Unity

最新版本 Unity 2020.1.6

Unity 2020.1.6

Unity 2020.1.6
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

ScreenShot

軟體資訊
檔案版本 Unity 2020.1.6

檔案名稱 UnityDownloadAssistant-2020.1.6f1.exe
檔案大小 409.6 KB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2020-09-17
更新日誌

What's new in this version:

Fixed:
- 2D: Fixed math expression evaluated prematurely in Sprite Frame module's integer fields
- AI: Fixed editor crash happening when retrieving the names of NavMesh agent configurations from a corrupt NavMeshAreas.asset file
- Android: Fixed GrabPass when Blit Type is Auto
- Animation: Fixed a bug where the additive scaling would have unexpected behavior if the referenced clip did not contain that scaling property
- Animation: Fixed a memory corruption that would trigger when destroying a playable in PrepareFrame
- Animation: Fixed a padding issue with the new northstar theme for the transition list in the state machine inspector
- Animation: Fixed flicker of whole animator transition inspector window when resizing it
- Asset Import: Fixed invalid/incompatible PSD that would crash FreeImage and the Editor
- Asset Import: Fixed TextureImporter Presets to correctly save their per-platform settings when modified
- Asset Import: Fixed to ensure TextureImporter per-platform settings are correctly applied when applying a Preset or using the Reset option in the TextureImporter context menu
- Build Pipeline: Fixed an edge case where Textures attempt to load data from an invalid path during the build
- DX12: Fixed Standalone applications freezing sometimes when ray tracing effects are used in HDRP
- Editor: Fixed a crash if importing an additional SceneVisibilityState.asset into the project
- Editor: Fixed automatic "Busy" dialog in Windows Editor to no longer shows up while Unity is in play mode
- Editor: Fixed possible Mac editor crash if it was trying to display a progress bar with a long text string, that got trimmed at an unfortunate length to result in invalid UTF8 sequence
- Editor: Fixed to avoid callback to IExternalScriptEditor.Initialize
- GI: Fixed a crash in Radeon::AnalyzeImageLuminance after toggling baked object state while baking GI on GPU with Radeon denoiser
- GI: Fixed issue where a NullReferenceException is thrown after creating the new scene when the Light Explorer window is opened
- Graphics: Added an option to delay acquiring the swapchain buffer until after rendering in Vulkan
- Graphics: Fixed a bug where Cubemap.CreateExternalTexture was not correctly marking the native texture as cubemap during SRV creation
- Graphics: Fixed a casting issue when assigning int to bool w
- Graphics: Fixed color writes to work during a shadow pass when a color attachment is present
- Graphics: Fixed issue with packed miptails on D3D11/12 tiled resources
- Graphics: Fixed memory regression during building where VT was loading textures without unloading them
- Graphics: Fixed SRP Batcher to be better per shader sort during shadow pass
- IMGUI: Fixed the popup clickable area issue in MinMaxGradient with EditorGUI.indent level greater than 0
- License: Fixed an issue where Unity installers could display out-of-date terms of service
- License: Fixed to drain leftover messages from licensing IPC after timeout
- Linux: Fixed keypad period to associate with the correct keycode
- macOS: Fixed mouse position in fullscreen when black bars are present
- Package Manager: Fixed the issue where the version numbers in Package Manager UI and Asset Store do not match for certain packages
- Particles: Fixed a crash caused by changing the duration in the editor during playmode
- Particles: Fixed the Stop Action setting to consider children and sub-emitters before triggering its event
- Prefabs: Fixed an issue where a parent prefab might fail to correctly override changes to its nested children
- Prefabs: Fixed crash when using the logging functionality before instantiating prefabs in an enumerator
- Profiler: Fixed an issue in the Profiler window whereby the splitter separating charts and the details pane could not be adjusted on monitors with a scaling factor set
- Profiler: Reduced Profiler Window overhead on main thread
- PS4: Fixed issue where default project settings caused an error in PS4
- PS4: Fixed issue where Engine hangs at startup with certain VT cache sizes
- PS4: Fixed texture corruption with VT on certain texture formats
- Scripting Upgrade: Fixed to avoid checking VCS if only the files outside /assets folder need updating
- Shaders: Added missing AssetImportContext arg to CreateShaderAsset/UpdateShaderAsset API
- Shaders: Fixed HLSLcc doing bad precision downgrading on some cases
- Terrain: Fixed incorrect error message "A tree couldn't be loaded because the prefab is missing" printed during asset importing
- Terrain: Fixed instanced terrain rendering when the player is built with -nographics command line argument
- Terrain: Fixed issue where tree colliders are not rotated according to their mesh when random rotation is applied
- Terrain: Fixed that 'Control Texture Resolution' and 'Base Texture Resolution' were not saved
- XR: Fixed issue where GetStereoViewMatrix and GetStereoProjectionMatrix return the same value in both eyes in Multi Pass mode
- XR: Reduced unnecessary Vulkan backbuffer allocations

API Changes:
- iOS: Added: Added a public accessor for the legacy Game Center player ID, to give games an easier pathway to migrate to the new ID types in iOS 12.4

Changes:
- XR: Update verified packages for AR Foundation and related packages.

Improvements:
- 2D: Update 2D template to use current verified version of 2D packages

Unity 2020.1.6 相關參考資料
Download Archive - Unity

Unity 2020.1.6 · Unity 2020.1.5 · Unity 2020.1.4 · Unity 2020.1.3 · Unity 2020.1.2 · Unity 2020.1.1 · Unity 2020.1.0 · Unity 2019.4.10.

https://unity3d.com

What's new in Unity 2020.1.6 - Unity

Install this version with [Unity Hub](unityhub://2020.1.6f1/fc477ca6df10). ### Additional downloads Select the runtime platforms of your choice from the list below ...

https://unity3d.com