Unity

最新版本 Unity 2020.1.13

Unity 2020.1.13

Unity 2020.1.13
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

ScreenShot

軟體資訊
檔案版本 Unity 2020.1.13

檔案名稱 UnityDownloadAssistant-2020.1.13f1.exe
檔案大小 409.6 KB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2020-11-11
更新日誌

What's new in this version:

Fixes:
- 2D: Fixed to cull individual Sprites in TilemapRenderer Individual mode instead of using chunk culling.
- AI: Corrected the stray NavMeshAgent to always move to the closest NavMesh instead of somewhere above or below
- Animation: Added a new function that copies a motion output in its integrality from an animationStream into another animationStream
- Animation: Fixed a bug where an animation event at time 0 would not be triggered after resetting the time
- Asset Import: Fixed such that FBX Meshes are imported deterministically between MacOS and Windows
- DX12: Added SNorm16 and UNorm16 vertex attribute formats support in ray tracing HLSL code
- DX12: Fixed a potential GPU crash that can happen on some GPU architectures because of missing NonUniformResourceIndex index modifier when accessing resource arrays in ray tracing HLSL code
- Editor: Fixed "Run in background" option causing a dramatic increase in CPU usage
- Editor: Fixed such that the Linux editor main window now correctly remembers saved window layout
- GI: Fixed crash with progressive GPU when baking lighting with the AZURE Nature demo scene with a GPU that is below min spec
- Graphics: Fixed artifacts on some mesh triangles generated when using ray tracing. This bug could be reproduced when using 16-bit index buffers and meshes that have an odd number of triangles
- Graphics: Fixed so aspect ratios are maintained and upscaled using letterboxing when rendering with Vulkan
- Graphics: Fixed such that, in Stadia, SetResolution now changes the rendering resolution without recreating the swapchain
- iOS: Fixed rotation issues when app is not required to be full-screen and is running on iPad
- Profiler: Fixed RawFrameDataIterator.threadId always returning 0 for profiler frame data loaded from .data files
- Scripting: Added support for "||" (OR) operator for the Plugin Inspector
- Scripting: Fixed modules being disabled by a platform not getting reenabled when switching platforms which could cause incorrect compiler errors
- UI Elements: Fixed visual artifacts occurring when resizing windows
- UI Toolkit: Fixed MissingMethodException issue with Shortcut Manager window when UI Toolkit package is installed
- Video: Fixed crash when destroying VideoPlayer while it is still initializing
- Video: Fixed such that VideoPlayer jumps to kf on Play() if paused near kf
- Virtual Texturing: Reduced sizes of VT fallback caches used by GfxTests to prevent out-of-memory
- WebGL: Fixed a bug where shaders placed in extra resources ("Always Included Shaders" list) might be built incorrectly
- WebGL: Fixed WebGL build issue when the default system Python version is Python3 instead of Python2
- Windows: Fixed for the issue in which Overrides window stays stuck open when user returns to the Scenes
- XR: Fixed an issue where the XR splash screen is missing when using SRP
- XR: Fixed issue where attempting to use separate cameras while using stereo multipass to render each eye caused the left eye to render the right eye and the right eye to not render at all

API Changes:
- Physics: Added: Added writeable WheelCollider.sprungMass, to enable explicit mass distributions. In addition to that, exposed WheelCollider.ResetSprungMasses() to reset the vehicle back to automatically calculated implicit sprung masses. It uses the same usage pattern as with Rigidbody.inertiaTensor / Rigidbody.ResetInertiaTensor().

Improvements:
- 2D: Improved performance of TilemapRenderer Individual mode
- Profiler: Added progress bar when loading and saving Profiler data

Unity 2020.1.13 相關參考資料
What's new in Unity 2020.1.0 Beta 13 - Unity

2020年6月25日 — ... to install the full complement of runtime platforms, use the download assistant installer above. Component Installers Windows [Unity Editor.

https://unity3d.com

What's new in Unity 2020.1.13 - Unity

Unity 2020.1.13. Install this version with Unity Hub. Additional downloads. Select the runtime platforms of your choice from the list below (the desktop ...

https://unity3d.com