Unity

最新版本 Unity 2019.1.9

Unity 2019.1.9

Unity 2019.1.9
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

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軟體資訊
檔案版本 Unity 2019.1.9

檔案名稱 UnityDownloadAssistant-2019.1.9f1.exe
檔案大小 778.24 KB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2019-07-05
更新日誌

What's new in this version:

Fixes:
- Animation: Fixed prefab import of animator with dangling references
- Asset Import: Fixed a crash in the Sketchup Importer with specific .skp files
Asset Import: Fixed models imported into Unity before 2019.1 with meshes that don't have a name not conserving their Local IDs and references to them being lost
- Audio: Fixed send value propagation in mixer
- Audio: Fixed setting already-scaled curves on audio sources
- Audio: Fixed Unity crashing at AudioScriptBufferManager::GetPCMReadArray while recompiling script in play mode
- Editor: Fixed a bug where scene root objects were not properly taken into account for Scene SceneVis state when they had hideflags set
- Editor: Fixed crash on quit in UNITY_FT_Done_Face when using large prefab with TextMesh
- Editor: Fixed false-positive for multiple audio listeners when editing prefabs
- Editor: Fixed stop button in audio clip preview panel
- Graphics: Fixed a tessellation crash issue with Intel 4000 GPU and fencing
- Graphics: Fixed crash that can occur when accessing the MeshFilter.mesh property when the mesh is loaded via the async upload manager
- Graphics: Fixed editor throwing "d3d12: CreateGraphicsPipelineState failed." error when switching Graphics API to DX12
- Graphics: Fixed OpenGL 4.2 rendering the editor pink
- Hub: Fixed two identical HDRP templates are shown in new project creation when selecting 2019.1.8f1 or 2019.1.7f1 version
- IL2CPP: Added support for NamedPipeClientStream on Windows platforms
- Linux: Fixed Linux Standalone Player touch events for IMGUI
- OSX: Fixed jitter from magic mouse and trackpad input on ScrollView component
- Particles: Fixed editor crashes with WorldCollision when Spawning Particles
- Particles: Fixed Particle System sorting unstable when Sort Mode is set to By Distance
- Particles: Fixed Particle System trails changing their size randomly when there is a Realtime Reflection Probe in the Scene
- Particles: Fixed Particle Systems being scaled incorrectly when using Velocity render alignment
- Particles: Fixed some ParticleSystems using the wrong texture when several of them are being rendered with different Textures
- Prefabs: Fixed prefabs lose references to unnamed meshes after upgrading the project to 2019.1.0a10 and above
- SceneManager: Disabled editing the name of the root GameObject of a Prefab Asset
- SceneManager: Fixed editor freezing if error is thrown while modifying multiple Prefab assets
- SceneManager: Fixed editor preference behavior to only update modified values in the plist file on MacOS
 -SceneManager: Fixed undo of prefab asset after using Apply All from the overrides dropdown
 -Scripting Upgrade: Fixed crash during Asset GC with large managed collections
- Scripting Upgrade: Fixed crash during async debugging
- Scripting Upgrade: Fixed incorrect ServicePointManager DefaultConnectionLimit
- Version Control: Fixed Prefab Editor overwriting files which are exclusively checked out in Version Control
- XR: Fixed Render Viewport Scale Jitter when render viewport scale changes continuously

Unity 2019.1.9 相關參考資料