軟體下載 Unity 2019.2.14

檔案名稱 UnityDownloadAssistant-2019.2.14f1.exe

Unity 2019.2.14 軟體下載

軟體資訊
檔案版本 Unity 2019.2.14

檔案名稱 UnityDownloadAssistant-2019.2.14f1.exe
檔案大小 778.24 KB
更新日期 2019-11-28
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軟體介紹 & 更新資訊

Unity 2019.2.14
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹

What's new in this version:

Fixes:
- 2D: Creating a project with the 2D template includes the 2D Sprite and 2D Tilemap Editor packages again
- AI: Performance of NavMeshBuilder.UpdateNavMeshData spikes up to 10 times
- Android: Fixed an issue where Input.GetKey returns false when S-Pen was being used on Samsung device
- Android: Fixed an issue with Android cutout in non fullscreen mode and split view
- Animation: Added flag kTypeIsEditorOnly trait to allow items to be pulled into build data depending on the situation
- Audio: DSPGraph: Fixed a shutdown crash when trying to execute audio output hook dispose jobs
- Audio: DSPGraph: Fixed and issue with mixing when multiple audio output jobs are attached to the default output
- Audio: DSPGraph: Fixed and issue with native connection disposal in audio output jobs again
- Audio: DSPGraph: Reduced the number of routput hook callbacks after job reflection data has been destroyed
- Editor: Added MinDrawer to ensure MinAttribute is respected by Inspector script code
- Editor: Fixed a crash when calling TextureImporter.ReadTextureSettings with a null argument
- Editor: Fixed an Editor freeze if Profiler is unable to connect to Player
- Editor: Fixed an issue where"Default is Native Resolution" checkbox is ignored if custom resolution was previously set
- Graphics: Fixed a crash in dynamic batching when mesh still has indices but misses vertex data
- Graphics: Fixed a rare crash when upgrading a project with shaders that fail to parse
- iOS: Use NSProcessInfo.physicalMemory to retrieve total memory size
- Linux: Fixed and issue where Source code ails build on Linux O
- Mobile: Added DecimalPad type for TouchScreenKeyboardType for Android and iOS platforms
- Mobile: Fixed an issue where the aspect ratio was not respected properly on devices running Android 7.0 and below as well as 8.0 and above
- Physics: Fixed a crash that happened during simulation right after destroying a hierarchy of GOs that had nested Rigidbody components attached
- Physics: Fixed an issue with the detection of degenerate 2D Physics Collider polygons with near-collinear vertices
- Physics: Physics2D.BoxCast now correctly detects the contacts with start/end vertex of an EdgeCollider2D when exactly contacting a box vertex
- Prefabs: Fixed an issue where a duplicated child nested prefab was not created in the same position
- Prefabs: Fixed and issue where Re-serialization made changes to Nested Prefabs
- Profiler: Fixed an issue with vertical scrollbar not working for Timeline view from Profiler window
- SceneView/GameView: [MacOS] Fixed an issue where the user could not switch to Windowed mode via a script when Allow FullScreen option was disabled
- Scripting: Editor: Fixed an issue with "stackTraceLogType" command line argument
- Scripting: Fixed a crash on shutdown in debugger thread
- Scripting: Fixed a crash on shutdown in mono_profiler_raise_thread_stopped
- Scripting: Fixed a crash when calling System.Diagnostics.Process APIs after domain reload
- Scripting: Fixed an issue where FileSystemWatcher was not working on Windows when targeting .NET Standard 2.0 API Compatibility Level
- Scripting: Fixed an issue where plugins having dot in their name apart from before the extension name, or if they do not have extension at all, are not loaded properly
- Scripting: Fixed an issue where Process.Start() would throw an exception when Windows path contains '.'.
- Scripting: Fixed and issue where Player project generation did not include defines and references
- Scripting: Improved startup time if the user has a previous player build, thus no beed to recompile all again
- Shaders: Fixed an issue where having preloaded shaders caused shaders compiling to fail for some platforms
- UI Elements: Fixed and issue where OnInspectorGUI did not called with customEditor of type DefaultAsset
- Universal Windows Platform: Fixed an unresponsive UI when Resolution is higher than native display
- Universal Windows Platform: Fixed and issue where native plugins were not loading if module filename contains '.' character
- Version Control: Fixed an issue where ignored or unmapped files in Perforce workspaces would cause logspam to appear when selected

Backwards Compatibility Breaking Changes:
- XR: Updated to Oculus 1.38 plugin and added support for valid tracking poses even when devices aren't fully tracked

Unity 2019.2.14 相關參考資料
Download Archive - Unity

Unity download archive. From this page you can download the previous versions of Unity for both Unity Personal and Pro (if you have a Pro license, enter in your ...

https://unity3d.com

Unity 2019.2.14

Known Issues in 2019.2.14f1. Animation: Crash on mono_field_get_type when Add Property in the Animation window has to display a script with Vector2Int type ...

https://unity3d.com

What's new in Unity 2019.2.14 - Unity

Known Issues in 2019.2.14f1. Animation: Crash on mono_field_get_type when Add Property in the Animation window has to display a script with Vector2Int type ...

https://unity3d.com