What's new in this version: MAMETesters Bugs Fixed: - [Sound] (homedata.cpp) hourouki: It is missing voices of "Reach", "Ron" etc. - [Plugins] (mappy.cpp) mappy, mappyj: When using cheats driven by <parameter, left arrow doesn't change displayed value (Carl) - [Sound] (starwars.cpp) starwars: Missing/malfunctioning sound - [DIP/Input] (subsino.cpp) stbsub: Missing dip-switch info - [Sound] (namcos2.cpp) metlhawk: Missing sound - [Sound] (cinemat.cpp) qb3: Missing AY-3-8910 sound
New working machines: - Altered Beast (Tiger handheld) - Laser 2001 [cvemu] - Mephisto Modena - Mephisto Monte Carlo - Mephisto Super Mondial II - Mephisto Super Mondial - R-Zone: Batman Forever - R-Zone: Indy 500 - unknown Italian poker game
New working clones: - Alligator Hunt (World, protected) - Beast Busters (Japan, Version 2, J3) - Big Buck Hunter - Shooter's Challenge (v1.60.01) - Chuka Taisen (Japan) (P0-025-A PCB) - Iron Horse (version K) - Kick Off (bootleg) - Lady Master of Kung Fu (set 2, older) - Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 1.0) (AT89c52 protected) - Maniac Square (protected, Version 1.0, Checksum DEEE) - Royal Card / Royal Jackpot (with a third draw)(encrypted) - Syvalion (US, PS2 Taito Legends 2) - Syvalion (World, PS2 Taito Legends 2)
Machines promoted to working: - Alligator Hunt (Spain, protected) - Big Buck Hunter - Shooter's Challenge (v1.60.01) - Big Buck Hunter Call of the Wild (v3.02.5) - Big Buck Hunter II - Sportsman's Paradise (v2.02.11) - Glass (Ver 1.1, Break Edition, Checksum 49D5E66B, Version 1994) - Great Guns - Maniac Square (protected, Version 1.0, Checksum CF2D) - Mazer Blazer (set 1) - Mephisto Mega IV - Tecmo World Cup '94 (set 1) - Virtual Pool
Clones promoted to working: - Big Buck Hunter - Shooter's Challenge (v1.50.07) - Glass (Ver 1.0, Break Edition, Checksum C5513F3C) - Glass (Ver 1.0, Break Edition, Checksum D3864FDB) - Mazer Blazer (set 2) - Mephisto Monte Carlo IV LE - Slap Fight (A76 set, GX-006-A PCB) - Tecmo World Cup '94 (set 2)
New machines marked as NOT_WORKING: - Cisco/Fisco 400 - Convergent Miniframe - Gaelco Football - Gran Trak 10/Trak 10/Formula K - Gran Trak 20/Trak 20/Twin Racer - Le Mans - Nintendo DS - Qwak!/Quack - Triumph-Adler alphatronic P3 - New clones marked as NOT_WORKING: - AEG Olympia Olytext 30 - Bingo Wave - Ericsson PC - Ericsson Portable PC - Guns N Roses (2.00) - Meteor (Stern, set 2) - PC/AT 386SX (VGA, MF2 Keyboard) - Robot Hunting (bootleg of Death Race) [TTL] - Schneider EURO PC II - Schneider EURO XT - Shootout Pool Prize (Export) / Shootout Pool The Medal (Japan) Version B -P
New working software list additions: - apple2: Thief - apple2_cass: Color Demosoft / Little Brickout, Lords of Karma, Startrek / Starwars - archimedes: SCSI Support Disc - bbcb_flop: ArcPinball - c128_cart: VizaWrite 128 - hp85_rom: Assembler ROM, I/O ROM, Matrix ROM, Service ROM, Service ROM (fixed) - ibm5150 - Concurrent PC DOS 3.2, Concurrent PC DOS 4.1, Concurrent DOS XM 6.0, Concurrent DOS XM 6.01, Concurrent DOS XM 6.21 - ibm5170 - Freddy Pharkas, Frontier Pharmacist - Wing Commander II - Special Operations 1, Wing Commander II - Special Operations 2 - Concurrent DOS 386 2.0, Concurrent DOS 386 3.01 - kayproii: Digital Keyboards' Synergy Host Control System - laser2001_cart: Salora Disk Drive - pce_tourvision: Bomberman 93, Die Hard, Hit The Ice, Knight Rider Special - spectrum_cass: Currah MicroSpeech Demo, Fuller Box Orator Demonstration, Shadow of the Unicorn, Spectrum Voice Chess
Translations added or modified: - Dutch - Italian - Spanish - Turkish
Source changes: - Added new AM9513 System Timing Controller device
Improved 28XX parallel EEPROM emulation: - Emulated direct manipulation of /OE line for read/write mode control - Added special handling for data polling before a write has completed - Allow optional configuration to lock EEPROM after each write, as often used by Atari - Replaced Atari EEPROM interface devices with base device - to use old NVRAM files, rename them from eeprom_eeprom to eeprom - dblewing: Modernized soundlatch; improved IRQ arbitration for (hopefully) fewer dropped sound commands. - cninjabl2: Fixed sound banking.
z8 improvements: - Made data space optional - Fixed stack pop semantics - Mask addresses for external memory accesses based on P0 control bits - Fixed C flag polarity for CP/SBC/SUB, and actually subtract with carry in SBC (lets amerihok pass initial checksum) - Fixed interrupts - megaplay: Routed start buttons through BIOS, still not working properly. [AJR] - quizpun2: Emulate COP402 MCU.
COP400 overhaul: - Rewrote execution control logic to fetch each byte of an instruction separately in one pass of the main loop - Provides EEPROM-compatible timing for the SIO shift register, allowing the 93C46 on quizpun2 to be read and written properly - Added M pseudo-register (internal RAM referenced by B) to debugger state - Added T register to debugger state on devices where it only affects SKT - Display SIO state in binary when it is defined as a shift register - Allowed skipped instructions and the SKIP flag to be debugged using a compile-time switch (disabled by default) - weststry: Prevent mistimed interrupts that were killing sound. - rs232: Added 9615 Baud rate actually used by a number of systems. - Fixed Lunar Lander Language ROM - now passes self-test (built from source).
gstriker.cpp updates: - Added MCU simulation to clone romset twrldc94a - Added buffered spriteram (sprites being ahead 2 frames) - Fixed tournament logic for Tecmo World Cup '94 - Improved mb60553 zooming alignment (mostly noticeable in Tecmo World Cup '94) - Added rotation to mb60553 core (used by V Goal Soccer during football field display) - ninjaw.cpp: Changed to saner interleave CPU timings, attempted to fix missing enemies bug in Ninja Warriors. - rockrage.cpp: Fixed priorities and text tile banking for Rock N Rage. - Fixes stage 1 boss eyes flashing and Shena display inside the bubble at stage 5 boss
mb_vcu.cpp updates: - Added multi-layer drawing - Improved layer clearing for Mazer Blazer, fixed layer clearing for Great Guns - Added collision detection feature, specific to Mazer Blazer - mazerbla.cpp: Added backup RAM, fixed lightgun inputs for Great Guns.
itech8.cpp: Ninja Clowns improvements: - Fixed palette read accesses, fixes many color bugs - Fixed 0x40000-0x7ffff constant area, program ROM now checksums correctly - Moved vblank IRQ generation - fixes frames per second jerkiness - model2.cpp: Fixed luma overflow (Virtua Striker flag colors) - ymf271.cpp: Added slot end status bits (fixes at least missing shots samples for Desert War) - saturn.cpp: Fire a VDP1 IRQ when an illegal sprite opcode is encountered (fixes Sexy Parodius booting) - pce_cd.cpp: Fixed few bogus CD-ROM state bugs (fixes booting for Snatcher) - ladyfrog.cpp: Added missing DAC sound chip (fixes death scream in Touche Me) - flstory.cpp: Merged memory maps and fixed gfx bank default (fixes Onna Sanshirou POST messages) - bigevglf.cpp: Added DAC (cup in, crowd applauses samples)
buggychl.cpp updates: - Fixed sound timer IRQ frequency (fixes enter initials BGM tempo) - Fixed background pen and clipping enable (fixes title screen and stage 3 graphics) - Fixed inputs, namely accelerator being analog now - vicdual.cpp: Added sound samples to Borderline - ioport.cpp: Fixed a longstanding INP playback desync bug caused by a rand() call in the MAME core - leland: Fixed missing DAC sounds in later Ataxx-era audio. - vamphalf.cpp: Added idle skipping speedup hack for coolminii - luaengine: Added translation support - altos8600: Added serial board - c64_cart.xml: Added accompanying disk to 4040+Fast Hack'em cartridge - Demoted Megaplay to not working - Demoted Panic Road to not working - playtesting shows that the collisions aren't right - floppy: Added drive LED callback - Added Data East IRQ Controller device used by games in the cninja and deco32 drivers - pktgaldx: Added vblank interrupt acknowledge
deco32 improvements and cleanups: - Emulated LC7535-based volume control for Dragon Gun board based games - Added DSW3 and DIP switch locations to Captain Avenger - deco156: Cleaned up palette. - Fixed ROM size for Tank (atarittl.cpp) based on recent verification dump.
Miscellaneous Master System/Game Gear fixes: - Corrected author of the SMS multipad device hardware - Map upper addresses of the SMS2/GG memory map unused by devices to RAM (fixes 'shero' GG game) - Added PCB info for 'termntr' and fixed mapper of 'jangpun2' entries of the SMS software list - Fixed a soft reset bug in the mapper code for the '4pak' entry of the SMS software list - Remove two obsolete comments from the period when MESS didn't support BIOS selection - Changed two comments to document that player inputs on GG aren't disabled even in SMS mode - hp85: Added support for optional ROM cartridges and started a software list - a2arcadebd: Added port mirrors so all programs on the test disk work - apple2: Added preliminary support for the Synetix SuperSprite card - segasp.cpp: Dumped original CF card for "Dinosaur King - Operation: Dinosaur Rescue" - dbox: Added 29F800B flash boot device, hooked up RS232/modem ports - mc68681: Added the DUART-compatible 68340 serial module - tmu: Fixed MCR register enum error, silenced some logerror spam by turning them into LOGx statements
improvements: - Deskeletonized the serial module as a device derived from the DUART device (defined in mc68681.cpp) - Fixed SIM module read register bug and added informative chip select logic LOG messages - Simplified code by making the timer module implementation a device with two independent instances - Implemented Candela PAL-driven address map (fixes several BASIC commands). - upd7725: Ignore DPL field if destination is DP, and ignore RPDCR bit if destination is RP. - Added support for viewing PLS100/82S100/PLS101/82S101 equations to jedutil. - Adding PAL dumps from Guzzler (Swimmer Conversion). - dccons.cpp: Virginized DC Flash ROM dumps to fresh factory state and documented Dreamcast Flash ROM structure. - Return a reference from corestr.cpp calls to avoid unnecessary string copies. - Added validation checks for PORT_CHAR character values. - Made -validate verb report an error if no drivers match pattern. - Attempted to sanitize/rationalize UTF-8 command line arguments are accessed. - Also fixes a bug in imgtool where non-7 bit ASCII was not being handled correctly under Windows - spectrum: Added expansion slot and devices, removed Kempston Joystick Interface from driver. - Working devices: Currah MicroSlot, Currah MicroSource, Currah MicroSpeech, Didaktik Melodik, Fuller Box - Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick Interface, ZX Interface 2 - Non-working devices: ZX Interface 1 - Thanks to Thomas Busse for preliminary work on Currah MicroSpeech - spec128: Added expansion slot and devices, removed Kempston Joystick Interface from driver. - Working devices: Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick Interface - Spectrum +2 Test Software, ZX Interface 2 - Non-working devices: ZX Interface 1 - tube_casper: Corrected CPU clock to 4MHz. - m68k: Fixed abcd/sbcd/nbcd to pass 68k-bcd-verifier. - upd765: Added support for i82072 including sense interrupt status logic and motor on/off logic. - i82586: Fixed 82586 initialisation.
clipper interrupt handling fixes: - Improved interrupt vector handling - Fixed C300 interrupt entry and stack frame - Fixed pushw where source register is same as stack register - apple2e: Don't update 80-column screen immediately on page switch. - psi98: Added basic stub layout with drive LEDs. [rfka01]
unkitpkr improvements: - Improved the input system and mapped remaining inputs, hooked the AY8912 port and rerouted the DIP switches there - Added technical notes about the hacked code - Added proper palette resnet - Confirmed the bipolar PROM dump, it matches the Wall Crash one
Royal Jackpot improvements: - Added proper inputs/DIP switches and default NVRAM, changed game description and promoted to working - Added the three missing PLDs as NO_DUMP - Added a DIP switches table from manual and implemented default positions from factory - Added some notes about the third draw feature - arm7: Added ARM946ES variant, fixed up CPU ID values. - cgc7900: Attached keyboard and serial port, and force cold boot - Corrected regions/titles for Namco System 22 and System 23 games - Implemented program counter break point to PlayStation CPU, and re-added PlayStation EXE, CPE and PSF loading - Added named constants for INS8250 registers/bits (LSR/MCR/LSR) - HP HIL: Pass through commands between devices
HP9000/300 improvements: - Added HIL keyboard support - Fixed detection of DIO cards - Disabled DMA controller workaround (caused ROM to use unimplemented DMA functionality, now falls back to PIO) - Added SN76494 sound device - hp9k_3xx: Hooked up keyboard/sound to HP9000/332, added 98603 ROM card - hp16500: Connected HIL MLC - tourvis: Added new BIOS dump, clarified BIOS names, and updated several games with newly discovered ID codes. [system11, Tafoid] - iteagle: Set medium resolution as default for virtpool and remove MACHINE_IMPERFECT_GRAPHICS
Cleaned up and optimised common code: - Made natural keyboard prefer lower shift states and eliminated O(n) character lookup - Turned most ROM entry accessor macros into templates and made them work on tiny_rom_entry/rom_entry pointers/references - Started adding iterable class wrappers for specific types of ROM entries - Added support for C++ output streams to logmacro.h using LOG_OUTPUT_STREAM macro - Improved -listxml performance by another 10% or so - Made ROM BIOS reported in -listxml output match what ROM loading does - buggychl: Removed NMI trampolines and added mirrors to memory map - grchamp.cpp: Improved sound CPU commuication - taitosj: Improved sound CPU communication and added mirrors to sound CPU memory map - upd7725: Fixed OV1 and S1 flag calculation
superqix.cpp updates: - Implemented 8751 port2 latch and fixed semaphores - Replaced pending communication hacks with scheduler synchronization barriers - Split up state class, consolidated port2 handling, and removed unnecessary trampolines - Traced out correct clock divider for CPU and MCU from PCB - Added emulation of the 8031 bootleg MCU port 3 output latch - Fixed corrupt bytes in two MC68705 dumps after re-analyzing raw dump data - retofinvb3: Fixed colors - hexion.cpp: Fixed INT_TIME callback from K053252 CCU (fixes music speed), fixed music pitch for hexionb - notetaker.cpp: Updated notes, and added PROMs typed from source listings - Updated hiscore.dat - tnzs.cpp: Corrected ROM PCB locations and added Guru-Readme for the P0-25-A PCB
MAME 0.190 (64-bit) 相關參考資料
Downloading MAME 0.190 (64-bit) from FileHorse.com
MAME is an open-source emulator software designed to recreate the hardware of classic arcade machines on various platforms, including Windows, macOS, ...
https://www.filehorse.com
Freezes during scraping MAME Artwork · Issue #379
2017年10月22日 — Windows 10 64-bit (everything updated), GroovyMAME, MAME 0.190 (merged, no CHD's), most recent version of Attract downloaded from ...
https://github.com
MAME 0.190 Released - Page 2 - Emulation
you can use 32 on 64 (notice you have two Program Files folders, ones for 32-bit the other 64-bit) you just can utilize all the extra horsepower that 64 gives ...
https://forums.launchbox-app.c
MAME 0.196 (64-bit Windows) : MAMEdev
2021年11月4日 — MAME 0.196 official binary package for Windows (64-bit)
https://archive.org
MAME 0.265 (64-bit) Download for Windows Old Versions ...
MAME (64-bit). April, 25th 2024 - 91.9 MB - Freeware. Free Download. Security ... MAME 0.190 (64-bit). Date released: 27 Sep 2017 (7 years ago). Download · MAME ...
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MAME v0.190
2017年9月27日 — 0.190 ----- MAMETesters Bugs Fixed ... bit if destination is RP. [Jonas Quinn] ... Download: MAME v0.190 x64 · Source: Here · Jei ...
http://www.emucr.com
mame-mess-0.193-bp153.1.16 RPM for x86_64
2021年3月10日 — mame-mess(x86-64) · mess · metainfo() · metainfo ... bit archs (ix86, arm) * Mangle %optflags instead of ... 0.190 * See /usr/share/doc/mame/ ...
https://www.rpmfind.net
MAMEWorld Forums - News - ARCADE3264 0.190
2017年9月27日 — ... bit + Nobara OS / AMD Radeon RX 5700 XT ... Re: ARCADE32/64 0.190 new [Re: Dullaron] ... 2. I've updated Arcade with all files from new MAME ...
https://www.mameworld.info
Previous MAME Releases
Previous MAME Releases ; 0.190, 27 Sep 2017, mame0190s.zip ; 0.189, 30 Aug 2017, mame0189s.zip ; 0.188, 26 Jul 2017, mame0188s.zip ; 0.187, 28 Jun 2017, mame0187s.
https://www.mamedev.org
免費下載MAME (64-bit) 為Windows 7 - 遊戲 - 殺毒軟件
版本0.190b中的新增功能:. 蓋爾科狂歡節繼續與玻璃,鱷魚亨特和瘋子廣場,我們已經增加了兩個遊戲在熱鬧誤導的老虎R區系統的支持:蝙蝠俠永遠和印地500.仿真已大大改善 ...
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