Unity

最新版本 Unity 2019.4.3

Unity 2019.4.3

Unity 2019.4.3
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

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軟體資訊
檔案版本 Unity 2019.4.3

檔案名稱 UnityDownloadAssistant-2019.4.3f1.exe
檔案大小 307.2 KB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2020-07-09
更新日誌

What's new in this version:

Fixes:
- 2D: Fixed "A Native Collection has not been disposed, resulting in a memory leak" is thrown when 2D Sprite Shape Controller is added
- 2D: Fixed error occurs when unselecting Cache Geometry for Sprite Shape prefab
- 2D: Fixed exception when creating UXML Template asset with 2D Animation package installed
- 2D: Fixed InvalidOperationException thrown continuously on adding "Sprite Shape Controller" Component to a Sprite object
- 2D: Fixed OnGUI in SpriteShapeController creates GC allocs
- Android: Fix native exception handler code to be thread safe, potential fix for crashes which contains stacktrace with install_signal_handlers entry
- Animation: Animation window now shows clips from both the animation and animator components if both components exist on the GameObject
- Animation: Fixed a bug where the Animation Preview does not find the model when using Generic Animation Type
- Animation: Fixed a crash that would happen when trying to access a default muscle with an invalid index
- Animation: Fixed crash when using binary2text on *.bundle with Playable Director
- Asset Import: Fixed a rare issue which could cause improper UV generation for a model when mesh compression is enabled
- Asset Import: Non-set values for UVs in FBX files are imported with default value 0,0 in the Mesh
- Asset Pipeline: Fix for crash in inside mono that could happen during cache server download
- Audio: Set override sample settings sets override for incorrect platform when passing a string
- Audio: Unity print "More than 2048 Allocators are registered. Reduce allocator count" and crashes
- Build Pipeline: Reduce amount of garbage collection performed inside the ContentBuildInterface
- CodeEditor: Enable player generation in GUI
- CodeEditor: Local and Embedded packages are the default value when we have a new project
- Core: Bug Fix to now allow any native container with multiple safety handles to ignore safety with the attribute [NativeDisableContainerSafetyRestriction]
- Editor: Fire SceneOpening/SceneOpened callbacks when scene reloaded
- Editor: Fixed game view flickering when resizing it while frame debugger is enabled
- Editor: Fixed input lagging when the editor is running slow
- Editor: Fixed Line Renderer tool not working if gizmos are disabled in the Scene View
- Editor: Fixed the background color of the selected snapshot element in the Audio Mixer window in play mode
- Editor: Fixed the Shuriken Icon issue in inspector
- Graphics: Fix mesh properties throwing readability errors in the Editor when Mesh.isReadable is set to false
- Graphics: Fix: SplashScreen logo and background textures not being deallocated
- Graphics: Fixed a crash in shadow rendering when painting trees on the terrain
- Graphics: Fixed crash on shader warmup
- Graphics: Fixed missing submesh index range validation in Mesh.SetSubMesh & SetSubMeshes
- Graphics: Fixed NPOT Crunched textures crashing Editor and Player, Crunched NPOT textures now require to have a size that is multiple of 4
- Graphics: Fixed Visible AO artifact on XBOX ONE
- Graphics: Mesh.SetVertexBufferParams now issues a warning if vertex attributes are passed in non-expected order
- IL2CPP: Fix crash on startup when an exception is thrown executing a method with the RuntimeInitializeOnLoadMethodAttribute
- IL2CPP: Fixed crash in Array.Copy when array size is >= 2GB
- IL2CPP: Generate less source code for managed debugging
- IL2CPP: Properly throw a NullReferenceException for 'throw null;' statements in C# code
- iOS: Fixed iOS append build failing
- License: Fixed an issue where Headless (build-server) licenses did not work with only -batchmode
- macOS: Fixed crash in -[CocoaMainMenu validateMenuItem:] when using the Help menu search after building a player
- macOS: Fixed issue where the color picker would select the wrong color when using a non-sRGB color profile on your monitor
- Package Manager: Fixed network requests sometime mislabeling the host as undefined when unsuccessful
- Package Manager: Package manager: Fixed git package failing when revision anchor and path query parameters are both set
- Particles: Disabled Particle System "Open In Editor" button when editing a preset
- Profiler: Fixed profiler collecting samples when Playmode is paused
- Scripting: Fixed issue with x64 jit codegen with regard to valuetype references
- Shaders: Fixed bad GLSL for loop condition check generation on some cases
- UI: Fixed UI Flickers in Game View when Camera.Render is Selected in the Frame Debugger
- WebGL: Fix build error when AllowDebugging option is enabled for WebGL platform
- Windows: Fix incorrect mouse position in Wheel input events
- Windows: Fix NewInput not respecting swapped mouse buttons
- XR: Fixed Vulkan framebuffer layer count logic when using multiview
- XR: Re-enabled dynamic MSAA levels with Vulkan and FFR

Changes:
- 2D: Changed Editor settings for new scripts line ending to 'OS Native' in 2D template
- iOS: Removed the breaking interface change to IUserProfile accidentally introduced in 2019.4.2f1

Improvements:
- 2D: Allow mesh to be baked to save generated geometry data in Sprite Shape

Unity 2019.4.3 相關參考資料
Download Archive - Unity

Unity 2019.4.3. 8 Jul, 2020. Release notes. Downloads (Mac). Unity Installer · Unity Editor · Cache Server · Built in shaders · Torrent download (Win+Mac).

https://unity3d.com

Unity 2019.4.3

Unity 2019.4.3. Install this version with Unity Hub. Additional downloads. Select the runtime platforms of your choice from the list below (the desktop ...

https://unity3d.com

What's new in Unity 2019.4.3 - Unity

Unity 2019.4.3. Install this version with Unity Hub. Additional downloads. Select the runtime platforms of your choice from the list below (the desktop ...

https://unity3d.com