingswindow
- Editor: Fixed an issue where tooltips were not displayed for the reorderable lists
- Graphics: Fixed a crash when uploading large number of texture assets in DX12
- Graphics: Fixed a shader code generation issue when using Texture2D/Texture2DArray Load with offset
- HDRP: Fixed an issue where auto baking of ambient and reflection probe performed for builtin renderer would cause wrong baking in HDRP
- Shadergraph: Fixed a serialization PVT property flags issue when using subgraphs. This fixes SRP batcher compatibility.
- Shadergraph: Updated the View Direction documentation.
- Shaders: Fixed an issue where UsePass with local keywords did not always use correct keywords
- UI Toolkit: Fixed an issue with highlighter positioning and draw order
- URP: Fixed an issue where soft shadows shader variants did not set to multi_compile_fragment on some shaders (gbuffer pass, speedtree shaders, WavingGrass shader).
- URP: Fixed artifacts in Speed Tree 8 billboard LODs due to SpeedTree LOD smoothing/crossfading
- URP: VFX: Fixed a soft particles issue when HDR or Opaque texture wasn't enabled.
- URP: VFX: Fixed an OpenGL soft particles fallback issue when depth texture wasn't available.
- VFX Graph: Fixed a compilation issue when normal was used in shadergraph for opacity with unlit output.
- VFX Graph: Fixed a null reference exception when Camera type in VFX graph was exposed
- VFX Graph: Fixed a Soft Particle depth computation isseu when using an orthographic camera
- VFX Graph: Fixed an exception in VFXFilterWindow if search field was empty
- VFX Graph: Fixed an incorrect buffer type for strips issue.
- VFX Graph: Fixed an isssue where VFX with an output mesh was being always reimported
- VFX Graph: Fixed an issue where a Target GameObject attach button did not allow attaching of a valid VFX if the last selection was invalid
- VFX Graph: Fixed an issue where deleted properties show up in the inspector
- VFX Graph: Fixed an issue where deleting a flow edge between Init and Update threw an invalid operation exception
- VFX Graph: Fixed an issue where having more than five GPU Event output leaded to "unexpected token 'if" at compilation
- VFX Graph: Fixed an issue where modified state in the VFX tab did not have the correct state.
- VFX Graph: Fixed an issue where Motion Vector map sampling for flipbooks were not using the correct mips.
- VFX Graph: Fixed an issue where some settings were not always triggering a recompilation
- VFX Graph: Remove unexpected expression in spawn context evaluation

Unity 2021.1.23 相關參考資料
What's new in Unity 2021.1.23

Unity 2021.1.23. Install this version with Unity Hub. Additional downloads. Select the runtime platforms of your choice from the list below (the ...

https://unity3d.com

Download Archive - Unity

Unity 2021.1.23. 30 Sep, 2021. Release notes. Downloads (Linux). Unity Accelerator. Downloads (Mac). Unity Installer · Unity Editor (Intel) · Built in ...

https://unity3d.com