軟體下載 Unity 2021.2.4

檔案名稱 UnityDownloadAssistant-2021.2.4f1.exe

Unity 2021.2.4 軟體下載

軟體資訊
檔案版本 Unity 2021.2.4

檔案名稱 UnityDownloadAssistant-2021.2.4f1.exe
檔案大小
更新日期 2021-11-26
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軟體介紹 & 更新資訊

Unity 2021.2.4
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹

What's new in this version:

Improvements:
- Editor: Improved performance of Picking objects in the Scene View

API Changes:
- Core: Changed: Moved ProfilerStartFrame to Initialization section of scriptable player loop
- Graphics: Added: Added a field to the CullingParameters structure to allow for adjustment to the near clipping plane for shadow clipping - this is independent of the rendering camera near clipping plane.
- Graphics: Removed: Removed uploadClearedTextureDataAfterCreationFromScript from PlayerSettings as it was not working as intended and will be superseded with a per-texture flag.
- Windows: Added: UnityEngine.Windows.Input.ForwardRawInput now has a second overload that is usable without enabling unsafe code.
- XR: Added: Support for late latched previous view matrix for URP motion vectors

Changes:
- XR: The Oculus XR Plugin package has been updated to 1.11.0
- XR: Updated XR Management to 4.2.0
- XR: Updating Build Messaging with deprecation text for Lumin

Fixed:
- 2D: Fixed an issue where removing an edge in the Skinning editor would result in the mesh falling back to a quad
- 2D: Fixed case where Bounds can cause spriteshape not load in when running Player
- 2D: Fixed crash when optimizing the geometry of the SpriteShape in certain cases
- 2D: Fixed errors in the Sprite Skin section of documentation
- 2D: Quads are now generated at correct positions after removing all vertices from Sprite meshes
- Android: Fixed performance regression when using MSAA backbuffer with Vulkan
- Animation: Fixed grid in Animator window to always correctly cover the entire graph area
- Asset Pipeline: Fixed a performance regression where projects with large numbers of precompiled assemblies might experience slower import times
- Asset Pipeline: Fixed an issue where a project containing a symbolic link could crash on startup on Windows
- Build System: Fixed error "Cannot find mono image in MonoManager for assembly x" during assembly reload when calling ContentBuildInterface:GetPlayerObjectIdentifiersInAsset.
- Editor: Fixed editor crashes when exiting and keeping a tutorial project
- Editor: Fixed frame debugger does not update issue after clicking frame navigation arrows
- Editor: Fixed reflection probe baking sometimes containing the cyan loading shader
- Editor: Fixed Unity Package Manager diagnostic tool failing to run when started via the launch script.
- GI: Fixed bug where lighting information on renderers would occasionally be scrambled or lost when saving a scene
- GI: Fixed crash when baking 4K lightmap with maximum AA setting
- Graphics: [Vulkan] Profiler shows that the Texture memory usage is lower when Vulkan is used on some devices
- Graphics: [Vulkan] Texture Memory in Memory Profiler Module is not updated when profiling a Vulkan build
- Input System: Fixed incorrect Windows input event timestamps.
- iOS: Enabled ProMotion on ios15 and new devices (iphone13 family)
- iOS: Fixed value of Screen.safeArea retrieved during initialization of packages
- N/A (internal): Fixed Unity splash screen for some devices on EmbeddedLinux.
- Networking: UnityWebRequest now supports gzip compression on Windows
- Package: Fixed property drawing of Unity.Mathematics vector types when manually drawing a property that was hidden with [HideInInspector]
- Package Manager: Fixed the issue where delayCall delegate's Invocation List size doubles when the Package Manager is docked and the delayCall is Invoked
- Package Manager: Fixed the issue where OAuth errors are not logged in the console
- Package Manager: Removed extra fetch calls after Package Manager resolve. Should fix some Package Manager unit test instabilities
- Particles: Fixed right-click context menu for Renderer module Inspector
- Prefabs: Fixed crash with broken scenes where Transform has a PrefabInstance, but the containing GameObject doesn't have one
- Fixed instability caused by non deterministic order of stripped components
- Profiler: Fixed "Missing Profiler.EndSample: WaitForTargetFPS" errors in development builds
- Profiler: Fixed incorrect frame boundary location when profiling standalone builds
- Project Browser: Project Browser slider is correctly restored when clearing the search field after selecting a favorite filter
- Scene/Game View: Fixed new Scene View tabs not copying overlays layout of previous Scene View
- Serialization: In addition to SerializeReference, class referred by value will also be considered and added to the list of classes not to be stripped when performing a Player Build / Asset Bundle Build / Addressable Build
- UI Toolkit: Fixed issue where stylesheets added to a UIBuilder document were not cleared after created a new document
- WebGL: Added workarounds for various Safari Web Audio bugs playing back compressed and looping audio clips. Fixed a regression in Unity audio backend that could cause an incorrect audio volume to be set for < 1 second duration at audio playback start time.

Unity 2021.2.4 相關參考資料
What&#39;s new in Unity 2021.2.0 Beta 4

2021年7月15日 — Install this version with [Unity Hub](unityhub://2021.2.0b4/af9ec38f7da3). ### Additional downloads Select the runtime platforms of your ...

https://unity3d.com

What&#39;s new in Unity 2021.2.4 - Unity

Unity 2021.2.4. Install this version with Unity Hub. Additional downloads. Select the runtime platforms of your choice from the list below (the ...

https://unity3d.com