Unity

最新版本 Unity 2019.3.10

Unity 2019.3.10

Unity 2019.3.10
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

ScreenShot

軟體資訊
檔案版本 Unity 2019.3.10

檔案名稱 UnityDownloadAssistant-2019.3.10f1.exe
檔案大小 204.8 KB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2020-04-17
更新日誌

What's new in this version:

Fixes:
- Animation: Fixed-Multiple warnings are thrown when loading a Scene with PlayableGraph playing
- Asset Import: Changed ProcessAssetBundleEntries() to batch load assets using PersistenceManager rather than loading individually using PPTRs
- Asset Import: FBX importer address issue where an object animated visibility was turning to invisible if parent of object was animated only for a sub-section of the child animation range.
- Asset Import: Fix for case 1232463 - NullReferenceException thrown when selecting multiple model assets and having the animation tab open
- Asset Import: Model importer was preventing the user from re-extracting textures
- Asset Import: Significantly reduces import time of FBX models, particularly for those containing large meshes.
- Asset Pipeline: Corrupted assets are cached and causes cache poisoning
- Editor: Apply changes in Inspector correctly
- Editor: Fix OnPreviewGUI method's background image is rendered grey instead of white when background image is set to white texture
- Editor: Fixed EditorApplication.isPlaying is true in the first OnDisable() when entering Play mode with Play Mode Options enabled
- Editor: Fixed potential graphics device resource leak when triggering long synchronous build tasks
- Editor: Fixed the background image of popup windows in active state
- Editor: fixes an issue where smart rounding was causing problems with large scale values with the Rect tool
- Editor: Modal windows don't allow interaction with other windows until they are closed(affects EditorWindow.ShowModal() and EditorWindow.ShowModalUtility())
- Editor: Removed Entering Playmode with Reload Domain disabled message from a console window
- GI: Fixed an issue with normals during bounce calculations in the GPU lightmapper, leading to large differences in brightness between the CPU and the incorrect GPU lightmapper.
- GI: Fixed issue where clamp method was used wrongly.
- Graphics: Correctly clear a render target before a compute pass
- Graphics: Fixed memory leak when disabling texture mip streaming (after enabled)
- Graphics: Fixed PS4 error, thrown when SkinWeight is set to more than 4 bones per vertex.
- Graphics: Further fixes for loading 17.4 asset bundles in to later versions of Unity
- Graphics: Mesh Yaml content could no longer be parsed properly leading to unitialized VertexBuffers causing crash.
- Graphics: Removed some unnecessary warnings
- Graphics: Shader.WarmupAllShaders() no longer submits a shader that uses VK_EXT_shader_viewport_index_layer without enabling it in context creation.
- iOS: Copy across referenced images from the launch screen storyboard during build times.
- iOS: Fixed crash when trying to use metal on simulator (this is supported starting with unity 2020.1)
- iOS: Screen.SafeArea should be reported correctly after the app is paused and it's orientation is changed.
- iOS: Screen.SafeArea should no longer reset to zeros after custom view is presented on iOS 13.
- macOS: Fixed crash when running macOS editor in batchmode with no display attached
- Particles: Fixed particle lights being re-rendered over multiple frames
- Physics: Fix an issue where a BoxCollider2D with an EdgeRadius > 0 resulted in "Physics2D.queriesStartInColliders" being ignored.
- Physics: Fix Physics.BakeMesh() not being able to reuse the same Mesh again
- Prefabs: Fix: Error is thrown when moving components up/down in Prefab variant after pressing "Open Prefab"
- Profiler: Reduced memory usage and optimized Timeline View generation in Profiler Window.
- Scripting: Avoid allocation in Enum.HasFlags
- Scripting: Fixed possible crash caused by race condition during startup when the script debugger and profiler systems are enabled.
- Scripting: Handle accessing unloading domains inside the debugger.
- Serialization: Fix error where OcclusionData yaml file parsing was no longer working.
- XR: CPU affinity detection was incorrect on 64-bit mobile Oculus builds. This affected how many worker threads were created
- XR: Fix for excessive XR Shader Build times when buliding Player on Android
- XR: Fix remoting return codes when connecting fails

Improvements:
- Editor: When a compile error is emitted for an assembly, clear all compile errors for all assemblies that reference it directly or directly. This improves workflows when dealing with compile errors, as fixing an assembly's compile errors might also fix compile errors in any assemblies that reference the assembly directly or indirectly.

Unity 2019.3.10 相關參考資料
Download Archive - Unity

Unity 2019.3.10. 16 Apr, 2020. Release notes. Downloads (Mac). Unity Installer · Unity Editor · Cache Server · Built in shaders · Torrent download (Win+Mac).

https://unity3d.com

Unity 2019.3.10

Unity 2019.3.10. Additional downloads. Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, ...

https://unity3d.com

What's new in Unity 2019.3.10 - Unity

Unity 2019.3.10. Additional downloads. Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, ...

https://unity3d.com