What's new in this version: BYOND 514.1545 - Change log not available for this version
BYOND 514.1544 Dream Maker: - NORMAL_RAND was mistakenly still called GAUSS_RAND (an earlier name for it) in the stddef.dm file, in conflict with the documentation - The particles var could not be assigned a value at compile time - Generators could not be assigned to particle datums at compile-time - JUMP_EASING was defined incorrectly in stddef.dm
Dream Seeker: - Particle effects didn't cause the map to redraw if no other icon animations or changes were in use - Alpha mask filters were broken
BYOND 514.1543 DM Language: - The new gradient() proc can blend between colors - animate() can now interpolate between colors using color spaces other than RGB. (Note that this does not currently apply to color matrices.) - rgb() now allows you to specify a color space, so it can be used to create colors from HSL, HSV, and HCY numbers. There is also a new rgb2num() proc that will reverse the process, producing a list of numbers - A new filter type, "bloom", causes halo effects on all pixels above a certain RGB threshold - A new proc called load_resource() has been added, to make it possible to preload an icon/sound asset and change how long to it stays loaded - splicetext() and list.Splice() have been added, which do a cut and an insertion at the same time. For instance, splicetext("banana", 3, 6, "laclav") becomes "balaclava". For text in particular this should be a benefit since it avoids multiple changes to the string tree (using the old method of copytext() + string + copytext()) in favor of a single change - browse_rsc() behavior has been improved so that files can be sent through the regular resource download system, which can 1) check for whether the client already has a file, and 2) batch-send any needed files. The old approach was not scalable and resulted in delays in some games - time2text() now takes another argument for the time zone. Additionally, client.timezone and world.timezone vars have been added - and &&= shortcut operators have been added - BYOND now supports better control over the use of tile or pixel movement with world.movement_mode, and a new appearance flag called TILE_MOVER. This controls the behavior of things like turf.Enter() and can be used to sidestep old legacy behavior, impacts gliding, and objects in TILE_MOVEMENT_MODE or with the TILE_MOVER flag are locked to the tile grid - A new "assign-into" operator := has been added, which can be overloaded. This allows more flexibility in advanced datum types - List access now has a ?[] operator. If the list is null, the list access will do nothing and fail without an error - world.map_cpu has been added to help track CPU usage for map-send operations. This is not a full profiler but it should help some games gauge how server performance is impacted by map complexity and player load - Client-side particle effects have been added! The particle system allows for a massive amount of flexibility with special effects (which is likely to be expanded in future builds). These effects are purely visual, run on the client, and should not impact server performance
Dream Seeker: - Embedded winget syntax [[...]] used in client macros and client-side commands such as .winset, has been greatly improved. Now all embedded winget parameters can have the parameter name followed by a format type, for instance [[map.size as json]], to make it easier to include this info in various command formats. - Client macros can now be bound to mouse actions, and provide data to the attached server verb via a [[...]] syntax similar to embedded wingets
BYOND 513.1542 Dream Daemon: - Multiple bugs existed when specifying start and end positions in findtext() and replacetext(), especially with regular expressions
Dream Maker: - Icons were still editable in read-only mode
BYOND 513.1541 Dream Seeker: - Regression: Maptext wrapping was broken, causing the last line to appear incorrectly - An atom that was animating a color matrix could sometimes have incorrect interpolation between colors when other parts of its appearance (like dir) changed after the call to animate()
BYOND 513.1539 Dream Maker: - The ?. and ?: operators were compiled incorrectly when used in left-hand-side expressions, which resulted in weird errors at runtime - Escaped line breaks in #define macro arguments were handled incorrectly - #define macros that used strings with embedded expressions were parsed incorrectly when the substitution was made
Dream Seeker: - Maptext underlines appeared in the wrong position when the map drawing area was bigger than the control itself, e.g. when the letterbox parameter was false
BYOND 513.1538 Dream Maker: - A fix for the ?. operator caused problems when it was used in certain expressions
BYOND 513.1537 Fixed: Dream Daemon: - flist() failed in Windows on directories with trans-ASCII characters in their names - When reading the length of client.verbs directly, a value of 0 was returned
Dream Maker: - Including a raw string (any format starting with @) in a block of code skipped by a preprocessor directive would cause compilation to proceed incorrectly - The compiler allowed vis_locs and vis_flags to be defined under /image; these vars are only relevant to turfs and movable atoms - The ?. operator on the left-hand side of an assignment operator worked incorrectly in certain cases when adding/assigning some constant values such as negative numbers
Dream Seeker: - Applying a color to an atom with maptext did not necessarily apply the color to the maptext also, if the color was opaque - A second animate() call with the parallel animation flag could sometimes temporarily show out-of-sync results, such as the new animation appearing to be at its endpoint for a single frame before running the rest of the animation normally. - Turfs in visual contents of objects did not properly mark when they were no longer in use (on the client) as a result of the obj or mob being deleted
BYOND 513.1536 Fixed: Dream Seeker: - VIS_UNDERLAY could sometimes propagate further than intended - Another aspect of the link() fix was apparently incompatible with multiple websites
BYOND 513.1535 Fixes: Dream Maker: - Raw strings did not get parsed correctly when included in macro arguments
Dream Seeker: - The fix for launching links in the default browser had a bug for certain links
BYOND 513.1534 Dream Daemon: - json_decode() could crash for some inputs
Dream Seeker: - Microsoft made a stupid, stupid change to command line parsing that impacted link() and caused incorrect results on many systems where the default browser was Chromium-based. The behavior of link() has been adjusted to account for this stupid, stupid change. - The & character could cause problems in alert() boxes and some input() boxes due to the way Windows uses it as an escape in displayed text. For worlds compiled in 513 or newer, this will now be escaped properly
BYOND 513.1533 Dream Daemon: - Images in the visual contents of their container could cause a recursion that crashed the server. (FKI)
Dream Seeker: - Looping animations could sometimes get confused if the server re-sent them as a result of an update on the object they belonged to. (PopLava)
BYOND 513.1532 Dream Maker: - A bug in an experimental compiler change managed to elude testing
BYOND 513.1530 Fixed: Dream Seeker: - Changes to maptext handling caused a regression where certain maptext could crash the client
BYOND 513.1529 Fixed: Dream Daemon: - view() and similar procs could include turfs and possibly their contents multiple times when the perspective object (e.g. a player mob) straddled multiple turfs
BYOND 513.1528 Fixed: Dream Daemon: - Failing to open a file sent by browse_rsc(), etc. printed a "File not found" error message that could be incorrect or misleading. Additionally, file errors occurring during savefile usage did not print correctly either
Dream Maker: - Commands in the skin editor, such as for buttons, got doubly escaped and un-escaped which caused some of them to get mangled - Multiline editing fields in the skin editor, such as output.style, did not have scrollbars, which made editing more difficult
Dream Seeker: - The map.view-size parameter was poorly documented and the values it produced were too complex to be usable. The parameter has been updated to behave more consistently and is now documented better - Input controls couldn't be created with text already in the control - Maptext wrapping sometimes was incorrect with Unicode characters, and could mangle them in some cases - Maptext considered a change of styles to be a potential break point for wrapping text, which was incorrect
Features: Dream Seeker: - New keyboard macros are now recognized for media-capable keyboards: VolumeMute, VolumeUp, VolumeDown, MediaPlayPause, MediaStop, MediaNext, MediaPrev
BYOND 513.1527 Dream Daemon: - Several internal lists couldn't be located based on their ref() values - Error messages from external DLL calls were cut off after the first character in Windows
Dream Maker: - The error message regarding exceeding the maximum number of internal arrays, thought fixed in the previous version, had a different cause that still remained undetected. This has been fixed - In a very old bug, the compiler handled the continue statement wrong when used with a labeled outer loop - Addition of two constant strings at compile-time was broken
Dream Seeker: - Improperly formatted DM-CSS could cause a hang in some cases. (Devourer Of Souls)
BYOND 513.1526 Fixes: - BYONDexe - Login form CSS was broken
Dream Daemon: - There were multiple situations where Uncross() wasn't called during Move() - Visual contents seen by clients could cause a memory leak on the server - Regular expressions struggled with some UTF-8 cases - Initial() for any of the bound vars on an object returned the same value as initial(bounds) instead of the correct var - The client.bound vars were limited to a -32K to 32K range, which was inappropriate for large maps and icons
Dream Maker: - In some complex projects, a weird error message could appear about exceeding the old 64K limit maximum number of internal arrays, even though that limit has been long gone and the projects in question were already over the limit. - Adding constant numbers and strings at compile-time did not compile correctly, resulting in weird outcomes at runtime - Using a small transparency checker size along with an extremely high zoom level, which for instance could happen in a 1x1 icon, could cause a crash due to way too many of the checkers being mistakenly drawn. - Icons with huge numbers of states didn't display correctly in the icon editor, which failed to display later states entirely and also had problems with the scrollbar
Dream Seeker: - The first stage of topological sorting in isometric mode didn't handle topdown icons such as HUDs properly - Using too many ripple filters could cause a crash in some cases - Right-click verb menus accidentally went back to being slow in some situations
Features: Dream Daemon: - Setting certain built-in lists like overlays, underlays, filters, verbs, etc. by assigning a list to them would clear them out and add an item at a time, which was often inefficient and resulted in appearance churn. This has been optimized internally to avoid churn, improving performance.
Dream Maker: - Several true/false condition checks used in situations like for, while, etc. have been updated in the compiler to improve performance
BYOND 512.1488 Fixes: Dream Maker: - The ?. operator didn't handle some complex situations properly where it was the left-hand side of an expression and that expression was in turn the right-hand side of another. This is a compiler fix - The find/replace dialog lost focus when searching across multiple files
Dream Seeker: - Animated cursors did not work for the inactive pointer or various other default pointers - Maptext was not being counted in the client-side calculation of visual bounds, resulting in some icons not being drawn when maptext dimensions were large even though the maptext extended into the visible area - In some games, the output control still didn't have its scrollbar appear, nor stay scrolled to the bottom. This seems to be related to the style of the text, so it only occurs in specific games
BYOND 512.1485 Dream Seeker: - The options string in browse() was not parsed like a URL-encoded parameter string (as in list2params), which prevented special characters from being escaped. Now it's parsed the same way, except that for legacy reasons a comma is still allowed as a delimiter between items in the list. (MrStonedOne) - When a turf in visual contents also had another turf in visual contents, moving away from and then back to its Z level in a different place could cause the inner visual contents to shift over. (HindyMinte)
Dream Daemon: - The way certain special internal objects (regex, database, icon math) are handled internally has been refactored to improve server stability
BYOND 512.1484 Dream Daemon: - A further possible source of server instability was fixed
BYOND 512.1479 Dream Daemon: - Turfs and movable objects did not properly calculate visual bounds on the server side for visual contents, if the turf/movable had no attached images or animation
Dream Seeker: - Some kinds of filter animations were broken in a previous build, resulting in wrong values
BYOND 512.1478 Fixes: Dream Daemon: - Setting world.fps or client.fps at runtime could sometimes cause messages to be sent to newly connecting clients before the client was ready to handle them, causing it to disconnect. This especially happened if such changes were done often - Procs that ended because their src was deleted generated errors in world/Error() and were caught in try/catch, which they shouldn't have been - client.view wasn't respected when set at compile time. This has been changed for all projects compiled in 512 or later - Old code altering client.lazy_eye automatically when the world size was small resulted in some unexpected/annoying behavior, so it has been disabled for projects compiled in 512 or higher. Also, lazy_eye and EDGE_PERSPECTIVE interacted catastrophically in certain situations, causing a constant jump back and forth on each frame
Dream Maker: - The icon editor was still limited to loading only 512 states, even though the reason for that restriction (the old icon editor) no longer exists
Dream Seeker: - Parallel animations on the same filter didn't work as expected, causing the later animations to basically cancel out the earlier ones even if they applied to different parameters - The output control didn't always show a scrollbar, once the scrollbar was needed, until the place it was supposed to be was clicked or the user scrolled up. This has been fixed after exhaustive, painstaking testing
Features: Dream Maker: - The hotspot indicator in the icon editor now correctly contrasts with a transparent background in dark mode
BYOND 512.1477 Dream Seeker: - Regression: Statpanels got messed up by the grid formatting fix (Laser50)
BYOND 512.1475 Dream Daemon: - Reading initial() failed for some vars, resulting in major runtime errors
Dream Maker: S- tep offsets, pixel offsets, and bounds were not always set properly in the map editor
BYOND 512.1474 - Regression: Non-zero map zooms were broken
BYOND 512.1472 Fixes: Dream Daemon: - Filter list access for animations, setting vars, etc. sometimes resulted in spurious "index out of bounds" errors. (Lummox JR) - The server did not send sound information properly, which prevented sound.environment from accepting 0 to reset the environment. (VolAs) - MouseEntered() is now called right after MouseDrop() in response to the fact that the object under the cursor has changed. This call is generated on the server instead of the client. (Ter13) - Case insensitivity was not properly handled in some complex regular expressions. (Altoids0)
Dream Maker: - Several issues regarding global color changes in an icon have been fixed. (NSBR) - The backspace key didn't work correctly in the loop count edit box of the icon pixmap editor. (Nadrew) - The map editor suffered reduced performance. (Ter13)
Dream Seeker: - Visual contents of objs and mobs did not reset in some cases when they were removed from the map and later re-added, but not deleted in the interim. (Mport2004)
Features: Dream Maker: - In the pixmap editor's movie area, you can now insert or delete entire columns. Using a regular delete when a column is selected will ask if you'd rather shift the other columns over. The new insert-columns and delete-columns commands have keyboard shortcuts Shift+Ins and Shift+Del, respectively
BYOND 512.1471 Dream Daemon: - In some cases, the server did not properly send map chunk information that was necessary to handle big icons - Some proc calls using the call() proc were misinterpreted, causing named arguments not to work correctly when calling those procs with an arglist()
Dream Maker: - The map editor has had some updates to improve its ability to handle certain conditions like the use of BACKGROUND_LAYER - The compiler did not include some vars in turf underlays that impacted their appearance, when those underlays used modified types (vars set in the map editor). This very old bug, which can be traced back to BYOND 324 because it impacted pixel offsets too, has been corrected - Setting parent_type in a way that created a circular reference caused the compiler to hang or crash
Dream Seeker: - Color matrices and certain situations applying alpha values did not mix properly, resulting in incorrect color matrix calculations - alert() couldn't use buttons starting with a period, which resulted in some broken behavior - blend_mode was not applied properly in icons using flick()
BYOND 514.1545 相關參考資料
Announcements - Development news: six ... - BYOND Forums
A number of bug reports have cropped up already, which is why we're now up to 514.1545, from 1543 where it all started, in just a few days. I expect this to ...
http://www.byond.com
Beta Bugs - Colour Picker doesn't update ... - BYOND Forums
BYOND Version: 514.1543 ... Status: Resolved (514.1545) ... (Visit http://www.byond.com/download/build to download old versions for testing.)
http://www.byond.com
Feature Requests - Hue picker cannot cycle ... - BYOND Forums
BYOND Version: 514.1543 ... Status: Resolved (514.1545) ... (Visit http://www.byond.com/download/build to download old versions for testing.)
http://www.byond.com
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Latest Software Releases - FileCroco.com
BYOND 514.1545. Date added: February 5th, 2021 - (Free). For Indie game lovers, BYOND is a great choice. You don't have to spend your time finding the new ...
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Make & Play Online Multiplayer Games - Community - BYOND
Visit the BYOND forums for information on running BYOND in other unix versions. BYOND: client/server/compiler (BETA) [release notes]. Windows [zip] [514.1545] ...
http://www.byond.com
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