Unity

最新版本 Unity 2019.2.1

Unity 2019.2.1

Unity 2019.2.1
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

ScreenShot

軟體資訊
檔案版本 Unity 2019.2.1

檔案名稱 UnityDownloadAssistant-2019.2.1f1.exe
檔案大小 778.24 KB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2019-08-16
更新日誌

What's new in this version:

Fixes:
- 2D: Fixed specific set of sprites can be packed non-optimally
- Analytics: Analytics found that the device screen size is always reported as the application render size on Android/iOS and cpu architecture is wrong for Android arm64 devices that are running 32 bit binaries
- Android: Fix Android root path initialization from enviroment variables
- Android: Fix [Android][OpenGLES] Missing UI and render texture glitches after restarting the gam
- Animation: Fixed an issue where a clip with no recorded data would cause a crash in GameObjectRecorder.SaveToCli
- Animation: Fixed Undo operation of "Add Motion" in the Blend Tree graph UI
- Asset Import: Added the new FileScale property to the ModelImporter class
- Asset Import: Fixed an issue where Unity failed to refresh the animation list after the source .fbx Asset changed
- Asset Import: When importing, Unity now Ignores Constraint sources that are identical to the target
- Build Pipeline: Fix a crash on Standalone Player when assets with Editor only serialized properties
- Deployment Management: Worker threads for Enlighten are not set up when launching a Server Build
- Editor: Added custom icons vof visual effect graph subgraphs
- Editor: Enabled Delete, Duplicate, Find, Frame Selected and Copy/Paste options for Game Objects that have "Not-Editable" flag enable
- Editor: Enabled Delete, Duplicate, Find, Frame Selected and Copy/Paste options for Game Objects that have "Not-Editable" flag enable
- Editor: Fix for an error message when calling AssetDatabase.ImportPackage on a package that contains scripts
- Editor: Fix free move handle being constricted in orthographic mode when Handles.matrix is rotated 90 degrees
- Editor: Fixed a warning when using the object selector in the avatar preview window
- Editor: Fixed an issue in the Editor where text containing special characters was not copied to the clipboard
- Editor: Fixed Null Reference exceptions that occurred when trying to modify normal maps on non-instanced Terrain
- Editor: Fixed Splash Screen Background field labels being truncated in Player Settings
- Editor: Fixed text copy of special character
- Editor: Fixes a crash issue with Occlusion Culling window in some scenario
- Graphics: Fixed issues uploading compressed non-power-of-two textures when using D3D11
- Graphics: Fixed screen space shadow errors when using dynamic resolution
- Graphics: Sped up "CullAllVisibleLights" ~5x on a scene with many baked lights
- IMGUI: Fixed a word wrap flickering issue with IMGUI.
- macOS: Fixed a rare crash issue with the Editor build when creating or closing new windows
- Mobile: Fix android resolution changes in split-screen mode
- Mobile: Fix [Android] UI scales incorrectly when using Constant Physical Size mode on android device
- Mobile: [android] Fixed an issue where Gradle builds could fail if a settings.gradle file exists in the root of the project
- Package Manager: Fixed an issue where a package could contain read-only folders if the installation process was interrupted. This made it difficult to delete parent folders without advanced file manipulations
- Package Manager: Fixed an issue where the execute file mode of packaged files was suppressed, which prevented executables in packages from running on macOS and Linux
- Physics: Fix crash that happened during simulation right after destroying a hierarchy of GOs that had nested Rigidbody components attached
- Profiler: Fix for lost custom samplers on some platforms, added runtime tests
- Profiler: Fixed errors thrown when switching between ADB and WiFi profiling
- Profiler: Fixed non matching Profiler.EndSample errors printed in console when closing player with connected profiler
- Profiler: Fixed Profiler-Module-close-button and Chart-outline alignment issues
- Shaders: Fixed an issue with GLSL where two buffers assigned to two separate shader stages could be assigned the same bind point
- Shuriken: Particles: Fixed ParticleSystem bounds calculations when using stretched particles and a negative velocity scale
- Terrain: Fixed issue with terrain brush slider knob disappearing on sliding to extreme left
- Terrain: Terrain brush selection shortcuts are assigned to hotkeys F1-F7 by default.
- Terrain: Trees are not generated from Code in the Built Game when Terrain Data is created via Code using the Constructor
- UI Elements: Crash was related to some user code modifying the hierarchy while layout was being computed.Fix is to throw an error in such cases
- Video: VideoPlayer hangs when seeking backwards or forwards on Android
- Windows: Fixed deadlock on startup on systems with a certain group policy configuration
- Windows: Fixed OpenGL graphics API crashing on certain monitor configurations
- Windows: Fixed resolution reverting to native refresh rate after losing focus in exclusive full screen mode
- Windows: Fixed switching to exclusive full screen from full screen other modes not respecting specified refresh rate
- Windows: Fixed window being "Always on top" after switching from exclusive full screen to windowed full screen mode
- XR: Editor crash when using holographic emulator with hololens
- XR: Fix for Can no longer save world anchors to the store using holographic simulate in editor
- XR: Fix for Hands selection can no longer be controlled via scripts
- XR: Fix for WMR devices assert when playing in editor
- XR: Fix for XR DeviceAPIs are coming back with incorrect values in Simulation
- XR: Fix issue with Depth Based LSR on HoloLens V2 that caused significant jitter
- XR: Fix null deref access to vr eye texture manager instance
- XR: Fix XR Manager system still allowing Legacy XR to be enabled via the checkbox even with loader present
- XR: Fixes jiterry Time based animations on quest

Unity 2019.2.1 相關參考資料
Release notes - Unity

Additional downloads. Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full ...

https://unity3d.com

What's new in Unity 2019.2.1 - Unity

Additional downloads. Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full ...

https://unity3d.com