Rainlendar Lite (64-bit)

最新版本 VASSAL Engine 3.5.4

VASSAL Engine 3.5.4

VASSAL Engine 3.5.4
Rainlendar 64 位是一個功能豐富的日曆應用程序,易於使用,並不佔用太多的空間在您的桌面上。該應用程序是平台獨立的,所以你可以在所有主要的操作系統上運行它:Windows,Linux 和 Mac OS X. 外觀可以定制皮膚,你甚至可以混合不同的皮膚。也可以將 Rainlendar 與其他日曆應用程序一起使用。 Rainlendar 使用標準的 iCalendar 格式來存儲它的事件和任務,以便您可以輕鬆地在應用程序之間傳輸它們.

Rainlendar 64 位是一個 unicode 應用程序,支持本地化,因此您可以使用它自己的語言。所有未來事件都顯示在一個單獨的列表中,您可以一眼看到一周的事件。你可以決定提前幾天你想在列表中看到。不同的事件在列表中可以有不同的外觀,因此您可以輕鬆地從其他事件中發現重要事件。日曆中的圖標也可以在事件列表和其他窗口中使用,以便更容易地分離事件.

您也可以為您的長期任務單獨列出一個列表。任務列表可以以幾種方式排列,以便您可以更好地組織。您還可以設置任務的到期日期,以確保您能夠按時完成任務。當事件或任務到期時,您也會發出警報,以免錯過。警報可以被定義為在實際事件之前的任何持續時間被設置,以便您有時間做好準備。而這還不是全部。檢查功能列表和畫廊,以更好地了解 Rainlendar 可以做的所有事情.

Rainlendar 功能:

Events 和 Tasks
Rainlendar 支持事件和任務,這兩個事件和任務都保存在單獨的列表中。這可以幫助你保持你的生活更好的組織,讓你更容易看到即將到來的事情你需要做什麼.

Alarms
在事件到期之前得到通知,以便你不要忘記你的重要事件。如果您稍後想要提醒它,也可以暫停鬧鐘.

基於標準的
所有數據都以標準的 iCalendar 格式(RFC2445)存儲,大多數日曆應用程序都支持這種格式。這使得在應用程序之間傳輸事件變得很容易.

高度可定制的
日曆的外觀和感覺可以用皮膚來改變。您也可以將皮膚混合在一起,並根據需要顯示盡可能多的窗口.

本地化
Rainlendar 已被翻譯成超過 50 種不同的語言,因此您可以使用您的母語。在輸入事件時,還可以使用任何語言.

平台獨立
該應用程序適用於所有主流操作系統:Windows,Mac OS X 和 Linux。所有平台上的數據,皮膚,語言和腳本都是相同的,因此您可以輕鬆地在兩者之間遷移.

也可用:下載 Rainlendar for Mac

ScreenShot

軟體資訊
檔案版本 VASSAL Engine 3.5.4

檔案名稱 VASSAL-3.5.4-windows-64.exe
檔案大小
系統 Windows XP64 / Vista64 / Windows 7 64 / Windows 8 64 / Windows 10 64
軟體類型 開源軟體
作者 Rainy
官網 http://www.rainlendar.net/
更新日期 2021-03-29
更新日誌

What's new in this version:

New:
- Chess Clocks can now be manually reset (if manual reset is enabled for them by module designer)
- MouseoverStackViewer - $countPieces$ will give the total number of pieces found in the stack (w/o having to create a property)
- Improved translation features (Global Translatable Message component, Translatable Message trait, exposing current language/locale as property)
- CurrentLanguage and CurrentLanguageName exposed as module properties

Fixed:
- "maximum heap too large" message shown when maximum heap is too small
- Poor Editor performance when using Fast Match
- Game Refresher: Refresh Predefined Setups should clear any open game in the Player
- LOS gets stuck on screen when replayed through logfile
- Default autoreport text made -< instead of ->
- Fast Match Global Key Commands were "dealing off the bottom of the deck" in certain cases
- HTML in Tabbed Panes (charts, widgets): Work around apparent Swing bug in JTabbedPane
- Game Piece Layer manipulation commands do not match described effect
- Mark When Moved had Vertical offset mislabeled as Horizontal offset
- Undo and Server buttons steal focus after being clicked
- Editor Search output loses less-than symbols
- Do not expand every prototype in a piece before searching it, just match the name of the prototype.
- Global Key Commands should exit after displaying report if there is no key command to issue
- Scenario names (Predefined Setup) should be displayed in translated language
- Inventory text not translated
- Translated private windows do not work when changing sides if module is translated
- Right-click menu localization is not shown for some elements
- Decks from previous saves and logs are retained in memory
- Drag Thresholds shouldn't be violated by "deep legacy" mouse listeners (e.g. accepting double click AND drag from same mouse sequence)
- Some weird systems lack awt.font.desktophints but aren't headless
- Fix broken HTML in the 'not-allowed-in-multiplayer-games' message
- Fast Match change persists despite Cancel
- NPE due to File.listFiles() returning null for symlnks on Macs
- Fast Search GKC ignores "Within a deck, apply to no pieces"
- Loading a log file to continue a game shouldn't reset the map window
- Search was showing duplicate entries for certain items
- Search wasn't finding "Fast Match" fields
- .vsav, .vlog should be appended to saves, logs when not present, instead of checking for '.'
- Windows installer fails to run uninstallers for old versions
- First character is 'eaten' when typing chat while over map
- Turn Tracker mispopulates button tooltip field while running in editor
- Module-level GKCs were not honoring fast match
- String method calls in Beanshell don't return proper result unless GetProperty is used
- Remove "(Optional)" from Send to Location Board Name hint text
- In Dynamic Property List of values, cursor jumps after first character entered
- Ensure image is updated on selection of new image with duplicate filename in the Editor
- ArrayIndexOutOfBoundsException in StringArrayConfigurer due to race
- Stacks after the first are unstacked when multiple stacks dragged to a snap-to map
- ArrayIndexOutOfBoundsException in CompoundPieceCollection.indexOf()
- "Send to Deck" creates phantom cards in proportion to the number of game starts
- Send Hot Key ignored by Deck
- Decks report multiple shuffles after loading saved game

Other improvements:
- "Logging" and "Replaying" should have priority over "Saved" in the title bar
- Welcome Wizard: Put "enter your name" screen after the main welcome (so that option to turn off wizard is always on first screen viewed)
- Write logs and saves to .part file to forestall copying of partially written files
- Allow different images to be loaded based on currrent VASSAL language
- Share immutable objects
- Expressions should be cached
- Distinguish tile loading errors from other image loading errors
- Prevent duplication of FormattedString data and Expressions
- Inefficient implementation of FilterOutputStream in ZipWriter
- Module Editor Labels get truncated with '...'
- Delete trait to set 'old...' properties prior to deleting piece
- Better support for Mac Alt and Function keys
- Remove Unused Images: Dialog sizing and file size display improvements

VASSAL Engine 3.5.4 相關參考資料
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