Unity

最新版本 Unity 2019.2.8

Unity 2019.2.8

Unity 2019.2.8
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

ScreenShot

軟體資訊
檔案版本 Unity 2019.2.8

檔案名稱 UnityDownloadAssistant-2019.2.8f1.exe
檔案大小 819.2 KB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2019-10-04
更新日誌

What's new in this version:

Fixes
- 2D: Fixed a crash on packing variant atlas after deleting sprite belonging to the master atlas
- Animation: Prevent users from attempting to add properties in the animation window when the game object's hierarchy does not match the Animator's human avatar
- Audio: DSPGraph: Fixed an error when disposing AudioKernel resources from an IAudioOutputJob
- Audio: DSPGraph: Fixed an occasional crash when disposing leaked node allocation
- Audio: DSPGraph: Fixed deallocation of native collections allocated as AudioKernel within the audio kernel lifecycle
- Editor: DSPGraph: Fixed a crash when exiting play mode
- Editor: Fixed an issue when double clicking on an error entry in the Unity Editor the console did not open the line causing the error
- Editor: Fixed an issue where a new script was not being opened as a different tab when using VSCode
- Editor: Fixed an issue with "open by file extension" which caused an exception in editor because simple "system open file" was removed
- Editor: Fixed incorrect label width when drawing Splash Screen logo list items
- Editor: [Mac] Fixed a crashes on __pthread_kill when opening a script when there's no Visual Studio installed
- IL2CPP: Corrected the behavior of Marshal.OffsetOf for byval arrays of types with 4 byte alignment when they are not the first field in a struct
- IL2CPP: Fixed an error from the Unity Linker when a type from a different assembly is used as a constructor argument for an attribute and passed to an object array
- IL2CPP: Implemented the RuntimeHelpers.GetObjectValue method
- iOS: Fixed an issue to better handle UnityWebRequest timeouts
- iOS: Fixed errors with building Xcode project with ENABLE_ON_DEMAND_RESOURCES enabled
- iOS: Reduced memory footprint and fixed a memory leaks by using a single NSURLSession for all UnityWebRequests
- Mobile: Fixed an issue that caused a black screen when enabling or disabling real-time light at runtime on Vulkan when using multiple render passes with MSAA
- Mobile: Fixed an issue where the left stick and right stick thumbs for Xbox and PS4 controllers weren't recognized correctly
- Package Manager: Fixed an issue where Package Tests are only added when making a package testable and adding a dummy package
- Package Manager: TextMeshPro Gizmos Icon appear again after being disabled when Gizmos pop-up is dismissed
- Physics: Fixed a crash that happened when an inactive child body was unparented and activated
- Profiler: Fixed an issue with metadata loading from the saved profiler data file
- Scripting: Editor: After a player build finishes, scripts are no longer recompiled for the editor. The recompiling of scripts was an unnecessary step that existed due to legacy reasons. By skipping this step, finishing a player build now takes a shorter amount of time
- Scripting: Negative maxdistancedelta should move away from target, not return target like positive maxdistancedelta
- Scripting: Reduced memory fragmentation when using Profiler Window
- Shaders: Optimized ShaderGUIUtility.ExtractCustomEditorType by using TypeCache.GetTypesDerivedFrom()
- Themes: Fixed the Rect selecting in the Scene view where it would always pick objects loaded from Asset Bundle
- UI: Fixed an issue with the UnityEvent property drawer so it shows UnityEvents in private properties correctly
- UI: Fixed Prefabs with Slider component getting forced out of Prefab Mode in Play Mode
- UTR: In PlayerConnection and EditionConnection added TrySend(...) and changed Send(...) so it always deliver data
- Version Control: Fixed and issue with the Asset Store Package Installation wher it sometimes fails when VCS is enabled

Unity 2019.2.8 相關參考資料
Download Archive - Unity

Unity download archive. From this page you can download the previous versions of Unity for both Unity Personal and Pro (if you have a Pro license, enter in your ...

https://unity3d.com

Release notes - Unity

Known Issues in 2019.2.8f1. Graphics - General: Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*) (1184997). Input: [Windows] IMGUI ...

https://unity3d.com

Unity 2019.2.8

Known Issues in 2019.2.8f1. Graphics - General: Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*) (1184997). Input: [Windows] IMGUI ...

https://unity3d.com

What's new in Unity 2019.2.8 - Unity

Known Issues in 2019.2.8f1. Graphics - General: Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*) (1184997). Input: [Windows] IMGUI ...

https://unity3d.com