UltraVNC (32-bit)

最新版本 Verge3D for 3ds Max 4.3.0

Verge3D for 3ds Max 4.3.0

Verge3D for 3ds Max 4.3.0
超 VNC 是一個功能強大,易於使用和免費的遠程 PC 訪問軟件,可以顯示另一台計算機(通過互聯網或網絡)在自己的屏幕上的屏幕。該程序允許您使用鼠標和鍵盤遠程控制其他 PC。這意味著您可以在遠程計算機上工作,就像坐在它的前面一樣,遠離您當前的位置。遠程幀緩衝器協議(RFB)允許通過 Internet 遠程查看和控制桌面。必須在共享桌面的計算機上運行 VNC 服務器,必須在將訪問共享桌面的計算機上運行 VNC 客戶端。

UltraVNC 產品專門為滿足以下需求而設計:服務台(內部外部),IT 部門,遠程計算機支持公司,遠程計算機訪問,遠程演示,電子教學,課堂控制。個人想要幫助他們的親友,或者從工作或網吧上門訪問他們的個人電腦。

UltraVNC 功能:

Compatibility
兼容 RealVNC,TightVNC 和大多數其他風格的 VNC 軟件。所有的 VNCs 從一個源頭開始(參見 VNC 的歷史),並且應該遵循 RFB 協議來進行通信(有些是鬆散的)。這個共同的起點意味著當今大多數可用的 vnc 風格(變體)可以很好地協調一致,從而允許輕鬆地跨桌面平台共享發生.

加密
UltraVNC 具有可選的 DSM 加密,可保護查看器和服務器之間的通信,減少能夠看到 100%遠程屏幕的中間人攻擊的可能性.

文件傳輸
能夠傳輸文件到遠程計算機和從遠程計算機傳輸文件是非常方便的功能(特別是使用“單擊”遠程客戶端模塊)。這樣就不需要通過電子郵件將文件發送到客戶端,以及其他各種文件傳輸方式.

Chat
UltraVNC 聊天系統是一個嵌入式文本聊天,具有直觀的 GUI(圖形用戶界面),允許本地(觀眾)和遠程(服務器)計算機。它使用當前的 VNC 連接,可以隨時調用。

支持
UltraVNC 在 Windows 操作系統(95,98,Me,NT,2000,XP,2003,Vista 和 Windows 7 和 Windows 8)下運行。它的嵌入式 Java 查看器允許您從支持 Java(Linux,Mac OS)的任何系統上的簡單 Web 瀏覽器連接(並進行文件傳輸)到 UltraVNC 服務器.

ScreenShot

軟體資訊
檔案版本 Verge3D for 3ds Max 4.3.0

檔案名稱 verge3d-max-4.3.0.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 開源軟體
作者 UltraVNC Team
官網 http://www.uvnc.com
更新日期 2023-03-20
更新日誌

What's new in this version:

New Virtual Reality Demo:
- This Verge3D release introduces some new tools to simplify the creation of highly interactive VR apps (more about these tools below). We employed these features to create a new VR demo. It is different from our other example app Snowballs VR in that it contains much less game logic, and does not use any true physics for collisions. This makes it much easier to learn from and reuse in your projects:
- Walking around in virtual space using a pre-modeled collision mesh
- Grabbing and throwing things (fruits) with both hands
- Interacting with things (home appliances and drink)
- Playing back audio effects attached to user actions

VR Demo – Under the Hood:
- Applications like the one linked above can now be relatively easily created thanks to a new entry in the puzzle library called VR controls

Other WebXR Improvements:
- Speaking of VR controllers, we made using them even more easier by adding the mapping option to the get gamepad property puzzle

Puzzles Editor:
- You can now rename tabs in the Puzzles editor through double-clicking on their names, and can also create new tabs faster. When a new tab created, the modal window to type its name no longer appears – instead, the cursor blinks on its default name (‘New Tab’), suggesting renaming it right away.

Order-Independent Transparency:
- It’s a well-known issue of real-time graphics that rendering of layered transparent surfaces can cause severe artifacts to appear, and then jitter when viewing from a varying angle. At the same time, some model parts can be missing altogether due to wrong ordering of polygons.

Depth Prepass Transparency:
- We supported the combination of Blender’s shader settings which enables an alternative mode for rendering transparent surfaces. If you select Alpha Blend for your material, and disable Show Backface at the same time, the object will be rendered by using the special technique called “Depth Prepass” which renders only one (nearest to the viewer) transparency layer.

Puzzles:
- The raycast puzzle obtained a new option, “only visible”, which we enabled by default to retain the old behavior for this puzzle. The thing is that you can switch it off to cast rays to invisible objects as well. For example, this can be a collision mesh used for moving in VR space. See the above-mentioned library item called VR Controls for a working example.

Blender-Specific Features:
- Verge3D is now compatible with Blender 3.6 which is in alpha status at the moment
- We fixed the crash with gltf-compatible materials in older versions of Blender
- We fixed loading of scenes with meshes shared by skinned and non-skinned objects. This issue was reported through the Enterprise support channel.
- We fixed the export crash when using Follow Path constraints in Blender older than 2.93. Thank for reporting this on the forums.

NPM Package and Puzzles Logic:
- We published both an ES6-modules-based and a conventional builds of Verge3D in the npm repository. This package also includes a script to activate the license. It makes it possible to create a Verge3D application with just a few lines of JavaScript code (way shorter than Three.js!).

Optimizations:
- We reworked the feature for converting a Verge3D app into a desktop application. From now on, it will download its dependencies from our CDN instead of GitHub. You can also manually download the Electron.js builds so that no Internet connection is required at all for operation of the converter. This can reduce the time required for building desktop apps. This also helps overcome various network issues such as caused by proxy servers, firewalls etc.

More Improvements:
- We synced Verge3D with the underlying Three.js library. Version r148 improves stability, performance and cleans up outdated code. Some of the newly introduced features of Three.js will be used in our own development.

Documentation and Help:
- You can now provide your own User Manual URL in the App Manager

User Manual Updates:
- We updated the section about debugging mobile apps, as the modern browsers can now generate QR codes themselves. At the same time, both iOS and Android can now scan QR codes without any third-party apps.

Fixed:
- We fixed the bug with the Flying camera which jumped wildly when using keyboard controls
- We fixed the issue with downloading of very big files from the Asset Store
- We fixed the bug with using local variables in the puzzle exec script. Thanks for reporting this on the forums.
- We fixed the bug with node groups occurred in Blender 3.3+ reported on the forums here and here
- We fixed potential freezes of the App Manager when running lots of operations at the same time
- We fixed the error occurred when a new order is created via WordPress plugin interface, reported on the forums

Verge3D for 3ds Max 4.3.0 相關參考資料
Samrah Majeed's Post

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