Unity

最新版本 Unity 2021.2.1

Unity 2021.2.1

Unity 2021.2.1
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

ScreenShot

軟體資訊
檔案版本 Unity 2021.2.1

檔案名稱 UnityDownloadAssistant-2021.2.1f1.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2021-11-05
更新日誌

What's new in this version:

API Changes:
- Shaders: Added: Added a possibility to query preprocessed shader data for a given variant

Fixed:
- Android: Further improve build times, when sequential build is done with no changes in project. Previously Unity was moving apk/aab from gradle project to final location, thus forcing the gradle to rebuild apk/aab on sequential builds, Unity will perform a copy instead now. Our tests show that sequential build times improved by 50%, for ex., dropping from 12 seconds to 5 seconds
- Android: Workaround a problem where using logcat would leak pipes on OSX. The underlying problem seems to be with C# Process class, where if you redirect streams and dispose process, the pipes would remain opened. This will be investigated separatly
- Animation: Fixed an issue where an assert was triggered upon rebuilding an animation legacy component
- Asset Bundles: Improved performance of Asset Bundle building when many bundles exist
- Asset Pipeline: Fixed an issue where MonoScripts in plugins that were dependent on plugins in other folders could fail to import when reimporting all assets
- Asset Pipeline: Fixed exception that Rider would catch when Disposing instances of the ArtifactInfo class
- Asset Pipeline: Improved opening time of Import Activity Window
- Audio: Fixed exposing multiple send levels in the audio mixer not working correctly. Note: previously created mixers with exposed send levels will cause a warning to be logged on editor startup and the send levels will have to be re-exposed
- Editor: Fixed windows editor sometimes getting into a "script assemblies are locked" state after invoking a modal dialog from a C# script
- GI: Environment lighting should not be affected by the Cast Shadows flag on the Mesh Renderer
- Graphics: Fixed a crash in ray tracing shaders when different ray payload structures are used throughout shaders that are used in a ray tracing dispatch
- Graphics: Fixed an issue were TextureIDs could leak upon recreating RenderTextures with explicit stencil views
- Graphics: Fixed inconsistent behavior of Async Readbacks in the scene view
- Graphics: Fixed issue where memory would leak from mesh due to mismatching memory labels
- IL2CPP: Avoid copying the profile.json file output by IL2CPP into the final application package for iOS
- IL2CPP: Fixed crash in player when Faster (smaller) builds is enabled
- IL2CPP: Fixed incorrect metadata section size checks (1370667)
- IL2CPP: Implement support for ConditionalWeakTable which fixes memory a leak
- iOS: Stop dark mode native mobile input's background from going transparent when it's empty
- Linux: Fixed Unity splash screen not responding to resize events
- Mono: Fixed a crash that would occur when a recursive struct was used in user code
- Mono: Fixed crash that would occur when a generic field was in a struct during burst compilation
- Mono: Fixed Superluminal symbol integration
- Particles: Fixed auto-upgrade of Collision Module plane colliders when using Prefab overrides
- Physics: Fixed the ArticulationDrive.forceLimit to actually use forces instead of impulses. Projects with custom set force limit should review values, and consider dividing them by the simulation delta
- Profiler: Fixed Timeline view's display of surrounding context frames when the recorded frame count exceeds the amount specified in Preferences/Analysis/Profiler/Frame Count
- Scene/Game View: Fixed for Scale Handle center handle inconsistencies
- Scene/Game View: Fixed GUI.Window not working when invoked from Editor.OnSceneGUI
- Scene/Game View: Fixed SceneViewLighting overlays not being displayed
- Search: Fixed NullReferenceException is thrown when typing in the Hierarchy window search bar (1360676)
- Search: Fixed search indexation incremental update of removed components or properties
- Search: Fixed search item cannot be picked in table view using SearchService.ShowPicker(...) (1371140)
- Serialization: Prevented, at serialization time, the addition of a SerializeReference instance which is a generic inflated types
- Shaders: Exceptions in IPreprocessShaders will now fail the build (1357383)
- Shaders: Fixed a crash when loading shaders with complex fallbacks that contain GrabPasses (1360664)
- Shaders: Fixed a crash when trying to use a non-UAV texture as ComputeShader UAV property
- Shaders: Fixed Compile and show code button failing to write the file if the size is over 2 GB (1357761)
- Shaders: Fixed uintBitsToFloat not doing a conversion from bool argument to uint (1334240)
- Terrain: User can no longer create brushes so immense that the editor emits an error about not being able to create a RenderTexture that large
- UI Toolkit: Added more asset conversion types to the Package Asset Converter tool
- UI Toolkit: Fixed 3 cases of inconsistencies on binding data to UI Toolkit fields
- UI Toolkit: Fixed element sometimes entering hover state when window is resized
- UI Toolkit: Fixed incorrect pointer enter events and pointer leave events in playmode using the DefaultEventSystem
- UI Toolkit: Fixed UXML layout breaking when an asset used in it is deleted from the project
- UI Toolkit: Fixed VisualElement's editor data bindings not able to be bound to SerializedProperty of type "ulong" to "long" fields
- Video: Fixed errors being spammed in the Console upon opening imported video in the Inspector tab when Target Platform is set to UWP
- WebGL: Fixed Firefox crashing on startup
- XR: Fixed depth/stencil discards not working on Quest GLES

Unity 2021.2.1 相關參考資料
What's new in Unity 2021.2.1 - Unity

Unity 2021.2.1. Install this version with Unity Hub. Additional downloads. Select the runtime platforms of your choice from the list below (the ...

https://unity3d.com

Unity 2021.2.1

Install this version with [Unity Hub](unityhub://2021.2.1f1/c20c6d589440).

https://unity3d.com

Download Archive - Unity

Unity 2021.2.4 · Unity 2021.2.3 · Unity 2021.2.2 · Unity 2021.2.1 · Unity 2021.2.0 · Unity 2021.1.28 · Unity 2021.1.27 · Unity 2021.1.26.

https://unity3d.com