Unity

最新版本 Unity 2020.1.12

Unity 2020.1.12

Unity 2020.1.12
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

ScreenShot

軟體資訊
檔案版本 Unity 2020.1.12

檔案名稱 UnityDownloadAssistant-2020.1.12f1.exe
檔案大小 409.6 KB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2020-11-05
更新日誌

What's new in this version:

Fixed:
- 2D: Fixed dynamic batching for TilemapRenderer in Individual mode with SpriteRenderers when Sprites have secondary textures set
- 2D: Fixed totalSpriteSurfaceArea to get reserialized when switching build platforms
- AI: Fixed an issue where CreateLocation does not return correct projection of an input point on an OffMeshLink
- Android: Fixed to enable Unity perform Android SDK update with elevated privileges on Windows. Previously if Android SDK/NDK would be installed in folder like Program Files, Unity wouldn't be able to update Android SDK. With new behavior user will be prompted with a dialog where Unity will ask - if it can run sdkmanager.bat with elevated privileges
- Asset Import: Fixed such that substance files do not display an import warning anymore when the substance plugin is correctly set up in a new project
- Audio: Fixed to synchronize audio source playing state with timeline clip playing state
- Audio: Fixed to unblock streaming mp3 on supported platforms
- Editor: Fixed -api-profile flag causing editor to write to ProjectSettings/ProjectSettings.asset using binary serialization mode despite ForceText being configured in ProjectSettings/EditorSettings.asset.
- Editor: Fixed a crash that could occur when Burst compilation was scheduled before Burst had been initialized.
- Editor: Fixed incorrect error message in audio importer
- Editor: Fixed incorrect key values being passed to the new input system on Linux
- Editor: Fixed to unblock streaming mp3 when targeting webgl
- GI: Fixed an error log message in the light conversion script that could occur when light colors produced denormalized floats. Light without any color channel exceeding 1e-20 will be treated as completely black (0,0,0)
- GI: Fixed an issue where Enlighten would run on build despite being disabled
- Graphics: Fixed an issue where in some cases, Custom Render Textures would not be rendered (generally with asset bundles or in a standalone build)
- Package Manager: FIxed the Assets > Properties window to display a selected package's display name instead of the id in the title tab
- Package Manager: Fixed the crash due to a corrupted ProjectCache.bin that could occur when opening a project last opened in a different Unity Editor version
- Package Manager: Fixed VW being unable to see Unity packages since they access them from a server that is not on unity.com domain
- Particles: Fixed missing Trail Material slot in the Inspector
- Prefabs: Fixed crashes caused by broken scenes, where missing prefabs have been serialized badly into the scene file
- Prefabs: Fixed editor crashes caused by prefabs instance with missing assets
- Prefabs: Fixed Editor crashes/hangs when using PrefabUtillity.SetPropertyModifications() where some propertymodification.target are invalid (null)
- Prefabs: Fixed such that managed field types in prefabs containing Arrays are now serialized correctly to allow field to be initialized before Array.size is set
- Profiler: Fixed such that the UI System Preview Window in the UI Profiler module now has its title set correctly
- Serialization: Fixed to make sure that when objects are created as part of a deserialization process the class default initializers are called
- Services: Added a fix for the removal of CEF from the editor causing an exception when a tracker is added to a game object
- The removal of CEF meant that when analytics is not enabled, and you add an analytics tracker to a game object, the library
- required to create the "go to service menu and enable analytics" button didn't exist, and thus would throw an exception. The solution was
- to have a seperate class initialised on load that would override this functionality for all editors that don't have this library
- Universal Windows Platform: Fixed a crash which happens when rapidly switching between input fields with text in them
- Universal Windows Platform: Fixed excessive memory usage when application gets suspended
- Universal Windows Platform: Fixed Y coordinate on new input system when running on non-100% scaled display
- Version Control: Fixed an issue where duplicate keys could cause empty data to be output, and improved transform mapping to work with a wider range of Unity versions
- Video: Fixed to use 2d spatial blending when playing audio in direct mode

Changes:
- Package Manager: Fixed such that the Package Manager no longer discards the existing package state in case of critical errors such as failure to parse the project manifest

Unity 2020.1.12 相關參考資料
What's new in Unity 2020.1.0 Beta 12 - Unity

2020年6月10日 — Install this version with [Unity Hub](unityhub://2020.1.0b12/9e6726e6ce12). ### Additional downloads Select the runtime platforms of your ...

https://unity3d.com

What's new in Unity 2020.1.12 - Unity

Unity 2020.1.12. Install this version with Unity Hub. Additional downloads. Select the runtime platforms of your choice from the list below (the ...

https://unity3d.com