軟體下載 Unity 2019.2.6

檔案名稱 UnityDownloadAssistant-2019.2.6f1.exe

Unity 2019.2.6 軟體下載

軟體資訊
檔案版本 Unity 2019.2.6

檔案名稱 UnityDownloadAssistant-2019.2.6f1.exe
檔案大小 778.24 KB
更新日期 2019-09-30
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軟體介紹 & 更新資訊

Unity 2019.2.6
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹

What's new in this version:

Improvements:
- Scripting: Add ENABLE_INPUT_SYSTEM and ENABLE_LEGACY_INPUT_MANAGER defines so code can be written to work in both input systems
- Scripting: Make linkLabel style public

Fixes:
- Android: Fixed crash when using il2cpp and the app was previously backed up
- Asset Import: Fixed and issue where curves previews in the ModelImporter's Animation panel are were not correctly updated when Revert is clicked
- Asset Import: Fixed and issue where the TextureImporter's apply button is properly enabled/disabled after changes are made in the Per-Platforms sections
- Asset Import: ImportSettings can be changed and applied from an Inspector while in Playmode
- Asset Management: Fixed and issue for New ScriptableObject variable references that are not reloaded when changing branch in VCS until Editor is restarted
- DirectX: Fixed an issue for corrupt DXT NPOT images in DX12
- Editor: Bring back inspector autoscroll, do not reset scroll position when entering playmode
- Editor: Copy default shortcut profiles in mode preference folder
- Editor: Fixed a crash when opening a file with internal editor
- IL2CPP: Fixed an issue with IL2CPP not returning null when calling Activator.CreateInstance() with a nullable type, which is the expected behavior when compared to Mono and .NET
- IL2CPP: Fixed an issue with IL2CPP where casting a negative float to an unsigned integer type would produce different results between x86 and ARM platforms
- IL2CPP: Fixed an unimplemented internal call that caused IL2CPP to fail when calling Marshal.StringToCoTaskMemAnsi()
- IL2CPP: Generate proper code when array of type long or ulong is used as the type of a field in a marshalable type
- iOS: Fixed and issue with USYM_UPLOAD_AUTH_TOKEN thrown in Xcode when a project is built in BatchMode with -runTests and Cloud Diagnostics
- Linux: Fixed and issue with Linux bugreporter where it was collecting Editor.log from the wrong location for 2019.2.0a7+
- Particles: Apply size over lifetime before detecting collisions on the first frame after a particle is spawned
- Particles: Fixed a crash in WorldCollision function when spawning particles
- Particles: Fixed a crash when using Graphics.ExecuteCommandBuffer with a disabled ParticleSystemRenderer component
- Particles: Fixed a dynamic batching corruption
- Particles: Fixed a NULL reference exceptions when using the Line/Trail Renderer Inspector
- Particles: Fixed a regression in the internal mathl ibrary causing some particle rotations to be represented incorrectly
- Particles: Fixed a regression when trying to use Material Property Blocks with the Particle Systems
- Particles: Fixed a Start Delay if system is paused and resumed before the Start Delay has expired
- Particles: Fixed an assert message spam when using orthographic cameras and a Particle System with 0 scale along the Z axis
- Particles: Fixed an issue to correctly apply clamping and wrapping to ParticleSystem.time script API, to ensure it is always valid
- Particles: Fixed an issue to ensure ParticleSystem.SetParticles applies new particle sizes immediately
- Particles: Fixed and issue with continuous repainting of the Particle System Inspector, to improve battery life of portable devices in the Editor
- Particles: Fixed animation bindings for the Orbital Velocity properties
- Particles: Support rendering lines/trails using orthographic cameras with negative near plane values
- Physics: Fixed an incorrectly transformed cloth gravity, so that set cloth accelerations correctly
- Scripting: Makes the incremental gc player setting force an editor restart when changed, as changing it without a restart could result in crashes
- Universal Windows Platform: Fixed an issue with Build & Run when using Visual Studio 2019
- Universal Windows Platform: Fixed an issue with building with Executable Only builds for ARM 32-bit architecture
- Universal Windows Platform: Fixed an with the error message when deploying wrong CPU architecture build via device portal
- Universal Windows Platform: Visual Studio generated when targeting Visual Studio 2019 will now correctly use v142 C++ toolset
- Video: Fixed VideoPlayer.aspectRatio when using Camera Viewport Rect
- Windows: Fixed a issue where Screen.fullscreenMode returning garbage value on Windows Editor
- Windows: Fixed a rare crash ("Screen: DX11 could not switch resolution") when starting player on certain hardware and operating system configurations
- XR: Fixed and issue for PostProcessing effects that are not applied to built applications on Android (Oculus GO/Quest)

Unity 2019.2.6 相關參考資料
Release notes - Unity

Known Issues in 2019.2.6f1. Graphics - General: Editor is lagging when modifying material properties (1094991). Mobile: Player Settings window becomes ...

https://unity3d.com

Unity 2019.2.6

Known Issues in 2019.2.6f1. Graphics - General: Editor is lagging when modifying material properties (1094991). Mobile: Player Settings window becomes ...

https://unity3d.com

What's new in Unity 2019.2.0 Beta 6 - Unity

Asset Import: Model imported in Unity before 2019.1 with meshes that don't have a name conserve their Local IDs and references to them are ...

https://unity3d.com

What's new in Unity 2019.2.6 - Unity

Known Issues in 2019.2.6f1. Graphics - General: Editor is lagging when modifying material properties (1094991). Mobile: Player Settings window becomes ...

https://unity3d.com