Unity

最新版本 Unity 2019.2.11

Unity 2019.2.11

Unity 2019.2.11
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

ScreenShot

軟體資訊
檔案版本 Unity 2019.2.11

檔案名稱 UnityDownloadAssistant-2019.2.11f1.exe
檔案大小 768 KB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2019-11-01
更新日誌

What's new in this version:

Fixes:
- Android: Allow to disable symbols.zip generation when
- Android: Fix AndroidJavaClass.GetStatic sometimes not returning correct field value
- Android: Fix touch delta returning garbage in Input System
- Android: Fixed an Android 10 video player bug when playing local, external files
- Android: Fixed an Android rotating device from portrait to landscape multiple times creates visual distortions
- Android: Fixed an internetReachability issue, which it now returns the actual value from the first frame
- Android: Fixed an issue with Android bundle identifier not allowing underscore
- Android: Fixed and issue where swap width and height on orientation changed when a custom resolution was previously set
- Android: Fixed setting keystore from the script
- Android: Use relative path for keystore in project location after a second key is added
- Animation: Fixed a crash in AnimationClip when classID parameter wasn't set for curve
- Animation: Fixed an issue where a clip with no recorded data would cause a crash in GameObjectRecorder.SaveToClip
- Animation: Fixed an issue where custom animator property was appearing as missing in animation window
- Apple TV: Fixed and issue where 'B' button ignored 'allowExitToHome' value on certain GamePads after the first suspend of the app
- Asset Import: Handled corrupt prefabs without crashes
- Audio: Fixed a crash when running DSPGraph output job in edit mode
- Editor: Fixed ProjectSettings.asset company/product name in some cases being empty
- Graphics: CopyTexture_Slice_AllMips crash when copying a compressed Texture2D to a Texture2DArray with a non-null destination layer
- Graphics: Fixed an issue where compute shader compilation fails on importing
- Graphics: Fixed an issue where Unity would draw the UVs of objects that were no longer in the lightmap
- Graphics: Fixed an issue with reporting of available VRAM on Intel GPUs
- Graphics: Fixed and issue to ensure correct topology is set before rendering HDR split
- Graphics: Fixed legacy cubemaps from generating an error in the Console Window when dropping them in the Scene View
- iOS: Fixed a crash on malformed file:// URI in UnityWebRequest
- iOS: Fixed GL caps check in trampoline when using MT rendering
- macOS: Window > Bring All to Front now places secondary windows in front of the main window in the Editor, as expected, on macOS
- Physics: Fixed and issue with Rigidbody2D constraints that were incorrectly affecting contact masses
- Prefabs: Fixed an issue to make sure FindObjectsOfType does not find prefab assets objects during prefab import
- Prefabs: Fixed an issue with a properly handle file with .prefab extension even though they are not prefabs
- Prefabs: Fixed an issuie with a really old prefabs that was not being correctly activated
- SceneView/GameView: Fixed a return value of DistanceToPolyLineOnPlane when it can't get a proper raycast hit
- Scripting: Fixed a crash that may happen when inspecting variables in Rider debugger
- Scripting: Fixed an issue where editor would fail to load correctly when an invalid or missing timezone was set in the windows registry
- Scripting: Fixed the plugin script extraction for package UnityEngine.UI types
- Scripting: Optimized HandleUtility.DistanceToPolyLine(*) to run faster
- Timeline: Fixed an issue where Animation Events were fired twice when the Playable Director Wrap mode is set to Loop
- Timeline: Fixed an issue where Playable Director's "Playable" field was missing the prefab override contextual menu
- Timeline: Fixed issue when Timeline Window does not detect selected Timeline asset when double-clicking the asset
- Timeline: Fixed issue where Custom Clip fields where no longer responding to the AddKey command
- Timeline: Repaint is called every frame when Timeline window is opened and a Playable Director is added to a GameObject
- UI: Fixed Input Field not functioning after restoring app with Win+D shortcut
- UI Elements: UIElements debuggers now persist in layouts
- Universal Windows Platform: Fixed a key press issue that was being ignored when ALT key held down
- Universal Windows Platform: Fixed TouchScreenKeyboard's SHIFT key duplicating last typed character on HoloLens
- Video: VideoPlayer leaks memory when set to a Camera target
- Web: UnityWebRequest: Added additional logging in case of failure
- WebGL: Fixed mouse position and delta coordinates in the new input system being inverted
- XR: Added HoloLens 2 as a device name when running on HoloLens 2 devices
- XR: Fixed an issue where depth buffer lagged one frame behind color buffer
- XR: Fixed the crashes when entering the play mode on the HDRP template if there is a Terrain in the scene

Unity 2019.2.11 相關參考資料