Unity

最新版本 Unity 2019.3.4

Unity 2019.3.4

Unity 2019.3.4
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

ScreenShot

軟體資訊
檔案版本 Unity 2019.3.4

檔案名稱 UnityDownloadAssistant-2019.3.4f1.exe
檔案大小 204.8 KB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2020-03-06
更新日誌

What's new in this version:

Fixes:
- 2D: Fixed Unity crashes when selecting SpriteRenderer with tiling enabled in SceneView
- Asset Import: Fixed issue with uninitialized color variable in SketchupImporter
- Asset Import: Fixed typos in error messages of MaterialDescriptionPostProcessors
- Asset Import: Fixed wrong UV settings in Materials imported from .dae fileswith MaterialImportMode = ImportViaMaterialDescription
- Asset Import: NullReferenceException is thrown when inspecting a .FBX file with multiple clips and opening Animation tab
- Editor: Fixed missing MonoBleedingEdge/etc directory in Zip Installer
- GI: Fixed an issue with incorrect culling of spot lights against the light grid when using the CPU lightmapper
- Graphics: Added the option to limit the amount of visible lights when doing culling with Scriptable Render Pipeline
- Graphics: Fixed draw setup failure not properly detected during batched rendering
- Graphics: Fixed possibility to abort restart of editor after changing graphics API, which could put editor in a bad state
- Graphics: Fixed Vertex and Fragment shader interfaces mismatch on some platforms
- IL2CPP: Allowed the GetAllNetworkInterfaces method to work on UWP
- IL2CPP: Corrected secure string allocation on Windows platforms
- IL2CPP: Corrected the build for unsafe code using the cpobj and cpblk IL instructions with IntPtr arguments
- Package Manager: Fixed an issue where files or directories ending with .core were ignored when making a package tarball through the /services/packages/pack route
- Package Manager: Fixed an issue where some registries were mistakenly not considered valid registries
- Package Manager: Fixed an issue where Unity could not connect to the UnityPackageManager process due to misconfigured proxy settings
- Package Manager: Fixed an issue where Unauthorized errors from npm registries were treated as generic errors
- Package Manager: Fixed Linux binary not running on CentOS distribution
- Package Manager: Fixed scoped registry packages not listed when the registry backend did not provide the content-type header in the response
- Package Manager: Improved the error message when a search for a package name results in no compatible version found by reporting the package name as well
- Package Manager: Resolved errors in Adaptive Performance Samsung Android package when using .net 3.5
- Package Manager: Resolved warnings in Adaptive Performance Package when using .net 3.5
- Package Manager: Shortened the name of folders storing Git packages in the project cache in order to reduce the likelihood of reaching the maximum path limit on Windows
- Prefabs: Editor functionality completely broken, due to prefab containing broken overrides
- This PR removes the broken overrides, to bring editor into a useful state
- Prefabs: Fixed AssetDatabase.SaveAssets and AssetDatabase.ImportAsset would breaking references to the imported/modified prefab
- Scripting: SerializedProperty::HasVisibleChildren now returns false in the case of a SerializedReference if the property is hidden in inspector. This is now consistent with SerializedProperty::NextVisible
- Scripting Upgrade: Fixed ApiUpdater not removing using statements in some scenarios
- Scripting Upgrade: Fixed ApiUpdater not respecting InternalsVisibleToAttribute
- Terrain: Fixed crash that occurs with async updates to Tree count
- Video: Last frames of video are repeated when played using Video Player Component
- Windows: Fixed primary display leaving fullscreen when 2nd display activated
- XR: Fixed mirror view UI is missing for 19.3 XRSDK
- XR: Fixed Visual Effect Graph not rendering with instanced terrain and XR single-pass instancing
- XR: Recentered the Headset when Oculus' Reset View is called from the OS
- XR: Support conditionally rendering stereo frames on XR Display using the shim layer

API Changes:
- Graphics: Added: Added the option to limit the amount of visible lights when doing culling with Scriptable Render Pipeline
- Package Manager: Removed: Removed support for the deprecated exclude project dependency keyword

Changes:
- Package Manager: An error is now reported when there are multiple embedded packages with the same name
- Package Manager: Changed path and file format of global configuration file. The configuration file format is now [TOML](https://github.com/toml-lang/toml). The old global configuration file path is deprecated. New global configuration should be set in this new file.

Improvements:
- Asset Import: Added AssetDatabase.DisallowAutoRefresh and AssetDatabase.AllowAutoRefresh to the C# API. (1173031)
- HLSLcc: Added an option that attempts to preserve varying locations
- Package Manager: Update verified packages to 1.1.0:
- com.unity.adaptiveperformance
- com.unity.adaptiveperformance.samsung.android

Features:
- Package Manager: Added support for Git package to be located in a repository sub-folder
- Package Manager: Added support for scoped registries authentication
- Package Manager: Introduced two new environment variables to override user and global configuration files path. UPM_GLOBAL_CONFIG_FILE overrides the default path of the global configuration file. UPM_USER_CONFIG_FILE overrides the default path of the user configuration file.

Unity 2019.3.4 相關參考資料
Beta de Unity 2019.3

Durante esta fase se podrá acceder a diversas versiones beta y la calidad mejorará con cada iteración. Unity 2019.3 Beta. Versión más reciente.

https://unity3d.com

Download Archive - Unity

Unity 2019.3.4. 6 Mar, 2020. Release notes. Downloads (Mac). Unity Installer · Unity Editor · Cache Server · Built in shaders · Torrent download (Win+Mac).

https://unity3d.com

Unity 2019.3 Beta 版(结束)

加入测试并探索新的输入系统、通用渲染管线(以前称为LWRP)中的后期处理、物理更新、更快的编辑器内迭代时间以及Unity的首个光线追踪预览版。 下载2019.3测试版.

https://unity3d.com

Unity 2019.3 is now available - Unity Blog

This release features a brand-new Editor interface, new Input System, faster in-Editor iteration time and lots of other improvements. The High ...

https://blogs.unity3d.com

Unity 2019.3b - Unity

Several beta versions will be made available during this phase and quality will improve with each iteration. Unity 2019.3 beta. Latest version; Release notes ...

https://unity3d.com

Update - Unity

Download Unity 2019.3.4. Hey, welcome back! I already have Unity Hub. Install version from Unity Hub. I do not ...

https://unity3d.com

What's new in Unity 2019.3.0 Alpha 4 - Unity

Component Installers Windows [Unity Editor (64-bit)](https://beta.unity3d.com/download/7368acd360f4/Windows64EditorInstaller/UnitySetup64 ...

https://unity3d.com

What's new in Unity 2019.3.0 Beta 4 - Unity

Component Installers Windows [Unity Editor (64-bit)](https://beta.unity3d.com/download/3271e9fc5036/Windows64EditorInstaller/UnitySetup64 ...

https://unity3d.com

下载Unity 2019.3.4

系统要求. 操作系统: Windows 7 SP1+, 8, 10, 仅限64位版本; Mac OS X 10.12+; Ubuntu 16.04, 18.04, and CentOS 7. GPU:带DX10(着色器模型4.0)功能的显卡。

https://unity3d.com