Unity

最新版本 Unity 2020.1.11

Unity 2020.1.11

Unity 2020.1.11
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

ScreenShot

軟體資訊
檔案版本 Unity 2020.1.11

檔案名稱 UnityDownloadAssistant-2020.1.11f1.exe
檔案大小 409.6 KB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2020-11-02
更新日誌

What's new in this version:

Fixed:
- Android: Fixed error when exporting Gradle project that contains .aar files to the same location
- Android: Fixed memory leak when using obb
- Android: Fixed screen keyboard not showing up on Android 11, when input field is hidden. Previously input field was placed out of bounds of window when hidden, but due behavioral changes in Android 11, this was no longer a valid way. The input field will be made completely transparent now when input field is requested to be hidden
- Animation: Fixed a Playmode crash in the Editor that happens after modifying scripts while animating certain UI Components using the Animation Component
- Asset Pipeline: Fixed assert in loaded asset management - 'it->second.IsValid() that could get triggered for default imported assets
- Asset Pipeline: Fixed for RefreshProfiler reporting numbers not aligned with log text
- Editor: Fixed to preserve meta file info when drag-copying assets in the Project Window
- Graphics: Fixed such that draw calls done in script are now displayed correctly when the Frame Debugger is connected to remote players
- Graphics: Fixed terrain reverting to builtin material after having been upgraded using URP upgrader
- IL2CPP: Corrected the behavior of UnityEngine.Mathf methods when invoked via a delegate for WebGL players
- IL2CPP: Fixed an issue with crashes on IL2CPP player startup, related to some network configurations (VPNs)
- IL2CPP: Fixed thread names on Android
- IL2CPP: Fixed to avoid calling a default constructor during marshaling for reference types that are not out parameters
- IL2CPP: Fixed to avoid emitting C# comments into the generated C code stream when source code annotations are enabled
- IL2CPP: Fixed to enforce the --maximum-recursive-generic-depth command line option at run time
- Package Manager: Fixed compilation and refresh time increases after each script change
- Particles: Fixed particles having incorrect bounds after calling Play when the system contained user-provided particles via SetParticles
- Physics: Added an icon for the ArticulationBody component
- Physics: Fixed an issue with the cloth component where increasing/decreasing frame-rate would affect the forces given to the simulation
- Physics: Fixed an issue with the cloth simulation where setting the time scale to a floating point value close to zero and back to one, would cause additional force to be applied
- Physics: Updated Scripting API documentation for SwapBodies
- Prefabs: Fixed prefab merging when managed reference instances have been changed
- Profiler: Fixed Profiler Overview information blinking when moving the playhead around while searching in the Module details panel
- Scripting: Added a toggle option to suppress common C# warnings in Unity (enabled by default) in the Player Settings
- Shaders: Reduced memory consumption of Caching preprocessor by a factor of 2 on large shaders
- Terrain: Fixed such that undoing after removing terrain layer correctly restores alphamaps
- UI Toolkit: Fixed PropertyField for Array types in the Inspector to allow customized label value on the Foldout
- Version Control: Fixed a crash when trying to connect to a Perforce workspace that doesn't exist
- Version Control: Fixed asset renames not being detected in Collab until the asset was reimported
- Windows: Fixed popover window in Frame debugger to close when pressing up or down on the keyboard in the tree view
- Windows: Fixed popover windows in the Prefab Overrides Window
- XR: Updated verified packages for AR Foundation and related packages

Improvements:
- XR: Updated XR Plug-in Management to 3.2.16, Update Windows MR XR Plug-in to 3.4.0

Unity 2020.1.11 相關參考資料
Unity 2020.1.11

Unity 2020.1.11. Install this version with Unity Hub. Additional downloads. Select the runtime platforms of your choice from the list below (the desktop ...

https://unity3d.com

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What's new in Unity 2020.1.11 - Unity

Unity 2020.1.11. Install this version with Unity Hub. Additional downloads. Select the runtime platforms of your choice from the list below (the desktop ...

https://unity3d.com