Unity

最新版本 Unity 2020.2.3

Unity 2020.2.3

Unity 2020.2.3
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

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軟體資訊
檔案版本 Unity 2020.2.3

檔案名稱 UnityDownloadAssistant-2020.2.3f1.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2021-02-04
更新日誌

What's new in this version:

Fixed:
- 2D: Fixed TilemapRenderer in Individual mode not rendering Tiles with Tilemap Color
- Android: Fix Application.targetFrameRate and Screen.currentResolution.refreshRate on some variable refresh rate displays
- Android: Fixed Android Export Project option when Il2CPP used with C++ Compiler Configuration Master
- Animation: Fixed a bug where the most recent Animation Event is not triggered again when resetting Playable Time with SetTime(-1)
- Asset Import: Removed unsupported layerElement reference mode error logs
- Audio: Fixed DSPGraph mixer thread exceptions
- Audio: Fixed DSPGraph playback not pausing when player is paused
- Build Pipeline: Fix Unity command line player build failing due to invalid path argument to '-buildLinux64Player'
- Burst: Support for loading additional burst libraries in playmode/standalone for modding support.
- DX12: Fix for shader resource view of indirect argument buffer
- Editor: Added missing keycode mappings for special characters (e.g. ^, ~, |)
- Editor: Ensure there's proper Prefab and context menu handling for a ReorderableList as a whole, also when removing elements from the list.
- Editor: Exposed BuildUtility.BuildCanBeAppended to check for possibility of BuildOptions.AcceptExternalModificationsToPlayer usage
- Editor: Fix SceneHierarchy renaming using the context menu while a renaming is already active
- Editor: Fixed an issue where Asset Database dependencies were not included when exporting packages.
- Editor: Fixed AppStatusBar throwing MissingReferenceException when the Editor Layout is reset during Progress Bar updates.
- Editor: Fixed audio clip preview playback position when clicking on the waveform.
- Editor: Fixed Game Objects with Playable Director component can't be turned into a prefab when Timeline window is open in preview mode.
- Editor: Fixed ReorderableList not being drawn correctly while in horizontal layout
- Editor: Fixed serialized private inherited arrays not being reorderable by default
- Editor: Fixed [NonReorderable] not being applied to a private arrays inside a struct
- GI: Fixed color space for directional lightmap while baking with progressive updates.
- GI: Increase numerical stability in tetrahedralization code.
- Graphics: Added support for CreateExternalTexture with the Vulkan API
- Graphics: Fixed an issue where the was no warning about double usage in shaders on metal
- Graphics: Fixed incorrect shadows when using DrawMeshInstancedIndirect
- Graphics: Fixed issue where speedtree textures were becoming unbound after clicking "Regenerate materials"
- Graphics: Fixed metal/vulkan shaders sometimes referencing inputs omitted by the compiler
- Graphics: Fixed metal/vulkan shaders sometimes referencing outputs omitted by the compiler
- Graphics: Fixed shaders that use immediate consts failing compilation under some circumstances
- Graphics: Fixed situation where Hybrid Renderer could throw errors because of invalid reflection data
- Graphics: Issue an error message when trying to use the Hybrid Renderer V2 with SRP Batcher OFF. Also deterministically skip the rendering in this case
- Graphics: Readded VSync Count tooltip in Quality Settings
- Graphics: Removed excessive CustomRenderTexture updates and fixed various dependency issues
- Graphics: Support for Crunched 16k textures
- Graphics: Texture2D.PackTextured changes so that compressed textures with mips and a padding greater than zero are now decompressed (see documentation for details)
- IL2CPP: Avoid a crash on startup for assemblies that use nested types in the type. Google Ad Mobs has one such assembly, for example
- IL2CPP: Fixed file and directory patterns ending with ".*" incorrectly including files names that partially match on non Windows platforms
- IMGUI: Fixed the MissingMethodException when adding elements to ReorderableList with String type
- iOS: When selected XCode project build destination is not allowed (root project folder, Assets folder, etc.) warning is displayed
- Linux: Fixed an issue where the Linux Downloader would not properly extract files
- Linux: Fixed tooltip shows up in the window switcher as a separate window
- macOS: When selected XCode project build destination is not allowed (root project folder, Assets folder, etc.) warning is displayed
- Networking: UnityWebRequest: DownloadHandler.text will handle exception if encoding is not supported (fallback to UTF-8)
- Package Manager: Fixed 'My Registries' menu not showing up after configuring a scoped registry
- Package Manager: Fixed an issue where missing localhost in the hosts file configuration could prevent Unity from connecting to the Unity Package Manager
- Package Manager: Fixed issues when using Unity Package Manager on Intel's 10th generation processor
- Package Manager: Fixed issues where updates to outdated Assets does not show up in the Package Manager UI
- Package Manager: Fixed the issue where Open in Unity from Asset Store results in endless loading in Package Manager
- Particles: Fixed ParticleSystemRenderer GetMeshes freezing when one of its meshes had been destroyed and had gone null
- Physics: Display Linear and Angular damping in the root of the ArticulationBody
- Prefabs: Fixed that dragging a Prefab asset to the Scene view while in Prefab Mode in Context did not render the dragged object normally but instead using the context render mode
- Profiler: Fixed crash due to used textures stats counting when gfx jobs are enabled
- Profiler: Fixed ProfilerRecorder for "GC Allocated In Frame" reports 0 bytes if the Profiler isn't currently recording
- Profiler: Prevent disabled Profiler modules from pulling Profiler statistics.
- Profiler: Prevent the chart separator lines from disappearing when resizing or scrolling in the Profiler window.
- Scripting: Changed NativeArray limit of 2GiB in size, and now it can contain 2^31 items instead.
- Scripting: Fixed ApiUpdater internal recursion when assigning to deprecated Component.rigidbody
- Scripting: Fixed hang that would be encountered when mono's finalizer thread would compete with the debugger thread for a lock
- Scripting: Fixed potential AsseblyUpdater assembly corruption when applying Camera.GetScreenHeight() / GetScreenWidth() -> Screen.height/width updates.
- Scripting: Fixed potential AsseblyUpdater assembly corruption when field name and type needs updating
- Serialization: Fixed crash reordering array of struct, containing SerializeReference fields and non SerializeReference fields as well under certain circumstances.
- Serialization: FormerlySerializedAs attribute now correctly new value instead of old value if both are present
- Serialization: ProjectSettings will now get re-serialized as text instead of as binary
- Shaders: Fixed a crash when trying to set keywords on a material that has no shader assigned
- Shaders: Fixed compute and raytracing shader caching regression
- Shaders: Fixed handling of the scalar after the matrix that is not 4xN
- Shaders: Fixed local keyword from UsePass not working in the shader that uses the pass
- Shaders: Fixed shader memory being attributed to ShaderLab instead of individual shaders
- Terrain: Fix the case where terrain appears temporarily white during a scene save
- Terrain: Fixed a crash when neighboring terrains have inconsistent heightmap settings
- Terrain: Fixed terrain GI baking where holes are painted
- Terrain: Fixed terrain normal maps and mask textures around holes
- Terrain: Fixed the terrain geometry after painting holes
- UI: Fix issue where a Graphic could be set as a raycast target even is disabled
- UI Toolkit: Fixed performance of Line Renderer list of positions when its size is big enough to require scroll on the Inspector view
- Video: [osx] Fixed a crash when playing a video at speed > 2x
- XR: Fix Vulkan broken on Oculus Quest

Changes:
- Shaders: Increased the global shader keyword limit to 384
- XR: The Oculus XR Plugin package has been updated to 1.7.0
- XR: Updated Windows XR SDK Plug-in to 4.4.0
- XR: Updated XR Plug-in Management to 3.2.17

Improvements:
- Physics: Rearrange the ArticulationBody properties so that damping and friction is located right after mass and is not visually separated from it by the anchor properties
- Prefabs: Undo operations on objects in nested prefabs has been optimized by up to 30%
- Shaders: Improved a warning about arrays in property sheets being capped to previous size

Unity 2020.2.3 相關參考資料
What's new in Unity 2020.2.3 - Unity

Unity 2020.2.3. Install this version with Unity Hub. Additional downloads. Select the runtime platforms of your choice from the list below (the desktop ...

https://unity3d.com

下载Unity 2020.2.3

系统要求. 操作系统: Windows 7 SP1+, 8, 10, 仅限64位版本; Mac OS X 10.12+; Ubuntu 16.04, 18.04, and CentOS 7. GPU:带DX10(着色器模型4.0)功能的 ...

https://unity3d.com