Unity

最新版本 Unity 2019.3.7

Unity 2019.3.7

Unity 2019.3.7
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

ScreenShot

軟體資訊
檔案版本 Unity 2019.3.7

檔案名稱 UnityDownloadAssistant-2019.3.7f1.exe
檔案大小 204.8 KB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2020-03-26
更新日誌

What's new in this version:

Fixes:
- 2D: Fixed OnDrawGizmos to Get/Release RenderTexture through CommandBuffer
- AI: Resolve an issue with SamplePathPosition failing due to raycasting very close to the domain boundary
- Animation: Fixed PropertyStream handles not properly picked up in AnimationStream when outside of avatar definition.
- Animation: [Backport] Crash on PreOrderPlayableTraverser::Traverse when entering Play mode in a scene where every GameObject calls OnValidation
- Asset Import: Change an error to a warning in a situation where on re-importing the metafile contained information of removed items
- Asset Pipeline: Fixes editor crash after deleting a prefab using AssetDatabase.DeleteAsset in the OnPostprocessAllAssets
- Build Pipeline: Added the missing build time information in the Editor.log after a build is completed
- Editor: Fix merging with WinMerge
- Editor: Fixed Editor crash in Frame Debugger when Compute Shader is using uninitialized RenderTexture
- Editor: Fixed Frame Debugger to show Compute Shader dispatch information properly
- Editor: Fixed the bold system fonts (verdana) used by prefab
- Editor: Fixes an issue where clicking an active tool in the Tile Palette window would return focus to the previously active Tilemap tool, not the global tool
- GI: Fixed a crash when clicking on Baked Lightmaps tab in the Lighting Setting window
- Graphics: Change Stream source create API to accept audio channels
- Graphics: Corrected normals for Transform-aligned trails
- Graphics: Fix Crash when calling GgpGraphics.GgpStreamSourceCreate
- Graphics: Fixed an issue with incorrect color values in lights after changing between gamma and linear when using URP
- Graphics: Fixed issue loading shaders from a 2017.4 authored asset bundle into more recent Unity versions
- Graphics: Fixed skinned meshes crash when position data is of non-Float32 type
- Graphics: Sorting issue with multiple viewport
- IL2CPP: Correct the stubbed GetEnumerator method on the System.Data.Linq.Table class
- IL2CPP: Discover generic virtual methods on shared generic types properly
- IL2CPP: Prevent a race condition from causing a crash on shutdown when the script debugger is enabled
- Particles: Fix memory leak when using shadow casting lights in the Particle System Lights module
- Particles: Fixed situations where paused systems were having their Stop Actions executed. Paused systems should never have their Stop Actions executed
- Particles: Magnitude property was mapping to the wrong script binding
- Particles: Only allow Texture2D textures in the Shape Module
- Particles: Throw an exception if the offset to Set/GetParticles is invalid
- Physics: Fix the MeshCollider fast midphase not being enabled when upgrading from pre-2019.3, also a better check for a default set of flags that won't get confused when you pick the "Everything" option
- Playables: Fixed issue where Unity would crash when calling RebuildGraph() on a PlayableDirector and destroying it in PlayableBehaviour::OnPlayableDestroy
- Profiler: Added message indicating that Profiler Modules need to be activated to profile
- Scripting: EditorSettings.lineEndingsForNewScripts property now defaults to OSNative, in the 3D Template
- Scripting: Fix intermittent "TypeLoadException: Recursive type definition detected" that was being thrown on playmode start
- Scripting: Fixed locking in mono_get_seq_points (). This fixes a known hang while using the debugger and will eliminate an inconsistent crash in g_hash_table_lookup
- Scripting: [Debugger] Fix crash when there is a generic struct with a field that is an enumerator
- Serialization: Fix undo/prefab diff behavior with [SerializeReference] fields
- UI Elements: Fixed invalid clipping of scaled elements when using content-box clipping mode
- UI Elements: Fixed logging of IMGUI exceptions that only displayed a partial callstack
- UI Elements: The UIElements runtime showed lighter colors in the game view, in linear color space, when compared to the UI Builder
- XR: Fixed Frame timing issue causing incorrect poses on Windows Mixed Reality
- XR: Fixed unstable video and texture buffer resources when using Windows Mixed Reality

Improvements:
- 2D: Improved Memory Allocations
- Scripting: Added locking around tls->frames usage/freeing in the mono debugger. This eliminates some crashes involving memory corruption while using the managed debugger as well as a known hang
- XR: XRInputSubsystem now stops when app is paused, and starts when the app resumes

Unity 2019.3.7 相關參考資料
Download Archive - Unity

Unity 2019.3.7. 26 Mar, 2020. Release notes. Downloads (Mac). Unity Installer · Unity Editor · Cache Server · Built in shaders · Torrent download (Win+Mac).

https://unity3d.com

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https://unity3d.com