Unity

最新版本 Unity 2020.2.5

Unity 2020.2.5

Unity 2020.2.5
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

ScreenShot

軟體資訊
檔案版本 Unity 2020.2.5

檔案名稱 UnityDownloadAssistant-2020.2.5f1.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2021-02-19
更新日誌

What's new in this version:

Fixed:
2D:
- Fixed "Root Bone" and "Bone" Properties tooltip missing in Sprite Skin component
- Fixed an error when adding AngleRange to SpriteShapeProfile Preset that was reset before
- Fixed ArgumentException when tangents and cache geometry are enabled on SpriteShapeController component
- Fixed Category List dropdown doesn't expand on clicking its title in the Inspector for Sprite Library Asset
- Fixed InvalidOperationException thrown continuously on adding SpriteShapeController component to a GameObject with SpriteRenderer

- AI: Fixed an issue where OffMeshLink prefab was leaking to the main scene after closing the prefab window
- Android: Fixed an Editor crash when Unity Remote was used in project and Android support not installed
- Android: Update Android Logcat package to version 1.2.1. See the package change log for full details
- Asset Pipeline: Fixed an issue with ResourceManager that at startup sometimes would get invalid asset states
- Asset Pipeline: Fixed an issue where the AssetDatabase could unload active AssetBundle streams, causing object data to be incomplete
- Build Pipeline: Fixed excessive gizmo rebuilding increasing the player build times by a lot

Editor:
- Fixed a changing editor mode issue which showed "Failed to load window layout" message
- Fixed ReorderableList freezing Unity Editor when element height is 0
- Fixed ReorderableList ignoring custom property labels in inspector
- Tooltips are now passed through into PropertyDrawers as part of the labe
- Graphics: Fixed an Editor crashes with VFXExpressionContainer::EvaluateExpressions when opening a VFX Graph file
- Graphics: [SRP] Fixed an issue were reflections flickered when using SRP Batcher and Custom SRP
- Particles: Fixed a crash when calling TriggerSubEmitter with a null sub emitter. A warning will now be produced
- Profiler: Fixed Hierarchy view expansion state not persisting properly across frames stemming from the same session and between Hierarchy and Raw Hierarchy views. Additionally this fixes a potential NullPointerException in ProfilerFrameDataTreeView.AddExpandedChildrenRecursively
- Scene/Game View: Fixed rare crash when rendering gizmos after a script recompilation

Scripting:
- Allow CreateDelegate to work when the delegate type returns an integer, but the method type returns an enum
- Fixed a crash when attempting to deserialize and new a class that was not fully instantiated
- Fixed a crash when calling fast memory APIs with null CommandBuffer
- Fixed incorrect UTC offset during daylight savings time transitions
- Fixed issue where CreateNLSocket on posix systems would return an incorrect handle

- Services: Fixed an issue where in some cases a game would stall on close if analytics are enabled

Shaders:
- Added missing isnan() support to HLSLcc
- Fixed a caching preprocessor issue that incorrectly handle function-like macros declared in include files during shader import
- Fixed an Editor crashing issue when trying to render non-existent shader properties
- Fixed bad HLSLcc shader code generation on some RWTexture writes
- Fixed GetSamplePosition support on Metal shaders
- Fixed GetSamplePosition support on Vulkan shaders

- Terrain: Avoid unnecessary object loading in the terrain rendering code, therefore eliminate some main thread lock up due to scene being loaded asynchronously in the background
- UI Elements: Fixed a graphics issue with Intel drivers that were causing bad stretching and clipping in the editor
- UI Toolkit: Fixed an issue when undocking and redocking a shadergraph and then selecting a property on the blackboard throws UIElement error
- Version Control: Fixed an issue where moving an asset just after adding it via AssetDatabase API was losing the asset VC state
- WebGL: Fixed pixelated edges of soft shadows for WebGL
- XR: Fixed an issue where ApplicationInfo was not being properly populated on Lumin platfom

Changed:
- Shaders: Shader compiler logs are now generated in Logs folder instead of Library

Unity 2020.2.5 相關參考資料
Download Archive - Unity

Unity 2020.2.5 · Unity 2020.2.4 · Unity 2020.2.3 · Unity 2020.2.2 · Unity 2020.2.1 · Unity 2020.2.0 · Unity 2020.1.17 · Unity 2020.1.16.

https://unity3d.com

What's new in Unity 2020.2.5

Unity 2020.2.5. Install this version with Unity Hub. Additional downloads. Select the runtime platforms of your choice from the list below (the desktop ...

https://unity3d.com

What's new in Unity 2020.2.5 - Unity

Install this version with [Unity Hub](unityhub://2020.2.5f1/e2c53f129de5). ### Additional downloads Select the runtime platforms of your choice from the list ...

https://unity3d.com