Unity

最新版本 Unity 2019.3.3

Unity 2019.3.3

Unity 2019.3.3
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

ScreenShot

軟體資訊
檔案版本 Unity 2019.3.3

檔案名稱 UnityDownloadAssistant-2019.3.3f1.exe
檔案大小 204.8 KB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2020-02-27
更新日誌

What's new in this version:

Fixes:
- 2D: Editor crashes on SpriteAtlas::CalculateCurrentPackingHash when entering Play mode and Sprite Packer is set to Always
- 2D: Editor crashes when selecting/clicking on 'Pack Preview' in a Sprite Atlas which contains .SVG asset
- 2D: Fix 2D Animation not working when reloading scene in runtime
- Asset Import: Fixes an issue using ADBv1 where if you move mixed/upper case files in the editor window they get renamed lower case
- Asset Pipeline: Empty refresh must perform pending domain reload, if called with kForceSynchronousImport
- Editor: Fix compute shaders in Editor when forcing graphics API different from the player build settings
- Editor: Fixed crash due to the race condition which might happen during importing, loading and profiling
- Editor: Fixed incorrect GameObject placement when duplicating multiple times
- Editor: Open error line for a failed UTF test now does not throw exceptions for corrupted testable pdb in Editor release mode
- GI: Fixes an assert being thrown because materials and instances are out of sync
- GI: Instead of using a heuristic to determine whether we are running of memory, we now ask MacOS explicitly using an API
- Graphics: Crash with RenderMeshIndirectCommand
- Graphics: Fix crash while switching prefab
- Graphics: Fixed camera gizmos getting drawn outside OnGUI calls inside SRP
- Graphics: Fixed crash in SkinnedMeshRenderer where a buffer would be deleted whilst still being used for skinning if motion vectors are enabled
- Graphics: Fixed crash with billboard renderer in VR
- Graphics: This function goal is to access the texture target. Avoid rebinding the texture and polute state if the texture target is unknown
- iOS: Launch Screen storyboards are validated to ensure that they have the correct settings to be used as a launch screen
- iOS: Launch screen storyboards no longer briefly display in landscape when portrait only is selected
- Package Manager: Fix a regression that could break usage of native plugins
- Package Manager: Fix the issue where warning messages will show every time a package manifest file is selected
- Package Manager: Fixes Folder/Files with extension .Core being ignored when importing a Git package in Package Manager
- Profiler: Fixed loading of raw profiler data with hung job thread causes editor crash
- Scripting: Fix crash in Dependency Graph handling when cycles exists in assembly references
- Timeline: Fixed Control Track inspector dropdown not opening
- Timeline: Fixed issue where applying the Match content command on subtimeline clip with a newly created subtimeline with no duration makes the clip disappear
- Timeline: Fixed issue where the curves view would change its framing when moving a clip
- Timeline: Fixed issue where the keys in the inline curves view were incorrectly positioned
- Timeline: Fixed issue where the opened timeline is changed to another timeline when switching focus from Unity to a different application
- Windows: Fixed certificate validation failing on machines with certain intermediate certificate authority certificates installed
- XR: Fix for TrailRenderer culling at odd times
- XR: Fix for XRSDK single-pass stereo mode incorrectly switches to multipass mode in URP
- XR: Fixed Hololens 2 pausing when UserPresence is lost with RunInBackground enabled
- XR: Update XR management package to 3.0.6

Unity 2019.3.3 相關參考資料