What's new in this version: MAMETesters Bugs Fixed: - 04621: [Timing] (ironhors.cpp) ironhors: 30fps framerate seems abnormal - 07027: [Sound] (vegas.cpp) warfa (and maybe clones): DCS2 OS Version Test Failed
New working machines: - Acorn System 5
New working clones: - Acorn System 2 - Acorn System 3 (6502 CPU) - Acorn System 4 - Air Rescue (World) - Apache 3 (rev E) - Hayaoshi Quiz Nettou Namahousou (ver 1.2) - Led Storm Rally 2011 (US, prototype 12) - Milmar Laser //c - Pink Sweets: Suicide Club (2017/10/31 SUICIDECLUB VER., bootleg) - Raiden DX (Portugal) - Scramble (bootleg, set 2) - Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 1) - Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 2) - Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 3)
New machines marked as NOT_WORKING: - Boris - Electronic Chess Computer - Captain Zodiac - CMS 6502 Development System - DECstation 5000/133 - Donkey Kong / Donkey Kong Jr / Mario Bros - Fever Chance - IPhone (A1203) - Marbella Vice [Recreativas.org, The Dumping Union] - Topaz (Inder)
New clones marked as NOT_WORKING: - Jokerz! (G-4) - Safe Cracker (1.0)
New working software list additions: - Acrnsys_flop: Atom/System 3 File Server, System 3 Utilities, System 5 File Server, System BBC BASIC - Acrnsys_rom: Econet 2.40, Econet 3.40, Econet 3.50
Camplynx_cass: - 3D Monster Craze, 6845p, Aide (Label-Procedures) (Fra), Backgammon, Battle Brick, Card Index (96K), Centipede, Chopin (Fra), - Cinema (96K), Colossal Adventure, Compass, Dam Buster, Deathball, Digger Man, Disassembler (Fra), Dungeon Adventure, Floyds Bank, - Games Pack III, Games Pack IV, Gobble de Spook, Grid Trap (Fra), Generateur Basic (Fra), Generateur de Caracteres (96K)(Fra), - Hangman, Hi-Lo (96K), IntelTab (96K)(Fra), Introductory Tape (48K), L'odyssee d'Asterix (96K)(Fra), Labyrinthe (Fra), - LogiChess 2.2, Lynx Composer (96K), Lynx Disassembler (Fra), Lynx Invaders, Lynx Muncher, MODER-80, Mastermind (96K)(Fra), - Maths (Fra), Maxi-Mots (96K)(Fra), Mazeman, Mined Out, Moonfall, Moonfall (Fra), Music Master, Nuclear Invaders, Numerons (Fra), - Oh Mummy, Panik, Pengo, Planets, Power Blaster, Racer, Rising Moon, Rocketman, ScrabLynx (96K)(Fra), Screen Dump, Siege Attack, - Space Trek, Spellbound, Star Rover, The Forest (96K), The Worm, The Worm (96K)(Fra), Treasure Island, Triangles (96K), - Tron Blocker (96K)(Fra), Twinkle, Word Processor, Ynxvaders, Zombie Panic (Fra)
Ibm5150: - PC Globe 3.0, PC Globe 5.0 (Spanish), PC Globe 5.04, Starflight 2: Trade Routes of the Cloud Nebula (3.5") - Cadaver (5.25"), Cadaver (3.5") - Cadaver (3.5", Quest and Glory Compilation)
Ibm5170: - LucasArts Air Combat Classics, The Incredible Machine (alt), The Incredible Machine 2 - Excel (Version 3.0a) - MS-DOS (Version 6.22, Thai) - St_flop: STE Language Disk (Swe, Rev. B)
X68k_flop: - Ajisai (ldb_x68k conversion), Camerot (ldb_x68k conversion), Choro Choro, Choro Choro (ldb_x68k conversion), - Cuarto (ldb_x68k conversion), Dungeon Management (ldb_x68k conversion), Galseed II (ldb_x68k conversion), Kurupon, Leshies, - My Today's Job (ldb_x68k conversion), Over Driver, Programan Ace -Source68, Sekai Seifuku Set (ldb_x68k conversion), Stein
New NOT_WORKING software list additions: - Acrnsys_rom: System/3 Econet 1.48 - Ibm5150: PC Globe 4.0 - Ibm5170: POWER DoLLS - Pc88va: Tetris (Bullet-Proof Software)
Source Changes: - Standardized order of "On"/"Off" items in UI menus with "On" consistently to the right of "Off" - X68000: Compute refresh rates from CRTC parameters and known crystal values - Eliminated "Atari VG EAROM" in favor of newer ER2055 device - Z8: Added dump of pre-programmed Z8671 MCU with BASIC/DEBUG interpreter - X68000: Separated VINAS/VICON CRTC device - Cischeat.cpp: Improvements: - * Reworked interrupt generation, and fixed attract mode de-synchronization in Big Run - * Fixed Grand Prix Star stuck tyre sprite in attract mode - Ironhors.cpp: Changed Iron Horse frame rate to 61 Hz - Sigmab52.cpp: Changed frame rate to 60 Hz - Tetrisp2.cpp: Added support for YUV422 colors in Stepping Stage - Amstrad: Added a device for PPI clone implemented by the Amstrad Plus ASIC, and used it for the Plus and GX4000 - * Fixes Plus detection in some games, and correctly breaks inputs in Barbarian. - Taito_b.cpp, tc0180vcu.cpp: Cleanup: - * Moved TC0180VCU functionality from driver state class to device class and internalized graphics decoding - * Deferred allocation of buffers to start time - * Removed unused/redundant code - Lastduel.cpp: Cleanup: - * Improved tag and variable naming, reduced code duplication, and reduced runtime tag map lookups - * Added a palette decoder function for palette - Seta001.cpp: Deferred allocation to start time and cleaned up code - Srmp2.cpp, thedealr.cpp, seta.cpp, champbwl.cpp: Reduced runtime tag lookups and cleaned up code - Taito_x.cpp: Cleanup: - * Split out common parts of memory maps, and separated kyustrkr machine configuration - * Reduced runtime tag map lookups - Atarigt.cpp, cage.cpp, metalmx.cpp: Minor cleanup and runtime tag map lookup reduction - Nmk16.cpp: Updates and cleanup: - * Reduced code duplication, improved tags, modernized banking, and reduced runtime tag map lookups - * Implemented sprite and palette size limits - * Added bad dump flag to ROMs in tdragon3h set sourced from a different PCB - * Improved save state support - Unico.cpp: Cleanup: - * Improved member names and tags - * Deferred video RAM allocation to start time - * Reduced runtime tag map lookups and ACCESSING_BITS checks - * Added palette decoder function - Silkroad.cpp: Reduced redundant/unused code, and reduced ACCESSING_BITS checks - Drgnmst.cpp: Reduced code duplication and added palette decoder function - Namcoic.cpp: Simplified graphics decoding/manipulation and reduced code duplication - * Also moved Namco NB-2 ROZ banking to namconb1.cpp driver. - Vgmplay.cpp: Fixed NMK112 bank table mask, and added support for Irem GA20, RF5C68, and RF5C164 - C140.cpp, c45.cpp, namco_c139.cpp: Cleaned up code, removed MCFG_ macros, and added object finders - Namcona1.cpp, tceptor2.cpp: Minor cleanup - Namcos2.cpp: Split out common C116 configuration and removed MCFG_ macros - Bbusters.cpp: Split out mechatt state class, reduced runtime tag map lookup, and simplified graphics decoding - M107.cpp: Added buffered sprite RAM device, and split machine configuration according to ROM size/banking - Lynx.cpp: Modernized banking, reduced runtime tag map lookups, and cleaned up palette code - Argus.cpp: Cleanup: - * Improved argus tilemap handling and added MACHINE_NO_COCKTAIL as scrolling is wrong when flipped - * Moved butasan tilemap scanning into mapper function - * Reduced code duplication - Realbrk.cpp: Fixed sprite priority, reduced runtime tag map lookups, and added notes - Sknsspr.cpp: Implemented bitmap clearing disable bit (used by galpani3) - Suprnova.cpp: Restricted bitmap drawing to clipping rectangle - Galpani3.cpp: Implemented/fixed some effects and added notes - * Fixes background color fading in intro, and girl display in stage start - Kaneko_grap2.cpp: Added device_palette_interface for palette - Made many class members private and removed dead code exposed - -315_5124.cpp: Updates and improvements: - * Renamed Game Gear VDP to 315-5377 to match the maintenance manual - * Added a device to support behaviour specific to the 315-5313 in mode 4 - * Made 315-5377 (Game Gear) and 315-5212 (Mega Drive) derive from 315-5256 (SMS2) rather than 314-5124 (SMS1) - * Improved timing behaviour (verified with Flubba's VDP Test for 315-5313 in mode 4) - * Emulated sprite status register bits indicating first sprite that overflows - * Implemented sprite zoom limit for 315-5124/315-5313 - * Fixed incorrect scrolling exhibited in Charles' scrolling test - * Improved color of leftmost column in mode 4 when fine scroll is applied - * Implemented display mode 1 (text) and mode 3 (multicolor) - Fixed crash when running a DRC CPU core under Emscripten - Cassette.cpp: Fixed handling of multi-channel reads - Added ARM1176JZF-S CPU device - I386: Fixed two cppcheck warnings - Added Acorn Bus slot devices - * For Acorn Atom: AtomSID, Acorn Atom Disc Pack, Econet Board - * For Acorn System: 32K Dynamic RAM Board, 8K Static RAM Board, Cassette Interface Board, Econet Board, Floppy Disc Controller Board, 40 Column VDU Board, 80x25 VDU Board, Versatile Interface Board - * For CMS: CMS 40/80 Video Terminal Card, CMS Floppy Disc Controller, CMS High Resolution Colour Graphics Card - A6809: Renamed to acrnsys3_6809, and rewrote with card slot devices - Ef9365: Clear frame buffer memory on reset - Camplynx_cas: Added support for multiple files (concatenated) in TAP file - Emumem: Replaced with new, modernized back-end - Williams.cpp, wmg.cpp: Removed hard-coded default service button assignments - Interpro.cpp: Improved to the point where CLIX boots on the ip2000 - * Includes re-written IOGA interrupt and DMA handling, and fixes for CPU and MMU issues - Nscsi: Added support for CD-ROM drives with 512-byte blocks (required for many UNIX workstations) - * Also added stubs for "prevent/allow medium removal", and improved hard disk "inquiry" command behaviour - Apple2e updates: - * Added debugger guards to avoid accidentally banking out ROM - * Fixed floating bus reads - synchronizes Talbot Fantasy Seven credits screen - Apple2gs: Re-wrote driver using address map bank device - Apple2gs: Fixed issues with Jam Session and ACS Demo Disk #2 - Es5503: Fixed bad playback of synthLAB sampled-attack looped-sustain instruments - Z80scc: Fixed transmit interrupt behavior that was locking up the Apple IIgs - Mc146818: Added support for direct-access bus hook-up method used by MIPS DECstations - Trs80 work in progress: - * Split into separate sources - * Fixed UI paste/natural keyboard - * Added UART, RS-232, and Baud rate clock/BRG depending on hardware - * Fixed UART status on sys80 - * Fixed cassette waveform - * Tidied up and modernised code - * Added monitor documentation - Ht1080z: Added ay8910 - Ps2sony: Fleshed out the skeleton driver - * Added device to encapsulate PlayStation 2 timers - * Temporarily hacked R5900 core to always have scratchpad RAM mapped at 0x70000000 - * Added reference counting to divtlb so it does not unmap pages that are still shared with other entries - * Added skeleton GIF, VIF1 and GS devices - Mips3: Added basic Emotion Engine support - Kr03: Defined native keyboard layout (partially addresses MT05818) - PowerVR2: re-implemented color calculation - Moved instantiation of device_finder for interface classes from implementation sources to interface sources - * Avoids multiple explicit instantiations with the same template arguments - Devcb: Replaced with new, more flexible implementation - * Converted a number of devices and drivers to use the newly supported less macro-dependent syntax - Layout system improvements: - * Allow screens to be referenced by tag in layouts - * Allow an internal layout to be supplied per device rather than just per system, with relative screen and input tags - * Improved view generation and selection for systems with two screens - * Added support for user variables and repetition in layouts, and converted a number of layouts - V550: Added keyboard program ROM dum - Added skeleton device for WD1007A ESDI hard disk controller - Hiscore.dat: Updated for recent changes - X68k_flop: Updates: - * Organised and corrected entries, and replaced disk images with new dumps - * Removed Ninin Battle (Alt) - it's a modified copy - * Updated/corrected missing dumps, release years, and Japanese titles - Ibm5170: Fixed typo in interface for Turbo Pascal 6.01 (German)
MAME 0.200 (32-bit) 相關參考資料
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