NoMachine

最新版本 GameMaker Studio 2.2.3 Build 433

GameMaker Studio 2.2.3 Build 433

GameMaker Studio 2.2.3 Build 433
NoMachine 是一個免費的遠程桌面應用程序,具有強大的功能的堆棧。隨著 NoMachine 你可以訪問所有的文件和文件夾,無論你在哪裡看 DVD,電視或 YouTube 視頻。您可以從 PC 或 Mac 上查看平滑,高分辨率的視頻和音頻到任何啟用 NoMachine 的設備。該應用程序甚至可以與任何 USB 控制器一起使用,因此您可以遠程玩遊戲。 NoMachine 6 帶來了許多令人興奮的新奇事物,包括我們產品系列的改造。這裡大局; 的一些最重要的增強功能的概述,你可以看到 NoMachine 6.0 適用於 Windows,MacOS 和 Linux.

NoMachine 功能:所有基於 products
Web 企業接入基於

Browser 的訪問是不再獨家雲服務器。終端服務器和雲服務器套件的所有產品都提供了這種高度請求的功能。從無客戶端端點連接的遠程用戶現在可以通過任何支持 HTML 的瀏覽器連接到桌面環境.

新的雲服務器
決定將基於瀏覽器的訪問擴展到我們的其他產品,使我們能夠使用全新的功能集重新定位雲服務器。 Cloud Server 成為所有其他 NoMachine 服務器和外部主機的連接代理,並位於同名產品套件的 NoMachine 產品層次結構的頂部。它整合了 NoMachine 服務器堆棧,提供對 NoMachine 基礎架構中所有其他服務器的集中訪問.

流線型產品系列
Linux 虛擬桌面現在是 Linux 終端服務器系列的獨占產品,其企業終端服務器掌舵,同時替換 Enterprise Server 和 Cloud Server for Linux 版本 5 用於運行虛擬 Linux 桌面會話。企業終端服務器提供了終端服務器節點的負載平衡和故障轉移,因為其前身俱有額外的基於瀏覽器的訪問獎金.

服務器到服務器
從版本 6 開始,獨立工作站和終端服務器產品可以作為雲服務器的服務器。在版本 5 或更低版本中使用這些產品中的任意一個作為其 NoMachine 群集中的節點的客戶可以選擇將其替換為終端服務器節點。 Enterprise Desktop 繼續在 Linux,Windows 和 Mac 上提供遠程桌面訪問,並作為 Cloud Server 的服務器.

在 WebRTC 會話中支持 H.264 編解碼器​​
更多令人振奮的消息,讓用戶通過瀏覽器連接到遠程桌面。基於 Web 的會話可以使用服務器上的 H.264 編碼器進行流式傳輸,前提是連接客戶端上的瀏覽器也支持編解碼器。使用 H.264 編碼的優點是減少了帶寬使用,減少了 CPU 消耗 - 對於功能較弱的計算機以及網絡條件不如預期有利的情況非常有用.

自動重新連接
在辦公室網絡之間漫遊的 NoMachine 用戶的好消息。 NoMachine 在連接丟失時自動嘗試重新連接您。因此,對於在工作之間移動 WIFI 網絡或連接客戶端進入睡眠模式的用戶,NoMachine 無需用戶干預即可處理重新連接.

輕鬆切換桌面的共享可用性
訪問本地桌面和請求連接現在可以輕鬆禁用只要所有者選擇,或直到桌面被關閉,而不必完全停止 NoMachine 服務.

代理服務器的自動檢測
NoMachine 檢測是否在本地網絡上存在代理服務器,通過該代理服務器傳出通信必須通過隧道。這對於那些從家中連接並配置代理服務器來屏蔽他們的 IP 地址,或者從具有登錄要求的網絡進行連接以獲得訪問權時尤其有用.

Raspberry 支持
Raspberry 已正式添加到我們支持的平台列表中。 RPi2 和 RPi3 都可以用作連接客戶端以及袖珍服務器。根據您的設置和需求,您可以從 NoMachine(免費),企業客戶端(免費)和企業桌面中進行選擇.

增強群集服務器和故障恢復機制
通過使用 GUID 識別故障轉移,管理員可以改進群集環境的設置集群並便利將新服務器安裝到 NoMachine 服務器聯合。此外,在故障恢復期間,可以根據服務器上的連接飽和度來恢復主角色和次角色.

可預配置的網絡會話
管理員可以為用戶提供預處理,

ScreenShot

軟體資訊
檔案版本 GameMaker Studio 2.2.3 Build 433

檔案名稱 GameMakerStudio-Installer-2.2.3.433.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10 / Windows XP64 / Vista64 / Windows 7 64 / Windows 8 64 / Windows 10 64
軟體類型 免費軟體
作者 NoMachine Team
官網 http://www.nomachine.com/
更新日期 2019-07-04
更新日誌

What's new in this version:

Fixed Windows IDE "deadlock" issue:
- Fixed 0030271, which fixes a number of issues, including Windows Explorer dialogs not appearing for New/Open/Import, the manual/Marketplace/My Account just showing a white panel, and starting/stopping builds causing the IDE to hang
- Fixed various causes of startup crashes
- The same Deadlock change also fixed a number of the reported startup crashes in 0030245
- Fixed a crash with GMS2 not automatically applying the software renderer on startup if using unsuitable OpenGL versions, WARP drivers, or using GMS2 over RDP on recent versions of Win 10
- Fixed a crash if you're connecting to our servers via a VPN which gives an "Unsupported region" error (you will still need to resolve the VPN issue yourself to make licensing work)
- Fixed a Mac IDE crash if you're using a machine which has no audio devices at all
- Stopped the Mac IDE's startup folder-checker from performing its checks on the first run of the IDE after installing/updating - stops a warning that a /tmp/ folder doesn't have suitable permissions, as this is actually correct and not an issue
- If you still have Windows/macOS file-permission issues which stop GMS2 from starting on your machine, see this FAQ for how to configure your permissions or protection software

New crash-reporting system:
- Hopefully, you'll never see it, but we have added a new tool to intercept startup crashes and show a new one-click bug reporting dialog, which makes things a lot easier for you and us
- Replaces the "send us your ui.log" dialog and no longer requires you to report this as a ticket to the Helpdesk

Better communication of your licence expiry dates:
- Added new functionality to highlight when a licence is going to expire within the next 30 days, so you stay better informed
- If a licence does expire before it is renewed/replaced, then GMS2 will now say this clearly when you next attempt to start up
- If you are not on a Trial licence, then the popup reminders for this can be turned off in Preferences > General Settings > "Enable notifications"

Mac IDE build tools updated:
- Fixes certificate trust issues some users saw in previous versions - unless, of course, you have actually manually changed your trust settings and need to fix
- If you're still getting this issue, see "macOS Keychain Certificates" section of the file-permissions FAQ linked-to above
- Worked around the version of Visual Studio 2019 For Mac installs having a broken certificate-checker and causing errors when trying to compile projects in GMS2, so now it doesn't matter if you have VS2019 installed on your Mac or not
- Worked around the change in Catalina betas (or if you had installed Apple's broken Xcode command line tools update from June 3rd on Mojave) which causes startup crashes about system font errors

Comments support for DnD projects:
- Added a new system of creating inline comments for your DnD scripts, allowing you to fully comment your code
- Comments expand to fit their contents, can be moved around by dragging them, and collapsing the node collapses the comment also

Ability to export assets as local packages:
- The Tools section of the menubar now has commands for creating/importing local asset packages, so you no longer "need" to use the Marketplace to pass assets between team members
- Works very much like the existing Marketplace create assets dialog and allows you to specify whether your package should be signed or not
- Also added new functionality when importing any .yymp file that if resources of the same names are already in the project GMS2 will show a keep/replace dialog listing all applicable resources
- Ability to turn off the file-system sandbox on desktop OSes
- Added Game Options into Windows/macOS/Ubuntu for disabling the file-system sandbox restrictions, so you can save/load files from anywhere not protected by the OS/other security software
- Note: Requires 2.2.3+ runtime also
- Ability to turn off using subst'ed drives when building for some platforms
- Preferences > General Settings > Compiling now has a new setting "Use subst for drive paths" - disabling this will stop GMS2 mounting temp build folders as extra drives
- Note: Has no effect on building for Android, as Google's SDK files fall foul of this, so without this on you likely couldn't build Android on Windows
- Note: Has no effect on runtime downloads/installs either, so if your machine simply doesn't allow subst to run, this option won't stop you needing to resolve that before GMS2 can work properly
- Note: Requires 2.2.3+ runtime also
- Validation of group names in the resource tree
- All code and resource names have to be in Latin/Roman characters, but this was not applied properly to group names. Now that GMS2 allows exporting and importing local packages, this issue has been highlighted
- Now, group names are validated properly when you try to rename them
- Note: You should rename any non-Latin group names before trying to export any local/Marketplace packages, as the package will not be zipped properly

Misc:
- Custom Skins: All layout files in custom skins are now ignored, as these are unwanted anyway - stops issues seen in 2.2.2 with custom skins causing some editors to not appear properly
- Search & Replace: Changed the dialog so it doesn't select all the text to search for when the window is opened
- Room Editor: Fixed copy/pasting an instance to now keep the frame and image speed values you had set
- Room Editor: Fixed renaming a room when an instance inside that room has its creation code open would lose the code
- Room Editor: Changed the Instance Layer Properties window's instance cut/copy/paste/delete routine to reduce the amount of work done - particularly noticeable when there are thousands of instances in the room
- Room Editor: Fixed cutting tiles when any instance is also selected will silently delete that instance
- Preferences: Fixed resetting Text Editor > Code Editor > "Document line limit" to being -1 uncaps your limit, not restrict you from editing code files
- Preferences: Fixed needing to restart GMS2 after setting your Android/Amazon settings before Game Options can properly detect yor SDK installation
- Preferences: Added a setting for controlling the default sprite animation speed used in the Sprite Editor
- Sprite Editor: Fixed importing multiple sprites of different size to show the resize choice dialog, same as if you had added them via the Image Editor
- Sprite Editor: Will now by default apply scaling to "custom origin" values also, so the origin location always remains consistent for the new sprite size - Preference added to control this
- Code Editor: Fixed Enum colouring so the colouring still works properly if everything is declared on one line
- Code Editor: Fixed Syntax warnings for unused macros so they are now removed when you delete the macro line
- Resource Tree: Fixed a bug where stale views for Included Files were being left when the resources were removed, so reloading the project showed a missing files dialog
- General: Added the default context menu to all text fields in the IDE
- General: Added support for Shift+Insert, Shift+Delete, and Ctrl+Insert to all text fields/editors in the IDE
- General: Fixed some missing Mac IDE strings for things new in 2.2.2
- General: Fixed support for higher-than-60hz refresh rate monitors in the IDE - added a Preference for setting the maximum refresh rate (defaults to 60)
- Importing Projects: Fixed an issue with the project import repair tool so it correctly handles an issue with user views which could cause an "Unable to find rooms" error when compiling
- Image Editor: Changed the sprite controls overlay to be collapsed by default, added a Preference for controlling this
- DnD Editor: Changed camera focus on nodes to not centre the node (so you can see more of the chain) and also to be consistent whether you drag or double-click the toolbox button
- Compiler: Fixed issues building for Mac/iOS if your project name contains an &
- Output Window: Fixed issues with the panel not scrolling properly to match the actual end of the log

Bugs:
- See the bug database's Change Log for the list of public issues fixed in this version
- Known Issues can be found on the bug database also - for the current IDE headline list see this page

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