What's new in this version:
Steam 10.09.2019 General: - Fix Steam service vulnerability that allowed appending data to system-owned files - Remove Steam service log message being written to Windows event log on service startup - Enable search for localized game names in the Steam library - The text entry area in the chat window now expands if you are typing long messages
Windows: - Fix privilege escalation vulnerability in Steam client service
Steam Input: - Fix Steam Controller trackpad rotation slider not saving out values properly
Big Picture: - Fix friend in-game notifications not obeying the user’s notification visibility settings
Steam 21.08.2019
General: - Fixes for local-privilege-escalation vulnerabilities - Fixed underflow in calculation of size of available cloud save data
Steam Input: - Fixed an issue where action set switches generated from in-game bindings could be lost - Fixed a bug where the Steam Input configurator could repeatedly save out configurations while a game is running
Steam Video: - Fixed playback of Widevine-encrypted videos
Steam 12.08.2019 General: - Fixed library drop-down menu no longer displaying after changing the library filter
Steam Input: - Removed guide button emulation using the back or start button, except when using Steam Remote Play. This feature was causing some issues with some fightsticks and retro controllers and will be re-enabled for locally connected controllers in the future
Steam Windows Service: - Fixed privilege escalation exploit using symbolic links in Windows registry
Steam 05.08.2019
General: - Fix details button in games grid view not working - Fix Steam client drop down menus temporarily freezing client and showing at incorrect location when client is partially offscreen - Fix a case where the saved client configuration could be overwritten if running Steam on multiple PCs at once - Blacklist a problematic USB device that could cause Steam to hang
Steam Input: - Add support for the Victrix PS4 Pro Fight Stick - Fix Steam Controllers sometimes turning off when reconnecting to a wireless dongle - Fix an issue in games with multiple official controller configurations where controllers that did not have their own configuration would use the first listed configuration instead of the first compatible configuration
Steam Remote Play: - Fix several crashes - Fix chord combinations for back / start / thumbstick clicks on MFi controllers
Steam 16.07.2019 General: - Improve client logic used to choose and connect to download servers, which should yield better download rates for clients with download servers close to them on the network - Improve connection logic in friends list initialization - Fix screenshots in SteamVR Home - Fixed a bug where a P2P connection would not properly migrate to another relay, if the active relay went offline. - Fixed certain web page elements continuing to render in the Steam client when it is minimized or closed to the system tray - Improved reliability of registry saving on Linux and macOS - Fix the SteamVR dashboard obscuring transition overlays when launching a game.
Steam Input: - Added mouse hover to action buttons in Configurator to display which physical buttons are related - Rework the setting for enabling the Big Picture Mode overlay when using a Steam Input enabled controller from the desktop client. This setting now defaults to off and can be overridden on a per-game basis - Improve handling of Switch Pro controllers when not universally opted into Steam Input - we will now toggle between DirectInput mode and the extended mode which includes gyro and rumble support depending on whether a game is using Steam Input - Added the GetDeviceBindingRevision function, which allows developers of Steam Input API games to detect out of date user configurations. Configurations with out of date major revisions should be automatically updated by Steam to the latest official configuration, but configurations with out of date minor revisions will be left in-place. - Added Change Player Slot binding to Steam Input. This allows a Steam Input binding to change the player’s x-input slot as seen by a game. This can be mapped to a chord for easy application across all games, and as with all bindings, be set to cycle through slots via an activator. Intended for fighting games and such where a larger set of controllers may need to be regularly and easily swapped across a limited number of player slots. - Rework controller activity detection to require movement of joysticks/triggers instead of just deflection. Should fix wireless PS4/Switch controllers not turning off from inactivity when set down in a way that deflects the triggers or joysticks - Fix an issue with Switch Pro controller joystick input sometimes pulling down when alt-tabbing - Fix a rare crash when connecting a Switch Pro controller
Streaming / Steam Remote Play: - Fix a crash when streaming non-Steam game with touch controls enabled - Fix some other rare crash cases - Fixed a crash when streaming a non-Steam game to the Steam Link app
Big Picture: - Properly hide password entry text in the in-game on-screen keyboard - Fix non-Steam Controllers receiving a Steam Controller configuration on the login screen - Fix the “hide device” option in Controller Settings not being shown in some cases - Fix the alignment of the Steam logo in several notifications
Shader Pre-Caching: - More fixes to reduce the download size of Vulkan pipeline pre-caching data
SteamNetworkingSockets: - Fix bug that would sometimes cause the app to hang
Steam 17.06.2019
General: - Fixed Windows cursor sometimes showing as the incorrect type, most often in system tray menu - After workshop updates, 'View News' on the download panel will now navigate to the list of subscribed items, rather than to news for the base game - Fixed a bug causing Steam UI and some Steamworks games to have occasional performance hitches for users with large friends lists or large numbers of blocked friends
In-Game Overlay: - Fixed a bug where the Big Picture in-game overlay could be abnormally pixelated for titles using the Vulkan graphics API - Fixed mouse cursor intermittently disappearing while mousing over certain windows (e.g. full-screen videos) which caused mouse input to not work in the overlay until restarted - Full-screen views in chat windows now render in the chat window rather than in a separate full-screen window on top of the game - Fixed certain keyboard events being sent incorrectly when in a web browser window - Fixed dark rendering of windows in the overlay in titles that use the Vulkan graphics API
In-Home Streaming (AKA Steam Remote Play): - Steam In-Home Streaming is experimentally available outside the home, and is now known as Steam Remote Play. Your Steam clients can now stream games from each other wherever they are, as long as there is a good network connection on both sides and they are close to a Steam datacenter - In-Home Streaming settings have been renamed Remote Play settings - Paired Steam Link devices now show up in the Remote Play settings - You can now remove all paired Steam Link devices - Fixed the PC to PC streaming client hanging when you alt-tab away from it - Added a network status icon to indicate that the network connection is slow
Steam Input: - We will now download official Steam Input configurations during game installation for Steam Input users. This should fix the issue where Steam Input games would need to be run once before controllers worked in offline mode - Joystick ranges are now saved for Switch controllers after performing controller calibration. This fixes joystick drift when first connecting the controller - Reworked the Controller Options screen to better show device specific options - Fixed a bug that could cause some game’s official configurations to not show up in the configuration browser - Fixed a bug that could cause Steam to open Big Picture Mode immediately when connecting a Steam Controller via the wireless receiver - Fixed some cases where Steam Input’s haptics or rumble could ignore the user’s enable/disable and intensity settings. - Added support for the Astro C40 PS4 controller - Improved rumble on Nintendo Switch controllers – there should now be a wider dynamic range of rumble values - Fixed a case where glyphs shown through Steam Input API are incorrect when converting a configuration between controller types, ex: loading a Xbox controller configuration on a PS4 controller
Shader Pre-Caching: - Re-worked the shader system to enable downloading and pre-compiling of the whole collection of Vulkan pipelines for a given game. As a result, some shader data downloads will now show in the Steam download manager. Pre-compiling will be enabled in a future Steam update - Fixed some cases where shader depots could get downloaded even when the feature was disabled - SteamNetworkingSockets" - Fix bug causing P2P connections to sometimes fail to migrate to another relay when the relay became unavailable or shut down to apply an update. - Fix bug causing repeated connections to the same relay to fail
Steam 29.04.2019 General: - Fix Steam video player not streaming some free video content successfully
Steam Input: - Fix an issue causing the “deregister” button to not show on the Controller Settings page - Fix the “Cross-Gate” setting for controllers with a physical dpad
Steam 16.04.2019
General: - Updated embedded Chromium build in Steam to 72.0.3626.121 - Fixed the Steam updater window intermittently displaying as a small transparent rectangle if it is shown when the main Steam window is closed. - Fixed store trailer video playback on Windows when DPI scaling is active. - Fixed audio artifacts in web audio / friends notification sounds / voice chat for users with certain headsets that create multiple devices and have mono/single-channel chat output devices - Improved wizard that helps install SteamVR and related components (such as the Windows MR driver) when VR hardware is present - Fixed an issue with the new Steam networking system where the datagram relay configuration would never become available to the application if it was the first run after starting the Steam client - Updates to shared installer content will now be listed under “Steamworks Common Redistributables” - Fixed black box covering much of the first page of the dialog when installing multiple games on Windows
Broadcasting: - Reduced latency for 1 on 1 viewing of friend broadcasts to less than a second
Big Picture Mode: - Added a Big Picture Mode library filter for local multiplayer games
Steam Input: - Added a “Controller Connected” notification to the desktop client for Steam Input enabled controllers. This can be disabled under Steam->Settings->Controller - Added a “Configuration Loaded” notification to the desktop client and Big Picture when launching a game with a Steam Input enabled controller - Add action set layer visualization support to the controller HUD and the ability to bind beeps when applying/removing action set layers - Fix some cases where the Steam Input Configurator could get stuck with a blank view when previewing configurations or when deleting action sets - Fix some cases where adding/deleting action sets and action set layers could scramble which action set layer an “Apply Action Set Layer” binding points to - Fixed modifier and volume keys not working properly as controller bindings on macOS - Added a “Platformer” variant of the gamepad template for the Steam Link Mobile Touch Controller with pre-laid out on-screen controls - Added filtering of unneeded template results in the configuration browser for controllers that don’t have touchpad or gyro inputs (ex: Xbox One, Xbox360, and Generic Gamepads) - Added the ability to blacklist individual DirectInput and Xinput devices in the controller settings menu. This is intended to be used when a device either erroneously shows up as two devices or shows up as a controller but isn’t one
In-Home Streaming: - Reduced packet loss and latency on high bandwidth streams - Improved automatic bitrate algorithm to rapidly handle changes in available bandwidth
Vulkan: - Enabled Vulkan pipeline dumping and collection if Shader Pre-Caching is enabled
Steam Networking Sockets: - Fixed issues with P2P connections sending too many keepalives on an idle connection
Steam 18.02.2019
General: - Re-enabled IPv6 content downloads with automatic fallback to IPv4 - Fixed regression in content update scheduler - Fixed broadcast changed encoding notification to close
Big Picture Mode: - Fixed crash opening web pages in some cases
Steam 01.02.2019
General: - Support using ipv6 for connections to download servers - Fixed multiple issues in tracking Steam window and chat window position and size when adjusted by the user or automatically through DPI and screen size changes - Fixed downloading unnecessary updates for games that self-update after initial install - Fixed a crash related to SteamVR
Desktop Overlay: - Added "Force Quit" button to the desktop client overlay, matching existing Big Picture functionality. Force-quitting a game can result in loss of unsaved data - Added “Edit Controller Configuration”, which will open the current Steam Input configuration in a new window
Steam Input: - Allow the On-screen Keyboard to spawn on secondary monitors - Fixed a bug that could require you to hit the “Summon On-screen Keyboard” button twice before it launched
Fixed Mouse region bindings in windowed games running without the Big Picture Overlay: - Fixed an issue where frequent rumble commands from games could cause input stuttering for PS4 controllers - Fixed some cases where Steam Controller rumble emulation could get stuck on - Added support for HORI Battle Pad - Added support for HORI Wireless Switch Pad - Added support for PDP Wired Fight Pad Pro - Added support for PDP Faceoff Wired Pro Controller
Big Picture Mode: - Fixed race condition in Big Picture chat panel that would intermittently cause some controller actions to not respond - Fixed issue in Big Picture overlay that was causing it to fail to render screen updates in a timely manner - Fixed Control-A/Control-B sending enter and backspace respectively on Windows when in web browser and chat panels
Steam 04.01.2019
General: - Improved Steam client responsiveness while downloading games - Fixed some places where recently played games list was truncated to 5 items - Fixed a rare crash if getting local network address failed on a local network connection - Fixed an issue where trying to buy or sell items in the overlay could result in an empty browser window when Family View was active
Windows: - Improved automatic discovery of HTTP proxies on some types of restrictive networks, which will allow users on those networks to download game content and other HTTP content while using the Steam client
Steam Input: - Added support for PowerA wired/wireless GameCube Style controllers and PowerA Enhanced Wireless Controller - Added support for PDP Faceoff Wired Pro Controller
Big Picture Mode: - The Steam community header is now hidden when in Big Picture chat
Steam 08.11.2018
General: - Fixed friends chat and other UI being visible when authorizing an in-game mictransaction
New Steam Chat: - Unread messages or active voice chats will now update your Steam tray/taskbar icons to indicate these states - When displaying a Steam store link in a chat window, extra information about the game, such as screenshots, video and price, are now displayed in the chat history
Steam Input: - Added the ability to change controller type in the “Define Layout” screen. This only affects the glyphs and configurations recommended for the device and the limits of whatever low-level API the controller is read through still apply. For example if a PS4 controller is currently treated as an Xbox controller because of a driver or non-Steam Input remapping software presenting the device over Xinput reclassifying it to a PS4 controller will only correct the glyphs and the gyro/trackpad will not work. - Fixed an issue with devices with digital triggers and buttons bound to trigger outputs - Added Steam Input per-game settings to the desktop client’s game properties page
In-Home Streaming: - Streaming from Mac OS X Mojave is currently disabled
Big Picture Mode: - Added the new chat functionality to Big Picture Mode. If you’re using a custom Big Picture Mode controller configuration please update to the new recommended configuration under Settings->Base Configurations->Big Picture Mode. Hit X/Square to browse configurations and apply the recommended configuration. - Added "Invite to Game" action to Big Picture chat - Chat scaling is now done automatically based on whether Big Picture is running on a large monitor (>40" diagonal) or running in VR with the option to override regular and VR scaling settings individually
Default chat controller bindings for Steam Controller/Xbox are: - Right Trackpad/Stick: Mouse cursor, press to show/hide the on-screen keyboard - X: Accept game invite from friend - Y: Start/end voice chat - B: Exit chat panel - A: Select item under cursor - Start: Submit entered text - Back: Open emoticon list - Left Bumper: Switch to web browser - Right Bumper: Return to main menu - Left Trigger: Open context menu under cursor - Right Trigger: Click/double click at cursor - Left Trackpad/Stick: Scroll the UI, press to show/hide the friends list
Long press of joystick/D-pad press: - Up: Invite currently selected chat friend to game - Down: Close the current chat tab - Left/Right: Switch between chat tabs
VR: - The VR overlay keyboard is now opened when the Show Keyboard button is activated - Added a Back button to the left of the Show Keyboard button that shows while running in VR
Steam 12.10.2018 - Change log not available for this version
Steam 10.10.2018
General: - Updated embedded Chromium version in Steam to Chromium 68 - Added Vietnamese and Latin American Spanish as Steam client UI languages - Allow language selection before game install if current Steam UI language isn’t supported
New Steam Chat: - Added ability to test your microphone in Friends Voice settings dialog - Added support for mute on/off toggle hot-key setting when using Open Mic voice transmission mode - Don’t try to start chat or open the friends list if Steam is started in offline mode - Chat tabs are now scrollable using the mouse wheel - Fixed a bug where if you are offline for Friends & Chat clicking Friends & Chat in the overlay would activate the desktop friends window - Fixed a bug causing duplicate sounds for friends coming online or going in-game
Steam Link: - You can play local co-op by streaming to multiple devices simultaneously (high quality 5 GHz WiFi network required) - You can use your Android phone as a touch controller for games by tapping to disable audio and video in the Steam Link app - Fixed stopping streaming from the in-game Big Picture overlay - The streaming protocol now uses UDP ports 27031-27036
Big Picture: - Fixed loading custom controller layouts from the Big Picture Mode “Define Layout” screen - Fixed displaying numbers in the Family View PIN entry screen - Fixed using controllers and keyboards on the Manage DLC screen - Prevent exit of Big Picture Mode while games using its overlay for controller support, friends list integration, or other Steamworks API features are running
Steam Input: - Added the ability to switch controller order for XInput controllers in the in-game Big Picture overlay - Fixed intermittent crash occurring when controllers are rapidly connected and disconnected - Fix an issue with Generic Gamepads that have digital triggers where the trigger could get stuck on - Fix an issue with Nintendo Switch Pro Controllers that could cause loss of input while rumbling - Fix an issue where applying a configuration in the in-game overlay would open in the main Big Picture window instead of the overlay - Fix an issue on Linux that could cause gamepad emulation to break when using Steam Input for generic gamepads - Fix previewing configurations for non-Steam Games. Note - you will still not be able to apply the configuration unless you have a matching shortcut in your library. - Fix some cases where inputs would be misaligned when previewing configurations - Fix some 3rd party PS4 controllers showing up as having low batteries when connected over USB - Fix an initialization issue with the Nintendo Switch Pro controller over USB
Steam 08.09.2018
New Steam Chat: - Decreased resource usage when chat windows are open in the in-game overlay but overlay is hidden - Reduced strength of window snapping while moving chat windows along a monitor or taskbar edge on Windows to reduce feeling of the window being stuck to the edge - Fixed missing tool-tips for users on 64bit versions of Windows - Fixed "Cannot read property 'scrollHeight' of undefined" error - Fixed images sometimes displaying bbcode ("[img url=...]") instead of the actual image
General: - Fixed multiple issues in Steam window handling where the Steam window would be position partially offscreen when changing DPI settings or modifying the location or size of the taskbar in Windows while the Steam window is maximized
Big Picture Mode: - Fixed a bug where Big Picture Mode could get stuck consuming excess CPU
In-game Overlay: - Fixed a crash in Vulkan applications when GPU device memory is full - Fixed a crash in DX12 multi-GPU applications on Windows 10 Redstone 5 (RS5) - Fixed incorrect rendering for OpenGL applications in Big Picture Mode on Windows
Steam Input: - Fixed a bug where quitting a game with the desktop overlay with the configurator running could open a unresponsive full screen window - Fixed Xbox controller bindings being incorrect after plugging in a PS4 controller - Added support for the Razer Panthera Arcade Stick - Fixed rumble and lightbar colors on Bluetooth PS4 controllers connected to Linux or Steam Link - Fixed a bug where 8BitDo controllers in Switch Pro mode would temporarily become unresponsive when switching between controller configurations
Steam Link: - Added the ability to set icons for touch control bindings
Steam 02.06.2018
General: - Fixed back/forward buttons in the main steam window and all web views
Windows: - Fixed launch focus issues with some fullscreen games on Windows build 1803
Steam Input: - Fixed a case on macOS where the focused game window would not be detected. Note: for some games you may start getting the recommended configuration instead of the desktop configuration. Not all games on macOS support Steam Input gamepads so if your controller stops working please try changing your configuration to mouse/kb. - Added a new Steam Controller Bluetooth firmware image. A second Bluetooth pairing slot and been added and the startup gestures for switching slots in both Bluetooth and Wireless Receiver modes have been simplified. To swap which device you want to connect to use Steam+Back in Wireless Receiver Mode and Steam+Start in Bluetooth mode. To obtain the FW update you’ll need to plug into usb and follow the same process as with the previous release. - Momentum velocity has been tweaked to be more accurate and decelerate more smoothly - Fixed a bug which could cause the right stick to lose input on certain controller types in native Steam Input applications (such as camera controls in Prey) - Fixed an issue with PS4 controllers that caused them to stop working with DirectInput after a few minutes - Additional fixes for opted out PS4 Controllers - Fixed Nintendo Switch Pro Controller detection and initialization on Windows 7 - Added note to Switch configuration description clarifying possible issues with using controllers outside of Steam - Improved Switch Pro functionality in Big Picture when Switch configuration support is disabled - Fixed incorrect controller slot LED being lit on Switch Pro controller when plugging in to USB while already connected via Bluetooth
In-Home Streaming: - Fixed black screen when hardware encoding with iGPU and streaming to Android devices - Fixed wireless Steam Controllers showing up as unknown controllers in Big Picture - Fixed bad input and disconnects from Switch Pro controllers connected via Steam Link - vibration was causing disconnects and has been temporarily disabled
Steam 16.05.2018 General: - Updated internal web views to Chromium v65.0.3325.181 - Improved responsiveness of the Steam client window when navigating the Library pane - Fixed some cases where friend tags could disappear until a client restart - Fixed several crash bugs found via automated crash reporting
Big Picture: - Fixed an issue where multiple button presses were required to back out of a Settings page - Fixed the clock bug which caused the time to appear truncated on som...
In-Game Overlay: - Fixed an issue which caused the web browser to stop working in certain games - Fixed screenshots for games built with Unreal Engine 4 in OpenGL mode - Fixed some OpenGL API errors triggered by the Steam In-Game Overlay - Fixed a crash in some Vulkan apps when hiding the overlay or resizing windows
Steam Input: - Enabled the Steam Controller BLE FW Update - Added Switch Pro Controller Support - Of note with Switch Pro bindings – you should use the global Nintendo Layout setting to determine your preferred layout rather than manually moving the face buttons around. This will make it easier to share configurations with other users who prefer a reversed A/B layout. - Added support for the NACON Revolution Pro 2 PS4 controller - Modified Steam Input to take hardware update rate of specific controllers into account when checking for input. Other improvements to the polling loop also reduce jitter and improve mouse emulation. - PS4 Controllers which are plugged in while already being connected wirelessly will now be ignored - Fixed input lag when starting Big Picture or starting streaming - Fixed a second controller showing up briefly in games when hot-plugging a controller - Changed the layout of the Polish On-screen Keyboard based on user feedback - the Polish Programmer’s keyboard layout is now used instead of the standard Polish keyboard. - Fixed areas of the Steam Input Configurator where the length of the Polish localized text would cause settings to overflow past the visible portion of the screen. - Updated the Steam Input API button glyph images - Improved behavior of joystick auto-calibration - Improved handling of controller configuration when the Steam Overlay is disabled - Improved software gyro drift correction - Added Gyro Enable Button Toggle. The button assigned to enable the gyro can now act as a toggle to the state rather than a hold - Added button for calibrating gyro only without doing joystick calibration - Fixed a bug where newly added modes didn't always have their default settings set properly to reflect their device or placement - Fixed cached controller configurations sometimes getting used on an incorrect controller when controllers were being removed and added - Fixed Gyro Enable Button dropdown having appropriate options for each controller type - Fixed Generic Direct Input controllers which had no guide button assigned automatically using the Back/Select button
Windows: - Fixed corrupted graphics when running on Windows 10 with desktop scaling set to 225% or higher
Steam Link and In-Home Streaming: - Added support for connecting to locked Windows computers, as long as Steam is running and you have access to a keyboard. - Added support for interrupting a remote desktop session. Connecting will show the login screen when an RDP session is active, and logging in will disconnect RDP and start streaming the desktop normally. - Removed the splash animation when launching Big Picture via Steam Link - Re-added Restart/Suspend/Shutdown menu options when streaming to Steam Link - Fixed black/green video for games using Unreal Engine 4 in OpenGL mode - Fixed upside-down video for some OpenGL titles - Changed behavior to remain in Big Picture mode if streaming is disconnected while a game is still playing
Steam 04.05.2018 General: - Fixed bugs preventing workshop items or newly installed DLC from showing up on the downloads page - Fixed some rare crash-on-start bugs reported via support tickets
Windows: - Fixed low-quality library grid images under Windows 8.1 and previous operating systems - Fixed incorrect mouse cursors when resizing windows in the overlay
Steam Input: - Allowed the use of touch/radial menus in native-controller-support games without going into Advanced settings - Added support for displaying Mouse Regions in the Big Picture Mode Controller HUD for all input sources. The regions are either circular or rectangular matching the input source. - Fixed issues where layers would have incorrect settings or UI in native-controller-support games - Fixed an issue where an erroneous dialog would prompt the user to migrate configurations
Steam 02.04.2018 General: - Fixed bugs preventing workshop items or newly installed DLC from showing up on the downloads page - Fixed some rare crash-on-start bugs reported via support tickets
Windows: - Fixed low-quality library grid images under Windows 8.1 and previous operating systems - Fixed incorrect mouse cursors when resizing windows in the overlay
Steam Input: - Allowed the use of touch/radial menus in native-controller-support games without going into Advanced settings - Added support for displaying Mouse Regions in the Big Picture Mode Controller HUD for all input sources. The regions are either circular or rectangular matching the input source. - Fixed issues where layers would have incorrect settings or UI in native-controller-support games - Fixed an issue where an erroneous dialog would prompt the user to migrate configurations
Steam 26.03.2018 - Additional fixes
Steam 15.12.2017 - Additional fixes for newly reported issues
Steam 13.12.2017
General: -New feature: Shader Pre-Caching. Whenever possible, depending on hardware and driver support, Steam can download pre-compiled shaders for your specific video card. This reduces load times and in-game stuttering during the first few launches of OpenGL- and Vulkan-based games on supported hardware. This feature may use a small amount of additional bandwidth as Steam uploads and analyzes a shader usage report after each run of the game. The feature can be disabled via a new entry in the Settings dialog. -Fixed issues with full-screen mode not scaling video content correctly in the Steam Client -Fixed a UI issue that made it difficult to install new games if a previous installation dialog box was still active -Fixed several rare crashes and hangs reported by customers -Updated web views to Chromium v62.0.3202.62
Windows: - Fixed an issue where the Windows Mixed Reality for SteamVR drivers would sometimes not install correctly - Fixed a bug where launching a game could cause the primary monitor to switch as if Big Picture mode were active, even though it is not
macOS: - Fixed a crash on startup that could occur if a different application was previously set to autostart, and then did not clean up its autostart entry correctly
Linux: - Fixed creating desktop and application menu shortcuts - Added detection and a workaround for certain titles that shipped with broken Steamworks SDK libraries
SteamVR: - Fixed the occasional brief appearance of a blank console window when starting Steam or launching a VR game
Steam Input: - Changed Per-Game Steam Input opt-out setting to allow Force On or Force Off per game in addition to the global controller type based settings. This means you can turn on configuration for a single game while globally leaving configuration settings off. - Added “Launcher Mode” for controllers which are not opted in to Steam Input Configuration. If we detect that the game is in a launcher, the right stick and right trigger will act as a mouse/trigger respectively, allowing the user to navigate the launch with a controller until they get into the game proper. This feature can be disabled by selecting the “Force Off” option in controller settings for the game in the Big Picture controls. - Added "Always On" binding for setting bindings to take effect when an action set or layer is enabled. This can be used to set up modifier keys that are always active in a layer, changing LED brightness or color based on a set or layer, etc. and can also interact with activators to do start press behavior or turbo, for example. - Added new tab in Configuration Browser for configs exported by your Steam Friends. These configs will now also show up in the community tab even if they would otherwise not qualify to be shown when ranked by votes or playtime. Note that only exported configs will show up, not personal configs. - Added an "Empty Binding" binding action intended for use in layers. Essentially this is a special binding that does absolutely nothing, so bindings can be removed from a layer, as the default state of layering "nothing" means use whatever is below that layer. This special binding can also be detected by radial menus and will eliminate that item from being available in the menu. - Added a “Remove Icon” option to the radial/touch menu icon selection screen. - Added a binding to set LED color according to Xinput slot - Reworked detection of windows requiring Lizard Mode for the Steam Controller. Also added a bindable Lizard Mode toggle action. - Added support for several dozen Xbox-compatible controllers via data collected from users. These controllers are now treated as Xbox controllers instead of generic gamepads. - Added support for several PS4 controllers: HORI TAC4, HORI TAC PRO, Hitbox PS4 Arcade Stick, and Venom PS4 Arcade Stick - Fixed a configuration UI error where native actions could be selected in non-native games - Fixed a bug where source-specific default changes weren't propagated correctly through layers - Fixed game actions buttons being able to navigate off of their own list of actions - Fixed some issues with typing accented and other non-english characters via the On-Screen Keyboard - Fixed on-screen keyboard becoming stuck on-screen when controller is disconnected - Fixed many UI focus and flow issues when configuring or personalizing a controller - Fixed a bug with the dialog for first time config selection when a game doesn’t have a recommended config. - Fixed several save bugs involving configurations with deleted action sets - Fixed a bug where new developer configurations would show no buttons available to be bound. - Fixed a bug where layers of native mode types could stack incorrectly with other layers - Fixed Big Picture configurations not accepting changes to the Face Button assignments - Fixed Big Picture Parental PIN Pad not responding properly to controller input
Steam 31.10.2017 - Fixed unexpected D-pad right button events when other directions are rapidly tapped
Steam 25.10.2017 - The client was re-released on October 25 with additional fixes for reported crashes and other minor issues
Steam 17.10.2017 - Fixes for issues present in the original October 11 release, including a fix for black/non-responsive Store and Community pages
Steam 11.10.2017
General: - Improved stability based on top crash reports and support tickets - Reduced CPU usage and battery impact when Steam is running in the background - Removed notification popups when friends are using software from the "Tools" category
Windows: - Fixed excessive blurriness in Big Picture mode on high-DPI monitors under Windows 10 - Improved in-game overlay compatibility with the latest Insider builds of Windows 10 - Added DPI-based scaling for text and basic UI elements in the in-game overlay
Steam Input: - Added Action Set Layers feature - Action Sets can now have layers nested within them. These act like Photoshop Layers on an image. Layers allow for quick modifications both big and small of an existing action set - Each layer can draw from the actions that are defined by that action set - Layers can be stacked arbitrarily deep - Each layer can modify settings or replace modes/bindings of the action set or layers below it in the stack. - Changes made to the base Action Set are treated as the "default" for a layer, so modifications to a setting of the Action Set will be reflected in the layer unless it specifically modifies that setting itself. Settings within the layer that are "reset to default" will use the setting of the base action set. - Action Set Layers will be available as an option to developers creating Native Steam Input API games in a future SDK. - Transitions across action sets, layers, and mode shifts will now maintain state if applicable. As an example, if the same action/output is bound across the boundaries of these sets, rather than being un-pressed and immediately pressed on this transition, it will continue to be held if bound to a pressed button in both sets. - Activators which have matching Activators across action set/layer/mode shift boundaries will also carry over state, so if the same activator exists across these boundaries, a "long press" which has been pressed but not yet activated will maintain timing information. Likewise, if an output is already active coming from a previous set, a long press/double press/start press etc. which would fire the same output won't be restarted across those boundaries. - Action set/layer activation binding now fires on the activation, rather than deactivation of the input it's attached to. The old behavior helped to prevent feedback loops of action set/layer changes, but was not in line with other input. This may be a breaking change for certain configurations, as activators like long presses will engage the action set change when the activator activates instead of when the button is released after activating, but it also matches behavior of all other bindings and fixes a number of issues with regards to various activation types. Prevention of feedback loops is now handled automatically, buttons which share action set changes on the same input will not fire when entering the new set/layer. - Fixed using On-Screen Keyboard on desktop Steam Login Screen - Fixed DS4 Gyro when streaming over a Steam Link - Fixed modeshifts not properly reconciling held bindings - Fixed incorrect battery readings from third-party controllers - Fixed activators from different inputs being able to interrupt each other - Fixed missing Calibrate button under Steam controller settings when multiple controllers are plugged in - Fixed a few cases where Xbox 360 origins would not show for games using the Native API to get glyphs and text descriptions - Fixed an issue when combining gyro input with trackpad or joystick input on Linux - Added A/B/X/Y buttons as options for enabling gyro input - Fixed an issue where disconnected Steam Controllers that had been connected via the wireless receiver could continue to show up as connected - On Windows, Xbox controllers not present in our current USB VID/PID Whitelist will now be detected as Xbox controllers and will fall back to using the “Xbox Configuration Support” checkbox instead of “Generic Gamepad Support”. The list of officially support Xbox and PS4 controllers can be found here on our support website. If you have a controller that is missing from this list please report it in the Steam Controller bug reports forum
Steam 04.10.2017 - Fixed color distortion issue when recording from an ultra-wide monitor
Steam 27.09.2017 - Re-released with additional software compatibility fixes for Windows users on September 27
Steam 07.09.2017
General: - Skip showing additional command line parameters if game is launched via local 3rd party tool - Fixed forwarding command line options to running game (eg to connect to lobbies or show items)
Steam Video: - Fix download of additional components required to playback encrypted content
Steam 28.08.2017
General: - Updated Web views to using CEF/Chrome version 60.0.3112.40 - Fixed an unintentional issue where Steam clients could experience sluggish frame rate if the Steam Web Helper process could not connect to our error- and crash-reporting servers - Optimized logic for selecting the best local server to connect to on initial Steam connection or reconnect after a disconnect - Steam will now use library folders on other drives to download game updates if the primary drive doesn ™t have enough space left - Fixed some cases where the Steam UI would not notify users about the availability of a new Steam client update as promptly as it should - Fixed web views that pop out in new windows sometimes failing to render - Improved startup behavior of web views on slower machines - Fixed a crash when launching games via steam:// links - Fixed allowing non-Steam games to be added to Family Games if they were selected as part of a multi-selection
Big Picture: - Fixed a bug where if you had set Big Picture to use a monitor that is no longer connected to your computer it may fail to start
In-Home Streaming: - Added streaming audio drivers for microphone support and seamless 5.1 surround sound on Windows 8.1 and Windows 10 (a reboot after update may be required to activate driver installation feature) - Added command line option -skipstreamingdrivers to skip audio driver checks if needed - Fixed black screen or client crash when streaming from PC with NVIDIA hardware encoding to a Mac
Steam Input: - Added Mode level Haptic Override setting to ABXY and DPad modes which can either defer haptic settings to the activators or override the setting for all activators in that mode - Fixed a bug when adding an action set when working from a community workshop file not showing up until the configurator had be exited and re-entered - Fixed controller detection in Final Fantasy XIII and other games - Fixed a bug where PS4 controllers connected via streaming would be ignored due to a local instance of DS4Windows or Inputmapper - Fixed Edit Controller Configuration option appearing for controllers which weren't opted into configuration support in desktop Steam - Fixed a bug where natively supported games could appear to have an x-input controller connected if unused x-input bindings were in their configuration - Fixed a bug where rumble in native SCAPI games did not respect the per game rumble settings - Fixed a bug where some Direct Input controllers would disappear after defining their layout for the first time - Fixed bug where controller templates for non-Steam Controllers would be duplicated in the template list - Fixed some cases where a "Configuration disabled for unknown controller" message would be shown when trying to edit a controller configuration - Fixed Launchers in Steam games not using the Desktop Configuration - Fixed a bug with controller configuration conversion from one controller type to another where some modes such as DPad wouldn ™t be active after conversion - Added support for the Desktop Configurator for when a game asks for the Configurator but the user has disabled the overlay or Big Picture overlay - Fixed bug with On-screen Keyboard in Big Picture Mode ™s web browser losing input - Fixed stability issue with multiple Steam Controllers being connected concurrently - Fixed Steam Controllers staying in Lizard mode after exiting Big Picture Mode - Fixed Lizard mode not working with Steam Controllers after pairing to a Wireless Receiver - Fixed issue w/ Steam Controllers staying in lizard mode when reconnecting wirelessly - Fixed some cases where Steam Controllers would not turn off due to inactivity - Fixed bug where PS4 controllers using Bluetooth would not apply personalization or rumble - Fixed Joystick Move mode for the PS4 gyro
Steam 17.07.2017 - Fixed multiple issues where the Steam client could hang or crash on startup
Steam 13.07.2017 - Fixed an issue where Store and Community pages could forget your Steam language settings after a while (July 13)
Steam 11.07.2017 - Fixed a crash when handling steam:// URLs launched from a browser - Added detection and workaround for crashes on startup caused by certain antivirus/anti-malware programs
Steam 10.07.2017
General: - Updated web control to CEF v60.0.3112.10 - Removed requirement of having a saved credit card when purchasing in-game recurring subscriptions - Fixed missing game names for users with large Steam libraries - Fixed custom launch arguments not applying when launching 3rd-party Half-Life or Half-Life 2 mods - Fixed games failing in offline mode with errors such as "servers are too busy" or "currently no licenses available" - Decreased latency for some network operations in the Steam Client - Improved Steam client connectivity on networks where custom UDP/TCP ports are blocked
Steam Input: - Added Enhance Small Movement Precision setting to Mouse Joystick Mode. This allows for a fine tuning of low end movements so you can balance between fine grain control and minimum speed cutoff, resulting in a smoother response and less jumpy movement at slow speeds. Should be used in tandem with Minimum X/Y Output. This feature is enabled by default, but previous behavior can be restored by setting to the minimum value - Added Custom Curve setting to Mouse Joystick Mode. This allows for compensation for game joystick response curves to more accurately dial in Mouse Joystick feel on a per-game basis - Reworked the first time controller setup process for games without a recommended config provided by the publisher. We will now suggest the top community config if it meets the required confidence threshold - Re-enabled layout definition of DirectInput controllers. The new interface uses the Define Layout button in the Controller Settings Page - Added battery level indication for Xinput and PS4 controllers. When the battery is below 25% a low battery indicator will show in the Big Picture main menu. Clicking this indicator will rumble or play an identify chime on the low battery controller - Fixed a bug where controllers using Xinput could have rumble output swapped - Fixed a bug where controller configs would be applied to the last used controller instead of the selected one - Fixed available offline personal and template bindings not appearing in the config browser when offline - Improved XBox One default deadzone - Removed Toast stating Using Configurations for [X] when the user was opted out for said controller - When changing XInput slots for a controller which isn ™t registered, show the controller type rather than trying to use a name - Added Overlap Region setting to 8-Way and Analog Emulation D-Pad modes. This region specifies what proportion the diagonal overlapping region takes up relative to the cardinal directions - Improved gyro precision and stability over time - PS4 Controller Gyro now uses hardware calibration instead of software calibration. This should improve general drift performance and no longer requires the Calibration step in Steam - Added check for InputMapper and DS4Windows on connection of PS4 Controllers. If either program is running Steam will ignore the controller until it is reconnected - Fixed a bug where configurations might not be applied if a controller went from being wireless to wired or vice-versa within a single session - Fixed a bug where configurations wouldn ™t be saved if controller identity couldn ™t be established properly - Fixed bug in Big Picture Overlay which prevented users from switching between which controller was being configured when multiple controllers were connected - Fixed bug in Big Picture Login Screen where On-Screen Keyboards would lose touchpad input on the password entry screen - Fixed bug where only Mouse/KB prompts were shown in the Desktop Client ™s Controller Configurator - Fixed bug where PS4 Controller registrations would not carry over from MacOS to Windows or Linux and vice-versa - Fixed several bugs with settings and configuration UI
Steam Link and In-Home Streaming: - Fixed Rumble when streaming using a PS4 controller which is opted out of Steam Controller Support - Fixed Guide Button not always working properly to engage the overlay
Video Playback: - Fixed "initializing video decoder" error that occurred on first playback of a video - Added a prompt to install the 360 video player when watching a 360 video for the first time
Steam 07.06.2017 - Fixed installing games from multiple retail discs - Fixed optional DLC automatically being installed - Fixed some dedicated gameservers being unable to log in with certain game-specific parameters
Steam 01.06.2017
General: - Updated web control to CEF v58.0.3029.81 - Improved launch error messaging in case the OS failed to create the game process
Steam Input: - All Controllers types now can assign Guide Chord actions when opted out of further controller support. Similar to the Guide + Trigger for screenshot, additional actions can be bound or reassigned to Guide + Button via the Controller Settings. Additional options include mouse and keyboard support, changing volume or other media keys, turning off the controller (on supported hardware), and so forth - Fixed PS4 Controllers showing inappropriate art and text in the button diamond - Fixed XBox controllers potentially having a second phantom controller when not opted into Steam Configuration support - Fixed a crash when closing a game after previewing a controller config - Added Desktop Settings panel for configuring controller settings and editing base configurations - Fixed a case where native games requesting the configuration screen wouldn't work - Opting in to Steam Configuration Support for 3rd Party Controllers is now set for the user rather than the Steam Install. Users who have opted in to 3rd party Steam Controller Configurator Support will have to opt back in for their specific controllers - Fixed long-press activator toggle option not functioning properly - Fixed a case where closing the on-screen keyboard in Big Picture would not return to the proper controls - Manual registration in Big Picture is no longer required for new controllers. Personalization and changes to registration can still be made via the Controller Settings in Big Picture - Games which use the Steam Configurator natively for 3rd Party Controllers can now opt those controllers into support without the user having to manually do so - Fix for a case where a cache for offline configurations could be corrupted - 3rd Party Controllers no longer have to be disconnected and reconnected when opting into/out of Steam Configuration support. Games can still be individually opted out of support via the game's controller settings panel - Fix for In-Home Streaming from Linux PC to Steam Link or another Linux PC with Steam Controller Wireless Receivers connected to both devices - Fixed Linux mouse button assignments for Forward and Backwards - Fixed On-Screen Keyboard being disabled in windowed non-Steam Games - Fixed Non-Steam game configs not being applied if controller is power cycled - Fixed unexpected input when importing Gyro configs for devices without Gyro - Simplified UI for DPad mode on DS4 Dpad - Changed "Add a Steam Controller" button to only appear when a Wireless Receiver is present - Added "Recover Steam Controller Firmware" button to walk users through recovering a device via mass storage update - Fixed configuration showing incorrect controller type of the configuration being previewed (or presenting an error message in some cases) - Fixed a case where previewing a configuration with a mode shift could make inputs editable - Fixed non-Steam shortcuts not respecting the per-game opt-out of Configuration setting - Fixed configurations not being saved properly in offline mode - Fixed controllers not registering in offline mode if the account didn't match its existing registration - Removed online-only configuration browser categories when loading or saving configurations when in offline mode
Steam Link: - Fixed Sony PS3 Controllers acting incorrectly via streaming
Linux: - Desktop view support for SteamVR dashboard - Fixed overlay not working for Vulkan applications
SteamVR: - Enabled Microtransation confirmation dialog from VR applications
Steam 24.04.2017
General: - Fixed video content not playing correctly (black screen or corrupt image) - Fixed an issue with some older games which resulted in a cloud file conflict immediately after installation - Improved detection and recovery after receiving corrupt file data from a download server
Windows: - Fixed a chat-related crash that could be triggered by malicious users - Fixed blank screens when running from a folder-mounted partition which does not have a traditional DOS drive letter - Improved font rendering for Unicode chat text to better match with other platforms
Steam Controller: - Fixed non-Steam Shortcuts displaying incorrect configuration when accessed via the Game Details page - Added desktop mode Detail View Link to edit Controller Configuration if a controller is connected - Added time-stamp to personal configurations in the configuration browser - Improved precision of Gyro - Fixed a bug with localized Title and Description of official configurations - Fixed Select Cursor Position helper screen appearing opaque when used in-game - Fixed Analog Trigger range being incorrect - Fixed crash that occurred when creating an entirely empty touch menu or radial menu - Fixed PS4 Glyphs in Big Picture appearing incorrectly in SteamOS/Linux - A copy to the link to the configuration is now automatically copied to clipboard when uploading a community configuration - Fixed mouse joystick visualization resetting to default pad rotation when selecting it - Fix for pairing controllers sometimes failing to be able to enter their code properly when multiple controllers were attached - Fixed a bug where if the configurator was open in the browser, time wouldn't be accumulated towards being able to save a configuration - Changed the time limit before posting a configuration down to 5 minutes - Fix for button presses and other inputs leaking through to big picture when using a Guide-Chord combo. This primarily showed up as a Turn Off Controller action resulting in launching a game - Fixes for unique/shared configurations not always being set properly - Fixed a bug during controller registration where network hiccups could cause no configurations to be received until Steam was restarted - Fix for Shortcuts to Non-Steam Games whose names were entirely blank or composed of only path unfriendly characters resulting in bad configurations or a crash - Fix for conflict between stick and touchpad when using on-screen keyboard with a PS4 controller - Ma
Steam 10.09.2019 相關參考資料
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