Unity

最新版本 Unity 2021.1.16

Unity 2021.1.16

Unity 2021.1.16
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

ScreenShot

軟體資訊
檔案版本 Unity 2021.1.16

檔案名稱 UnityDownloadAssistant-2021.1.16f1.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2021-07-31
更新日誌

What's new in this version:

Features:
- Android: Users can include custom asset packs into the build, by adding assets to the directory ending with '.androidpack'
- Android: When building Android App Bundle with Split App Binary enabled, Unity will create asset packs

Improved:
- Virtual Texturing: Tile requests are now returned via PopRequests more frequently
- Virtual Texturing: InvalidateRegion calls now generate new tile requests in their "importance" order. The importance is defined as a combination of the tile's screen space size and the the number of frames since the tile has been requested. This makes completing tile requests contribute more to the rendering result when InvalidateRegion is called continuously.
- XR: Updated OpenXR package to 1.2.3

API Changes:
- Android: Added: New APIs to manage fast-follow and on-demand delivered asset packs. The APIs wrap Google's PlayCore functionality.

Changed:
- Android: Gradle Plugin version upgraded from 3.6.0 to 4.0.1
- Android: Gradle version upgraded from 5.6.4 to 6.1.1
- Timeline: Updated Timeline package version to 1.5.6
- Virtual Texturing: Now PopRequests allows the destination list to have a different size than the texture stack's maxActiveRequests value

Fixed:
- AI: Fixed an issue where the NavMesh was generated over a mesh marked as "Not Walkable"
- Asset Bundles: Fixed an issue where Texture Importer Inspector was no longer throwing errors when built-in texture inspector was overwritten
- Asset Import: Fixed an issue where data in the AssetsStreamingAssets folder was being cached by the Unity Accelerator
- Asset Pipeline: Fixed an issue where searching in the object selector would for some searches only show icons even if previews could be shown
- Core: Fixed a message "Connection is no longer valid.Calling auto disconnect" issue
- Editor: Fixed a InspectorWindow repaint regression between 2017.4 and 2019.4
- Editor: Fixed an issue when running in Device Simulator, Touch.tapCount would no longer increased when taps happen in every frame
- Editor: Fixed an issue where Command+Backspace was not deleting elements from reorderable arrays
- Editor: Fixed an issue where the icon selector window did not close on selection undo
- Editor: Fixed an issue where there more than one click was necessary to interact with game objects in play mode when clicking between multiple game views
- Editor: Fixed an issue with context-click for reorderable lists in the mac editor
- GI: Fixed ''PPtr cast failed when dereferencing! Casting from ScriptMapper to Texture!' when baking a second Reflection Probe in the Scene
- Graphics: Fixed a hang when loading a texture from AssetBundles in the Editor that were built for other platforms
- Graphics: Fixed an iAttachmentDescriptor.ConfigureResolveTarget() screen flip issue when resolving to backbuffer
- Graphics: Fixed an issue when dynamic scaling was enabled and a Render Target was attached to a Camera the ScreenTo and ToScreen functions would no longer use the scaled viewport size, instead match the behaviour when a Render Target wasn't attached as per the documentation
- Graphics: Fixed an issue where canvas was not rendering on the secondary screen, when there was no Cameras rendering to it too
- Graphics: Fixed an issue where Encoding RFloat and RHalf to PNG, JPG or TGA would not encodes to a grayscale image
- HDRP: Fixed an issue where an enabled GPU Instancing on a ShaderGraph Material would cause compile failures
- HDRP: Fixed an issue where RenderGraph was missing support of motion vector.
- HDRP: Fixed an issue with velocity rejection when using physically-based DoF.
- Networking: Fixed an issue where the web request wasn't released incase of redirect to avoid memory leak.
- Package Manager: Fixed a Not resolved variable found --icon-info console error.
- Package Manager: Fixed an issue where function call traces from upm.log file were not removed
- Package Manager: Fixed an issue where removing a project dependency using PackageManager.Client.Remove would throw an error when the project manifest has no dependencies property
- Physics: Fixed an issue where Physics2D.SetLayerCollisionMask was not correctly updating all layers that had changed
- Physics: Fixed an issue where the SurfaceEffector2D interact with 2D Trigger Colliders
- Physics: Fixed an issue where there wasn't a fallback behaviour to Rigidbody2D when inactive when converting local/world space point/vector
- Profiler: Fixed an issue in the System.Thread threads tracking and visualization in Timeline view of Profiler Window
- Scripting: Fixed a crash when closing the editor after a failed AssetBundle.LoadFromStreamAsync operation
- Scripting: Fixed an issue when including UIElements or Ui Builder packages, which could lead to errors when debug/release mode were changed.
- The error could also appear if changing a setting that would get the packages recompiled
- Shadergraph: Fixed an issue with GPU instancing support in Shadergraph
- UI Toolkit: Fixed a precision errors in gamma-linear conversions
- UI Toolkit: Fixed an issue where a panel remained unresponsive to user interactions even if it contains elements with huge dimensions
- URP: Fixed an issue where the SRP batcher was not working on OpenGL.
- Virtual Texturing: Fixed an issue where a completed request not be incorrectly canceled if the last InvalidateRegion call was made before PopRequests.
- WebGL: Fixed a playback of videos on iOS issue

Unity 2021.1.16 相關參考資料
Download Archive - Unity

Unity 2021.1.16. 30 Jul, 2021. Release notes. Downloads (Mac). Unity Installer · Unity Editor · Built in shaders · Unity Accelerator · Torrent download ...

https://unity3d.com

What's new in Unity 2021.1.16

Unity 2021.1.16. Install this version with Unity Hub. Additional downloads. Select the runtime platforms of your choice from the list below (the ...

https://unity3d.com