MediaCoder (64-bit) 歷史版本列表
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更新時間:2021-01-10
更新細節:
What's new in this version:
- Updated FFmpeg
- Removed OpenCL info display
更新時間:2021-01-10
更新細節:
What's new in this version:
- Changed the recommended "optimal" congestion control algorithm from CTCP to CUBIC for newer Windows 10 and Server 2019 builds. CUBIC works slightly better for pure throughput, CTCP may work slightly better for VoIP and gaming in combination with ECN and lossy connections.
更新時間:2021-01-10
更新細節:
更新時間:2021-01-04
更新細節:
What's new in this version:
- Compiled effects are now cached to disk, so that subsequent loads can use the cached data to speed up loading significantly. By default the cache is stored in %TEMP%, so that it can be shared across all ReShade installations. To override the location, change the "IntermediateCachePath" option under "[GENERAL]" in ReShade.ini . There is a new button on the Settings tab to clear the cache (sometimes necessary to ensure changes to effect files are applied).
- Improved HLSL and GLSL loop code generation for simple condition expressions
- Improved general frame update performance slightly
- Changed editor window to support opening multiple tabs pointing to different files
- Changed logging to use Win32 API directly (to allow multiple editors to open the log simultaneously)
- Changed texture pooling to not share textures within the same effect file
- Renamed screenshot config section to "SCREENSHOT" instead of "SCREENSHOTS" (setup tool will update your config automatically)
- Renamed depth buffer detection related config options to all reside within a "DEPTH" section instead of separate "D3D9/10/11/12/OPENGL/VULKAN" sections
- Renamed all references to "shaders" to "effects"
- Cleaned up punctuation in log messages
Added:
- effect caching
- support for D3D12on7 (ReShade now works in Cyberpunk 2077 on Windows 7)
- depth buffer copy before clear in OpenGL (depth buffer detection now works in Minecraft)
- ReShade FX support for rectangular matrices and integer matrix multiplication
- error to log when trying to capture screenshot for 16-bit back buffer (which is not supported)
- option to move all techniques from an effect file simultaneously in the UI technique list by pressing the shift key
- text logging for some common back buffer formats
- debug names to D3D11 and D3D12 objects in release builds to simplify debugging with the debug layers
- option to filter application list in setup tool using custom search terms (start typing into the text box at the bottom of the application list to filter it)
- warning message box to setup tool when enabling global Vulkan layer
Fixed:
- local network traffic (on localhost) counting towards the network detection heuristic
- This means that depth buffer detection is no longer blocked in games that run local servers in single player, like in Minecraft
- mouse cursor being locked in a small portion of the screen in some games
- corrupted depth data in D3D12 apps (e.g. Cyberpunk 2077)
- ReShade not showing up in D3D9 apps that do not have an override window set for presentation (e.g. MPC-HC)
- progress bar for compiling effects not actually showing any progress
- enabling an effect not auto-selecting the relevant tab in the variable list if the tab UI is used instead of the tree UI
- disabling "Load only enabled effects" option not reloading skipped effects
- potential crash when an INI file is loaded while effects are still being loaded
- OpenGL context creation using incorrect profile flags when game is using OpenGL 3.0 or 3.1
- OpenGL compatibility flag not being set in some cases for legacy contexts
- global app config options being read from wrong section in DXGI
- D3D11 texture description not being overwritten for "ID3D11Device3::CreateTexture2D1" calls
- "vkDestroyDevice" hook not being called
- hook error logged on Windows 7 when "CreateDXGIFactory2" is called
- it being possible to move variable editor splitter outside window area
- preprocessor hanging when encountering macro with an unterminated argument list
- duplicate sample and storage references in effect passes
- crash if an invalid sampler or storage is referenced in effect pass
- setup tool exception when extracting repository without a dedicated "Textures" directory
更新時間:2020-10-31
更新細節:
更新時間:2020-08-28
更新細節:
What's new in this version:
- Added “Move to Top” in file list menu
- Added level list on x265 tab
- x265 3.4+2
更新時間:2020-08-28
更新細節:
What's new in this version:
- Introduced vault names
- Fixed regression, mounting vaults with spaces and special characters work again on macOS
更新時間:2020-08-28
更新細節:
What's new in this version:
Changes:
- build: set --v8-enable-object-print by default
deps:
upgrade to libuv 1.39.0
upgrade npm to 6.14.8
V8: cherry-pick e06ace6b5cdb
- n-api: handle weak no-finalizer refs correctly
-tools: add debug entitlements for macOS 10.15+
更新時間:2020-08-28
更新細節:
更新時間:2020-08-28
更新細節:
What's new in this version:
Topaz Sharpen AI 2.1.5
- Fixed external editors not saving back to their host properly
Topaz Sharpen AI 2.1.4
- Fixed trials requiring a user to log in again after purchasing
- Fixed various crashes when handling invalid images
- Fixed various crashes when masking RAW images with crop metadata
- Changed authentication logic to support upgrades
Topaz Sharpen AI 2.1.1
- Fixed Photoshop values not being saved properly when re-entering the plugin
- Fixed various Photoshop irregularities that caused differences between standalone and plugin
- Fixed various file list view oddities
- Fixed batch mode settings applying automatically when switching between rows
- Fixed selecting arbitrary rows instead of everything not saving correctly in some cases
- Fixed potential bug where settings do not apply properly when saving multiple images with auto active
- Fixed crash when unable to load files required for auto subject detection
- Fixed Re-Install Photoshop Plugins option on Windows
- Fixed being unable to run the plugin re-installer more than once
- Added Re-Install Photoshop Plugins option in the Help menu for Mac
- Changed external editor mode save button to Apply/Cancel
- Changed various toggle buttons to be the right blue color
Topaz Sharpen AI 2.0.5
- Fixed a crash when saving a large image with a mask
- Fixed an issue that prevented the application from closing when in external editor more
- Fixed the view menu options on Mac not triggering
- Fixed program not closing properly when used as a plugin
- Change to use less VRAM to potentially fix black preview and black output issues
Topaz Sharpen AI v2.0.4
- Fixed mask not saving correctly on images
- Fixed masks not applying to the correct image when multiple were used in a batch
- Fixed mask strokes not clearing when removing images and then re-importing more
- Fixed bug where selecting a row with a mask could clear the strokes
- Lower VRAM usage to avoid running out of memory for common user configurations
Topaz Sharpen AI 2.0.2
- Fix nav panel not updating in auto-update mode in some cases
- Fix the “Are you sure” message showing up even if no images are loaded
- Fix the mask applying full white automatically after switching rows
- Fix instance where save directory would not be set
- Fix the default view setting being invalid
Topaz Sharpen AI 2.0.1
- Fixed Photoshop outputting default settings
- Fixed Lightroom template installation on Mac
Topaz Sharpen AI 2.0.0
Major Features:
- Added ability to selectively mask out sharpness
- Added ability to process batches of images
- Updated AI models
Improvements:
- The right panel has been redesigned to improve clarity
- Save dialog has been redesigned
- Improvements to processing speed
- Added option for default save as prefix
Topaz Sharpen AI 1.4.5
Change:
- Add ability to open log folder from within Sharpen AI
- Security update
Fix:
- General Bug Fixes
Topaz Sharpen AI 1.4.4
Change:
- Updated authentication to better handle firewalls
Fix:
- Fixed an issue that caused Sharpen AI to crash if the file name or path contained non-Latin characters
- Fixed an issue that prevented the in-app updater to run
- Fixed an issue that caused Sharpen AI to ignore the file's orientation metadata
Topaz Sharpen AI 1.4.3
Change:
- Model update
- Added Lightroom Preset
Fix:
- Fixes color artifacts appearing in Sharpen mode for some images
Topaz Sharpen AI 1.4.2
Change:
- Model update
Fix:
- Fixed crashing on 1% issue
Topaz Sharpen AI 1.4.1
Change:
- Model update
Fix:
- Fixed Error: 99 message on attempted update.
Topaz Sharpen AI 1.4.0
New Feature:
- Intel Optimization (OpenVino) in.
- Now a new option “Enable Intel OpenVino” is in preferences. If you choose “Yes”, it will optimize Intel CPUs and Intel iGPUs for Sharpen. Typically, it will make Sharpen run 5 times faster than the previous “CPU” mode. But we cannot guarantee if it can work for CPUs from other vendors (e.g., AMD) or any Intel CPUs before 6th generation. If you still have very high performance dedicated GPUs (e.g., NVIDIA 1080), “Enable discrete GPU” (Yes) option will be the best choice. However, if you have relatively better Intel CPUs or Intel iGPUs than low performance GPU, you will see faster performance on Intel optimization (Yes)
- Automatic detection for the best devices choice.
- Now you do not have to choose between GPU/CPU or enable/disable Intel optimization manually. Sharpen will automatically run a benchmark and choose the best preferences settings for you to achieve the highest speed on your computer. The benchmark will only be triggered once when you process the first image. Thus, the first image will take longer time than usual.3.
Change:
- Model update.
- The updated AI is trained with an improved algorithm. For Focus and Stabilize mode, it produces much sharper images than previous versions.