Unity

最新版本 Unity 2021.1.4

Unity 2021.1.4

Unity 2021.1.4
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

ScreenShot

軟體資訊
檔案版本 Unity 2021.1.4

檔案名稱 UnityDownloadAssistant-2021.1.4f1.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2021-04-22
更新日誌

What's new in this version:

Features:
- Search: Added support for menu states (disabled, checked) in QuickSearch

Improvements:
- Asset Import: Improved overall performance of FBX files import
- Asset Import: Improved performance of ASCII FBX files import
- Package: ProBuilder 5.0.3
- Package: Upgraded udp to 2.1.6
- Search: Added support for search item favorites
- Search: Added support to index sub objects and compress search index entries
- Search: Improved asset search performances by ~4x
- Search: Improved scene provider search performances and reduced the scene provider memory usage
- Search: Improved transaction manager performances
- Search: Many search UI and UX improvements
- Search: Search indexes size are now ~60% smaller
- Search: Settings can now be searched by their properties in Search
- XR: Updated OpenXR Package to 1.1.1

API Changes:
- HDRP: Added: Added a fallback for the ray traced directional shadow in case of a transmission

Changed:
- HDRP: Assets going through the migration system are now dirtied
- HDRP: Changed normal used in path tracing to create a local light list from the geometric to the smooth shading one
- HDRP: Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior
- HDRP: The default LookDev volume profile is now copied and referened in the Asset folder instead of the package folder
- Package Manager: Com.unity.purchasing updated with missing documentation
- Search: In Index Manager, for includes/excludes, we now keep the last file pattern that was selected in the enum field when adding another item
- Search: Ref:<asset_path> should only search results that has a direct dependency to <asset path>

Fixed:
- Animation: Fixed an issue where the animator parameter values would truncate float values to 1 decimal
- Asset Bundles: Fixed issue where loading assets from AssetBundles synchronously did not load native object types recursively in some situations
- Asset Import: Fixed performance regression of animation import
- Asset Pipeline: Fixed an issue where duplicated assets with children could select the wrong main object
- Asset Pipeline: Improved performance of flushing the preload operation queue from the main thread. This can occur when accessing an operation's result on the main thread before it is completed
- Build Pipeline: Fixed an edge case where windows relative paths were not handled correctly
- Editor: Fixed ReorderableList not getting expanded height for lists inside properties
- GI: Fixed an issue where Wintermute::Geometry::Verify errors are spammed when baking a Mesh with Mesh Compression set to Medium/High
- Graphics: Choose the proper graphics multithreaded mode
- Graphics: Fixed instanced rendering light layers to be initialized to the default (first light layer) instead of zero to fix lack of lighting on the instanced objects
- HDRP: Fixed a bug with Reflection Probe baking would result in an incorrect baking reusing other's Reflection Probe baking
- HDRP: Fixed an issue with Decal normal blending producing NaNs
- HDRP: Fixed Decal's pivot edit mode 2D slider gizmo not supporting multi-edition
- HDRP: Fixed Exposure Frame Settings control issues on Planar reflection probes. Dynamic reflections now keep their own exposure relative to their parent camera
- HDRP: Fixed generation of the packed depth pyramid when hardware Dynamic Resolution Scaling is enabled
- HDRP: Fixed issue in wizard when resource folder don't exist
- HDRP: Fixed issue were the final image is inverted in the Y axis. Occurred only on final Player (non-dev for any platform) that use Dynamic Resolution Scaling with Contrast Adaptive Sharpening filter
- HDRP: Fixed issue with Decal projector edge on Metal
- HDRP: Fixed issue with gbuffer debug view when virtual texturing is enabled.
- HDRP: Fixed Render Graph Debug UI not refreshing correctly in the Render Pipeline Debugger.
- HDRP: Fixed SSR Precision for 4K Screens
- HDRP: Fixed SSS materials in planar reflections
- HDRP: Fixed volumetric fog being visually chopped or missing when using hardware Dynamic Resolution Scaling.
- HDRP: Fixed volumetric fog noise due to sun light leaking
- HDRP: Fixed warning fixed on ShadowLoop include (HDRISky and Unlit+ShadowMatte).
- IL2CPP: Corrected convert assemblies that do not have a type
- IL2CPP: Corrected the behavior of by-reference parameter for delegate async invocation when the by-reference parameter is after a non-by-reference parameter
- IL2CPP: Fixed crash in il2cpp::vm::LivenessState::AddProcessObject
- IL2CPP: Fixed CultureInfo.DateTimeFormat being loaded incorrectly in some locales
- IL2CPP: Fixed exception when converting a method with a parameter that is an in generic parameter with a default value
- IL2CPP: Fixed possible IndexOutOfRangeException with script debugging enabled
- IL2CPP: Workaround a crash caused by a MSVC optimizer incorrectly reuses stack space when a stack pointer is returned via a function pointer
- Linux: Fixed ArgumentException errors being thrown when clicking on the camera settings button on the scene view
- Linux: Fixed broken automated test, test now passes and is re-enabled
- Linux: Fixed code path that allows OnGUI() to be called before Awake() in user scripts
- Linux: Fixed crash when Unity Editor was closed while running the profiler
- Linux: Fixed OnGUIDepth errors that spam the console when docking and undocking the Inspector window
- Linux: Fixed profiler throwing BeginSample/EndSample mismatch errors when opening preferences from the profile window while profiling
- Package Manager: Fixed bug where Package Manager window In Project list would be empty for a newly created project
- Particles: Fixed ParticleSystemRenderer.SetMeshes script API
- Prefabs: InstantiatePrebab in the editor now calls OnTransformChildrenChanged
- Scene/Game View: Fixed arc handle picking when the arc is close to parallel with the camera
- Scripting: Added Flags attribute to SelectionMode enum
- Scripting: Instanciation of Unity objects defined in types under more than one level of nesting should work
- Search: Fixed exception thrown when closing search if started from sync button
- Search: Fixed floating point search expression parsing for non US locales.
- Search: Fixed help tips and default opening option of search window
- Search: Fixed hierarchy window search returns incorrect results when using ref in the search bar
- Search: Fixed search index incremental update merge issue
- Search: Fixed searching for settings in Search that will yield results, even when keywords order doesn't match the original string
- Search: Fixed SearchService.Request when used with a non-asynchronous queries.
- Search: Fixed typo in PlayableScript template that created an error when Menu.GetEnabled was called on it
- Search: Print a friendly error when saving an invalid search query asset
- Search: Removed unchecked character from menu provider item name since it looks like a display error
- Search: Updated the search provider active state when toggled in the search view provider filters dropdown
- Serialization: Fixed issue where SerializedProperty.propertyPath would not return the same path when invoked multiple times with an array entry path which is no longer there
- Shadergraph: Fixed a bug where synchronously compiling an unencountered shader variant for preview was causing long delays in graph updates
- Shaders: Fixed regression that was dropping some shader errors from the inspector after restarting the editor
- UI Toolkit: Fixed multiple errors appear after modifying ScriptableObject's array indirectly
- Universal: Fixed errors when the Profiler is used with XR multipass
- Video: Stereoscopic layout controls are missing in VideoPlayer and Skybox Panoramic shader
- XR: Fixed deadlock when using XR + URP + D3D11 with skipPresentToMainScreen
- XR: Updated the verified AR Foundation related packages to 4.1.7. Please see the AR Foundation package changelog for details
- XR: XRDisplaySubsystem and XRInputSubsystem now available on WebGL build target

Unity 2021.1.4 相關參考資料
What&#39;s new in Unity 2021.1.0 Beta 4 - Unity

2021年1月28日 — Install this version with [Unity Hub](unityhub://2021.1.0b4/6d90c0720bd4). ### Additional downloads Select the runtime platforms of your&nbsp;...

https://unity3d.com

What&#39;s new in Unity 2021.1.4 - Unity

Unity 2021.1.4. Install this version with Unity Hub. Additional downloads. Select the runtime platforms of your choice from the list below (the&nbsp;...

https://unity3d.com