Unity

最新版本 Unity 2019.2.2

Unity 2019.2.2

Unity 2019.2.2
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

ScreenShot

軟體資訊
檔案版本 Unity 2019.2.2

檔案名稱 UnityDownloadAssistant-2019.2.2f1.exe
檔案大小 778.24 KB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2019-08-22
更新日誌

What's new in this version:

Fixes:
- macOS: Fixes an issue with macOS Catalina that causes Unity to request permission to receive keyboard input when using other apps in both the editor and standalone player
- Android: Application.Quit will correctly quit the application process, previously it would only destroy Unity runtime, keeping activity alive, that lead to incorrect application resume
- Android: Fixed a Vulkan video playback crash
- Apple TV: Fixed regression, where clicking B on gamepad would show "JoystickButton0" as pressed
- Apple TV: GetKeyDown and GetKeyUp will work correctly with Siri Remote buttons. Due platform limitation, GetKeyDown, GetKeyUp will work with delay when receiving events from keyboard, see documentation for more info
- Apple TV: Pressing menu button on Siri remote will correctly exit to home screen, if tvOS.Remote.allowExitToHome is set to true
- Asset Import: Local fileIDs of FBX meshes are correctly upgraded from Unity 2018 and previous version when multiple meshes share the same name
- Editor: Fix incorrect colorspace for IMGUI in GameView
- Editor: MacEditor: "Unsupported image when converting for NSImage" log is now a DebugAssert, which will prevent the assert from being logged on build machines
- Editor: Project Settings Window fails to appear after installing the Ryder Editor package
- Graphics: Fixed crash in the Editor that could be caused by having optimization enabled on meshes with empty sub-objects
- Graphics: Fixed rare deadlock in CreateGpuProgram when multithreaded rendering is enabled on mobile devices
- IL2CPP: Fixed a crash when accessing the LocalEndpoint property of a socket using an IPV6 connection
- IL2CPP: Fixed an issue with nested type metadata being re-initialized without checking for previous initialization, which caused a memory leak in certain situations
- Kernel: Fixed player crash due to stack overflow in Loading.PreloadManager thread
- Package Manager: Fix OSX - Package Manifest is not editable due to permission errors
- Particles: Fix a case where particle trails could flicker if their owning system used ParticleSystem.SetParticles in script during LateUpdate
- Particles: Fix a crash if using a non-read-write mesh from an Asset Bundle in the Particle System Shape Module
- Particles: Fix case where trails sometiems did not disappear
- Particles: Fix erroneous GetTransformInfoExpectUpToDate message
- Particles: Fixed case where Auto Random Seed was ignored for the Emission Rate property
- Physics: Fixed an issue when reparenting a GameObject with multiple static Collider2D which resulted in them not being correctly attached to the parent Rigidbody2D
- Physics: Fixed crash when changing Collider2D rigidbody while contacts are still active
- Physics: Fixed incorrect use of initial rotation of Rigidbody2D connected via a HingeJoint2D
- Prefabs: Added GameObjects and components with a DontSave flag (specifically DontSaveInEditor) will no longer show up in the Prefab overrides dropdown since they don't get applied or reverted anyway
- Profiler: Fixed crash when profiler runs out of memory budget on Job threads
- ps4: Fix camera HDR textures
- Scripting: ClampBlendShapes are now set to false by default when loading a 3D template
- Scripting: Editor: Added missing 2018_4_OR_NEWER C# preprocessor directive when compiling C# scripts
- Serialization: Editor: Fixed issue with SerializedProperty.objectReferenceInstanceIDValue emitting asserts to the console
- Shaders: Improved generation of GLSL Tessellation shaders in more situations
- Terrain: Brush inspector no longer spams Undo events, preventing Undo from working while it was open
- Windows: Allow P/Invoke calls where the library extension is included in the library file name in the [DllImport] attribute

Unity 2019.2.2 相關參考資料
Release notes - Unity

Fixes. macOS: Fixes an issue with macOS Catalina that causes Unity to request permission to receive keyboard input when using other apps in both the editor ...

https://unity3d.com

Unity 2019.2.2

Fixes. Android: Application.Quit will correctly quit the application process, previously it would only destroy Unity runtime, keeping activity alive, that lead to ...

https://unity3d.com

Unity旧版本

Unity 下载存档. 在该页面中,您可以下载Unity Personal个人版和Pro专业版以前的版本(如果您有一个Pro专业版许可证,安装后出现提示时,请输入您的密钥)。

https://unity3d.com

What's new in Unity 2019.2.2 - Unity

Fixes. Android: Application.Quit will correctly quit the application process, previously it would only destroy Unity runtime, keeping activity alive, that lead to ...

https://unity3d.com