軟體下載 Unity 2021.1.26

檔案名稱 UnityDownloadAssistant-2021.1.26f1.exe

Unity 2021.1.26 軟體下載

軟體資訊
檔案版本 Unity 2021.1.26

檔案名稱 UnityDownloadAssistant-2021.1.26f1.exe
檔案大小
更新日期 2021-10-21
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軟體介紹 & 更新資訊

Unity 2021.1.26
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹

What's new in this version:

Features:
- Version Control: Added light and dark mode versions of avatar icon
- Version Control: Added notification status icons
- Version Control: Workspace migration from Collab to Plastic which can be done with or without Plastic installed

Improvements:
- Scripting: Add GameObject link to Warning message: "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate."

Changed:
- Version Control: Improved usage analytics around Editor and Plugin version
- Version Control: Workspace Migration Adjustments

Fixed:
- Android: Fixed an issue where Display.systemWidth, Display.systemHeight and Screen.resolutions[] were not updated when folding/unfolding a Galaxy Fold device
- Android: Fixed an issue where Java local reference was leaking in UnityWebRequest, VideoPlayer
- Animation: Fixed a potential crash when generating asset previews, if destructive methods were called in user callbacks
- Animation: Fixed an issue where the animation curve editor was swapping unintentionally when curves were edited in two different inspectors
- Asset Pipeline: Fixed an issue with fields with default values not being set to default value, if field was removed from assets
- Asset Pipeline: Fixed an issue where the artifact dependency would get ignored
- Audio: Fixed an issue where exposing multiple send levels in the audio mixer were not working correctly. Previously created mixers with exposed send levels will cause a warning to be logged on editor startup and the send levels will have to be re-exposed
- Documentation: Fixed an incorrect measurement units for ArticulationDrive.forceLimit
- Editor: Fixed a null reference exception when opening a popup window in some cases (when a previous popup window got somehow saved into a window layout)
- Editor: Fixed an issue when launching a Linux standalone player whose folder was in $PATH
- Editor: Fixed an issue where preset for ThemeStyleSheet was not disabled
- Editor: Fixed an issue where Reorderable list null item were not displayed correctly
- Editor: Fixed an issue where ReorderableList elements when reordering would disapear
- Editor: Fixed an issue where the Avatar Stage editing closed on clicking anywhere in the Scene view or Hierarchy when two Inspector windows were used
- Editor: Fixed an issue where the gradient picker closed when clicking on the gradient field
- Editor: Fixed an issue where there was missing tooltips to the buttons of the Simulator view Control Bar
- Editor: Fixed an issue where variables were not resolved before reading style values
- Graphics: Fixed a Metal enforce depth clearing issue when "Don't care" load action was used, to avoid potential subtle issues later on
- Graphics: Fixed a crash when loading really large (more than 2GB size) meshes
- Graphics: Fixed a Mac Standalone Player memory leak issue that came with the change to presenting with CVDisplayLink
- Graphics: Fixed an alpha dilation filtering issue when a 16 bit-per-component texture with transparent pixels was imported
- Graphics: Fixed an issue where frames were being unnecessarily dropped before presenting on Metal OSX when using CVDisplayLink
- Graphics: Fixed an issue where memory would leak from mesh due to mismatching memory labels
- Graphics: Fixed an issue where MeshRenderer was rendering a mesh when the MeshFilter had been removed while editing the prefab in context
- IL2CPP: Fixed a conversion issue on methods with ref readonly return values
- IL2CPP: Fixed a possible crash in the GC code when the mark stack overflows while script debugging was enabled if many threads were created
- IL2CPP: Fixed build issue with Linux player on Windows where builds would fail when the logged in user has a space in their username
- iOS: Fixed an issue where erroneous ads were enabled.
- macOS: Fixed an issue where the Xbox wireless gamepad triggers and DPAD were not working in the old Input
- macOS: Fixed an issue where there was an inverted Y position of mouse cursor using New Input's Warp mouse
- Particles: Fixed a culling issue if a Particle System mesh had changed
- Particles: Fixed a stuttering slow-motion preview issue when using Custom Data
- Physics: Fixed an issue with edge selection when editing the PolygonCollider2D or EdgeCollider2D with large Transform scales
- Prefabs: Fixed Prefab sorting issue that re-arranged order of prefabs due to AddedComponents were not being handled properly
- Profiler: Fixed an issue where Profiler.GetTotalAllocatedMemoryLong reporting was increasing values while loading and unloading the same scene
- Scripting: Fixed errors that were appearing in console when using UI Toolkit package and opened the Profiler (Standalone Process)
- Timeline: Fixed an issue where audio tracks did not respect audio listener pause state
- UI: Fixed an issue where calculation of size was incorrect for cameras that have a view rect set
- UI: Fixed an issue where wrong aspect was used when a explicit aspect is assigned.
- UI Toolkit: Fixed a wrong mouse position on events issue when a UI Toolkit element has mouse capture, the mouse was outside the element's editor window and that window did not have the active mouse capture from the OS
- UI Toolkit: Fixed an exception thrown when repainting a panel that used a destroyed texture
- UI Toolkit: Fixed an issue where dragging on overlapping UIDocuments was broken when using EventSystem and StandaloneInputModule.
- UI Toolkit: Fixed an issue where the pointer events were not working correctly when multiple UI Documents had different Screen Match values
- Version Control: Fixed a CoreServices namespace naming conflict
- Version Control: Fixed an issue where there was a missing Enterprise login link
- Version Control: Fixed low resolution icons issue in light theme
- Version Control: Fixed some situations where the history window would be blank
- Windows: Fixed an issue where the Physics simulations and FixedUpdate was running while the splashscreen was being displayed on Windows Standlaone and Universal Windows Platform

Unity 2021.1.26 相關參考資料
Download Archive - Unity

Unity 2021.1.26. 20 Oct, 2021. Release notes. Downloads (Linux). Unity Accelerator. Downloads (Mac). Unity Installer · Unity Editor (Intel) · Built in ...

https://unity3d.com

What's new in Unity 2021.1.26

Asset Bundles: Building process of the AssetBundles is slow when the file count is huge (1358059) · Asset Importers: [MacOS] Second Unity instance in Activity ...

https://unity3d.com