軟體下載 MAME 0.195 (32-bit)

檔案名稱 mame0195b_32bit.exe

MAME 0.195 (32-bit) 軟體下載

軟體資訊
檔案版本 MAME 0.195 (32-bit)

檔案名稱 mame0195b_32bit.exe
檔案大小 55.7 MB
更新日期 2018-02-28
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軟體介紹 & 更新資訊

MAME 0.195 (32-bit)
MAME 是一個很棒的免費模擬器,可以讓你玩數以千計的 PC 遊戲! MAME 的目的是保存數十年的軟件歷史。隨著電子技術的不斷湧現,MAME 阻止了這個重要的“年份”軟件被遺失和遺忘。這是通過記錄硬件及其功能來實現的。 MAME 的源代碼作為本文檔。軟件可用的事實主要是為了驗證文檔的準確性(您還能如何證明您已經忠實地重新創建硬件?)。隨著時間的推移,MAME 吸收了姊妹項目 MESS(多模擬器超... MAME (32-bit) 軟體介紹

What's new in this version:

MAMETesters Bugs Fixed:
- [Graphics] (namcos11.cpp) souledge: Li Long stage background problem (smf)
- [Graphics] (radio86.cpp) radio4k: Display is not stable and flickers (shattered)
- [Graphics] (shanghai.cpp) kothello: Display cut off at right (AJR)
- [Graphics] (sandscrp.cpp) sandscrp and clones: Graphic priority issue in title screen animation (cam900)
- [Interface] (midxunit.cpp) revx: No crosshairs (Osso)
- [Misc.] (namcos12.cpp) technodr: Game refuses to boot if printer is ON (Osso)
- [Sound] (mario.cpp) mario and clones: Missing music/sound effects (AJR)
- [Documentation] (vegas.cpp) sf2049se: Wrong Year Listed (And Publisher?) (sjy96525)
- [Crash/Freeze] (djmain.cpp) All sets in djmain.c: MAME exception (smf)
- [Crash/Freeze] (qdrmfgp.cpp) qdrmfgp2: Hang on boot (Osso)
- [Crash/Freeze] (segag80v.cpp) tacscan: Cannot play past second phase (AJR)
- [Graphics] (darkseal.cpp) darkseal: Background missing in the first boss area and third stage (cam900)

MAMETesters Bugs Fixed:
- [Graphics] (namcos11.cpp) souledge: Li Long stage background problem (smf)
- [Graphics] (radio86.cpp) radio4k: Display is not stable and flickers (shattered)
- [Graphics] (shanghai.cpp) kothello: Display cut off at right (AJR)
- [Graphics] (sandscrp.cpp) sandscrp and clones: Graphic priority issue in title screen animation (cam900)
- [Interface] (midxunit.cpp) revx: No crosshairs (Osso)
- [Misc.] (namcos12.cpp) technodr: Game refuses to boot if printer is ON (Osso)
- [Sound] (mario.cpp) mario and clones: Missing music/sound effects (AJR)
- [Documentation] (vegas.cpp) sf2049se: Wrong Year Listed (And Publisher?) (sjy96525)
- [Crash/Freeze] (djmain.cpp) All sets in djmain.c: MAME exception (smf)
- [Crash/Freeze] (qdrmfgp.cpp) qdrmfgp2: Hang on boot (Osso)
- [Crash/Freeze] (segag80v.cpp) tacscan: Cannot play past second phase (AJR)
- [Graphics] (darkseal.cpp) darkseal: Background missing in the first boss area and third stage (cam900)

New working clones:
- Ares no Tsubasa (Japan, rev. A) [Corrado Tomaselli, The Dumping Union]
- Coleco Head to Head: Electronic Hockey (TMS1000 version) [hap, Sean Riddle]
- Connectv Skateboarder (PAL) [Sean Riddle, David Haywood]
- Donkey Junior High Score Kit (hack,V1.2) [smf]
- Donkey Kong High Score Kit (hack,V1.0a) [smf]
- Donkey Kong High Score Kit (hack,V1.2) [smf]
- Donkey Kong/DK (Japan) (hack,V1.1 IKE) [smf, SpinDaddy]
- Gee Bee (UK) [Andrew Welburn, The Dumping Union]
- Gigas Mark II (MC-8123 317-5002) [frsj8112]
- Hard Yardage (v1.10) [Brian Troha, The Dumping Union]
- Ironman Ivan Stewart's Super Off-Road (rev 3) [unknown]
- Moon Shuttle (US, version A) [ShouTime, The Dumping Union]
- Pac-Land (Bally-Midway) [Andrea Palazzetti]
- Pac-Man (bootleg, Video Game SA) [Arcade Vintage, Recreativas.org, The Dumping Union]
- Quarterback (rev 1, cocktail) [Brian Troha, The Dumping Union]
- Rabbit (Japan, location test) [Hammy, Spinalfeyd, The Dumping Union]
- Street Fighter II: The World Warrior (bootleg, set 2) [f205v, Maru79]
- Street Fighter II: The World Warrior (bootleg with rules screen) [hammy, The Dumping Union]
- Street Fighter II': Champion Edition (Taiwan 920313) [sampson]
- Tapper (Budweiser, 12/9/83) [Marc Deslauriers]
- Target Ball '96 [Brian Troha, TeamEurope, The Dumping Union]
- Tecmo Bowl (World, set 2) [coolmod]

Machines promoted to working:
- 100 in 1 Arcade Action II (AT-103) [David Shah]
- 888888 in 1 (Coolboy AEF-390) [David Shah]
- 999999 in 1 (PXP2 Slim Station) [David Shah]
- Altos Computer Systems ACS8600 [Carl]
- BittBoy Mini FC 300 in 1 [David Shah]
- dreamGEAR My Arcade Gamer V Portable Gaming System (DGUN-2573) [David Shah]
- PowerJoy Navigator 50 in 1 [David Shah]
- PowerJoy Supermax 30 in 1 [David Shah]
- PowerJoy Supermax 60 in 1 [David Shah]
- Samuri (60 in 1) [David Shah]
- Sports Game 69 in 1 [David Shah]
- Super Arcade 110 (set 1) [David Shah]
- SY-889 300 in 1 Handheld [David Shah]

Clones promoted to working:
- 999999 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
- Panasonic JB-3000 [Luke Sleeman, protosphere]
- Super Arcade 110 (set 2) [David Shah]
- New machines marked as NOT_WORKING:
- Blockout (TAX) [Peter Wilhelmsen, David Haywood]
- Casio SK-1 [Vas Crabb]
- CoolBoy RS-8 168 in 1 [TeamEurope]
- DVTech Nimbus 176 in 1 [CaH4e3]
- e-kara Starter [Sean Riddle, Peter Wilhelmsen]
- Handheld 210 in 1 [David Shah]
- Intelligence Advance E/R Lerncomputer [R. Belmont, Sean Riddle, TeamEurope, rfka01]
- MOGIS M320 246 in 1 Handheld [David Shah]
- Olympia BOSS D [friol, rfka01]
- Panafacom Duet-16 [rfka01, Carl]
- Pittanko Zaurus [R. Belmont, SpinalFeyd, TeamEurope, The Dumping Union]
- Play TV Baseball 2 [Sean Riddle, Peter Wilhelmsen]
- Play TV Bass Fishin' [Sean Riddle, Peter Wilhelmsen]
- Play TV Boxing (NTSC) [Sean Riddle, Peter Wilhelmsen]
- Play TV Card Night (NTSC) [Sean Riddle, Peter Wilhelmsen]
- Play TV Monster Truck (NTSC) [Sean Riddle, Peter Wilhelmsen]
- Play TV Ping Pong [Sean Riddle]
- Pocket Games 150 in 1 [David Shah]
- Sekai Kaseki Hakken (Japan, SKH1 Ver.A) [coolmod, The Dumping Union]
- Soreyuke Anpanman Crayon Kids (J 001026 V1.000)
- [ShouTime, Bill D, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dullaron, SpinalFeyd, Gyrovision, Bryce Van Horn,
- Paul Vining, Charles MacDonald, Smitdogg, The Dumping Union]
- Star Wars Saga Edition - Lightsaber Battle Game [Sean Riddle, Peter Wilhelmsen]
- Super Medal Fighters (Japan 970228)
- [ShouTime, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dullaron, SpinalFeyd, Gyrovision, Bryce Van Horn, Paul Vining,
- Charles MacDonald, Smitdogg, The Dumping Union]
- The Dealer (ACL) [Robbbert, Shamus McCrave, Guru]
- Triumph-Adler alphatronic P1 [rfka01]
- VJ Visual & Music Slap [Naibo]
- Wireless [BeckyRGB]
- Wireless Air 60 [BeckyRGB]
- XaviX Tennis (XaviXPORT) [Sean Riddle, Peter Wilhelmsen]
- Zhaoji Fengdou [Peter Wilhelmsen, The Dumping Union]
- Zone 40 [BeckyRGB]

New clones marked as NOT_WORKING:
- Compaq Portable II [rfka01]
- ConnecTV Bass Fishin' [Sean Riddle, Peter Wilhelmsen]
- ConnecTV Boxing (PAL) [Sean Riddle, Peter Wilhelmsen]
- ConnecTV Card Night (PAL) [Sean Riddle, Peter Wilhelmsen]
- ConnecTV Monster Truck (PAL) [Sean Riddle, Peter Wilhelmsen]
- Donkey Kong/JR (combo) (hack,V1.2) [smf]
- Double Donkey Kong (hack,V1.2) [smf]
- Dam Dam Boy (on Tsukande Toru Chicchi PCB) [R. Belmont, SpinalFeyd, Klaus, The Dumping Union]
- Ericsson WS286 [Edstrom, Mattis Lind]
- Olympia BOSS A 8085 [rfka01]
- Olympia BOSS B [rfka01]
- Olympia BOSS B 8085 [Carl, rfka01]
- Olympia BOSS C [rfka01]
- Sangokushi II (bootleg) [Hammy, Spinalfeyd, The Dumping Union]
- New working software list additions:
- electron_cart: Solidisk EFS 2.1E, Stop Press 64 [Nigel Barnes]
- electron_flop: BBC Music Demo World [Nigel Barnes]

fmtowns_cd:
- Battle Chess, Emit Vol. 1 - Toki no Maigo, Emit Vol. 2 - Inochigake no Tabi [redump.org, r09]
- Doda Mega-Mix!!!, Oshare Club, Rinkan Gakkou, Sakura no Mori [r09]
- Ku2++ [Tokugawa Corporate Forums, DamienD]
- fmtowns_flop: Cameltry, Dragon Slayer - The Legend of Heroes [r09]

gamegear:
- David Robinson's Supreme Court (non-playable demo), David Robinson's Supreme Court (non-playable demo, hack),
- Off The Wall (prototype), Street Battle (US, SMS Mode, prototype), Super Off Road (prototype) [David Haywood]

ibm5150:
- Blood Money, Indiana Jones and the Temple of Doom, The Norton AntiVirus 1.0, The Norton AntiVirus 2.0,
- Nova 9: The Return of Gir Draxon (version 1.0), Rambo III, Renegade [Arcade Shadow]
- Airborne Ranger, Alf - The First Adventure,
- ASP: A Statistical Package for Business, Economics, and the Social Sciences (Student Version), Lotus Amstel Beta Build 2
- Justin Kerk]

ibm5170:
- Alien Breed, Alien Carnage, Batman Returns, Blake Stone: Planet Strike, Epic Pinball: Deep Sea, Fire and Ice [Arcade Shadow]
- The Adventures of Willy Beamish [Justin Kerk]

mac_flop:
- Beyond Dark Castle, MacBTX 1&1, MacDraw 1.9.5 (German), Photoshop 2.5.1 Limited Edition (German) [darkstar]
- Airborne!, System Software 1.1, System Software 3.0 [Justin Kerk]
- pce: Off The Wall (prototype) [David Haywood]

pico:
- Image Training for the Right Side of the Brain - The Arithmetic & ABC Fight vs Mojars (Best Selection, Jpn),
- Kanshuu Unou Image Training - Hiragana - Katakana (Best Selection, Jpn), Soreike! Anpanman no Minna de Kyousou Anpanman! (Jpn)
- TeamEurope]
- sg1000: Shenqi huayuan (Tw), Yuzhou zhanshi (Tw) [David Haywood]

Software list items promoted to working:
- electron_cart
- Advanced Plus 3, Advanced Plus 3/4, Advanced Quarter Meg RAM, Cumana Floppy Disc System v1.00, Cumana Floppy Disc System v1.01
- Cumana Floppy Disc System v1.02, Slogger Electron Disk System v1.00, Slogger Electron Disk System v1.02
- Slogger Electron Disk System v1.03, Sound Expansion v3 [Nigel Barnes]
- fmtowns_cd
- Elfish, Elfish Lite, Hana no Kioku, Hoshi no Suna Monogatari 3, Kindan no Ketsuzoku, Koko wa Rakuensou, Koko wa Rakuensou 2
- Oshare Cooking, Psychic Detective Series Vol. 3 - Aya, SimEarth, The 4th Unit 3 - Dual Targets, The 4th Unit 7 - Wyatt
- Towns Hyakunin Isshu, Trigger, Ultima VI - The False Prophet [Carl, r09]
- fmtowns_flop
- Columns [Carl]
- D.P.S SG - Dream Program System SG, D.P.S SG 2 - Dream Program System SG Set 2, D.P.S SG 3 - Dream Program System SG Set 3
- Dinosaur, Dr. Stop!, Image, Irium, Premium 2, Rance 2 - Hangyaku no Shoujotachui, Toushin Toshi, Toushin Toshi (Alt Disk 2)
- VZ Editor 1.6 with ATOK 7 [Carl, r09]
- picno: Kiiroi Kyoryu-kun Parasa no Obake Taiji [SSJ, Dustin, TeamEurope]

New NOT_WORKING software list additions:

dc:
- 18 Wheeler - American Pro Trucker (Euro), 18 Wheeler: American Pro Trucker (Jpn), 18 Wheeler: American Pro Trucker (USA),
- 18 Wheeler: American Pro Trucker (USA, Prototype 20010202), 18 Wheeler: American Pro Trucker (USA, Prototype 20010202),
- 18 Wheeler: American Pro Trucker (USA, Prototype 20010405), 18 Wheeler: American Pro Trucker (USA, Prototype 20010405),
- 21: Two One (Jpn), 4 Wheel Thunder (Euro), 4 Wheel Thunder (USA), 4x4 Evo (USA), 90 Minutes: Sega Championship Football (Euro),
- Advanced Daisenryaku 2001 (Jpn), Advanced Daisenryaku: Sturm uber Europa - Der Deutsche Blitzkrieg (Jpn),
- Aero Dancing featuring Blue Impulse (Jpn), Aero Dancing featuring Blue Impulse Tentou Taikenban (Jpn), Aero Dancing F (Jpn),
- Aero Dancing F (Jpn, Rev. 1), Aero Dancing F - Taikenban (Jpn), Aero Dancing F Taikenban (Jpn),
- Aero Dancing F: Todoroki Tsubasa no Hatsu Hikou (Jpn), Aero Dancing i: Jikai Saku Made Matemasen (Jpn), Aero Dancing i (Jpn),
- Aero Dancing: Todoroki Taichou no Himitsu Disc (Jpn), Aero to Jet de Dancing - Taikenban Disc (Jpn),
- AeroWings 2: Airstrike (Euro), AeroWings 2: Airstrike (USA), AeroWings (Euro), AeroWings (USA),
- After...: Wasureenu Kizuna - Shokai Genteiban (Jpn), Aikagi: Hidamari to Kanojo no Heyagi (Jpn), Air (Jpn),
- Akihabara Dennou-gumi Pata Pies! (Jpn), Airforce Delta (Jpn), Airforce Delta (USA), Airforce Delta (USA, Alt),
- Alice Dreams Tournament (Euro), Alice Dreams Tournament (Euro, Collector's Edition), Alice Dreams Tournament (Jpn),
- Alice Dreams Tournament (Jpn, Collector's Edition), Alice Dreams Tournament (USA),
- Alice Dreams Tournament (USA, Collector's Edition), Alien Front Online (USA), Alien Front Online (USA, Prototype 20010625),
- Alone in the Dark: The New Nightmare (Euro), Alone in the Dark: The New Nightmare (Fra),
- Alone in the Dark: The New Nightmare (Ger), Alone in the Dark: The New Nightmare (USA), Angel Present (Jpn),
- Angel Wish: Kimi no Egao ni Chu! (Jpn), Animastar (Jpn), Ao no 6-go Saigetsufutai Hito: Time and Tide (Jpn), Aqua GT (Euro),
- Armada (USA), Army Men: Sarge's Heroes (Euro), Army Men: Sarge's Heroes (USA), Atari Anniversary Edition (USA),
- Atsumare! Guru Guru Onsen BB (Jpn), Atsumare! Guru Guru Onsen (Jpn), Bakuretsu Muteki Bangaioh (Jpn), Baldr Force EXE (Jpn),
- Ball Breakers (USA, Prototype 20000924), Bangai-O (Euro), Bangai-O (USA), Bang! Gunship Elite (USA),
- Bass Rush Dream: EcoGear PowerWorm Championship (Jpn), Battle Beaster (Jpn), Bikkuriman 2000: Viva! Festiva! (Jpn),
- Biohazard: Code: Veronica - Kanzenban (Jpn), Biohazard: Code: Veronica - Shokai Genteiban (Jpn),
- Biohazard: Code: Veronica - Shokai Genteiban (Jpn, Alt), Biohazard: Code: Veronica - Trial Edition (Jpn), Black Matrix A/D (Jpn),
- Blue-Sky-Blue: Sora o Mau Tsubasa - Shokai Genteiban (Jpn), Blue Stinger (Euro), Blue Stinger (Fra),
- Blue Stinger (Fra, Prototype 19990824), Blue Stinger (Ger), Blue Stinger (Jpn), Blue Stinger (USA), Boku Doraemon (Jpn),
- Boku no Tennis Jinsei (Jpn), Boku to, Bokura no Natsu (Jpn), Bomber Hehhe! (Jpn), Bomberman Online (USA),
- Bomberman Online (USA, Prototype 20010908), Border Down (Jpn), Bounty Hunter Sara: Holy Mountain no Teiou (Jpn),
- Broadband Passport (Jpn), Broadband Passport (Jpn, Alt), Buggy Heat (Euro), Buggy Heat (Jpn), Bust-A-Move 4 (Euro),
- Bust-A-Move 4 (USA), Caesars Palace 2000: Millennium Gold Edition (Euro), Caesars Palace 2000: Millennium Gold Edition (USA),
- Cafe Little Wish (Jpn), Canary: Kono Omoi wo Uta ni Nosete (Jpn), Candy Stripe: Minarai Tenshi (Jpn), Cannon Spike (Euro),
- Cannon Spike (USA), Canvas: Sepia-iro no Motif (Jpn), Capcom Taisen Fan Disc (Jpn),
- Capcom vs. SNK 2: Millionaire Fighting 2001 (Jpn), Capcom vs. SNK (Euro), Capcom vs. SNK: Millennium Fight 2000 (Jpn),
- Capcom vs. SNK: Millennium Fight 2000 (Jpn, Rev. 1), Capcom vs. SNK: Millennium Fight 2000 Pro (Jpn), Capcom vs. SNK (USA),
- Cardcaptor Sakura: Tomoyo no Video Daisakusen (Jpn), Carrier (Euro), Carrier (Jpn), Carrier (USA), Centipede (USA),
- Championship Surfer (Euro), Championship Surfer (USA), Chaos Field (Jpn), Charge 'n Blast (Euro), Charge 'n Blast (Jpn),
- Charge 'n Blast (USA), Cherry Blossom (Jpn), Chicken Run (Euro, English), Chicken Run (Euro, French / Italian / Spanish / German),
- Chicken Run (USA), Chocolat: Maid Cafe "Curio" (Jpn), Chocolat: Maid Cafe "Curio" - Taikenban (Jpn),
- Chou Hatsumei Boy Kanipan: Bousou Robot no Nazo!? (Jpn), ChuChu Rocket! including Dreamkey 1.5 (Euro),
- ChuChu Rocket! inclus Dreamkey 1.5 (Fra), Chu-Chu Rocket! (Jpn), ChuChu Rocket! (USA), Close To: Inori no Oka (Jpn),
- Coaster Works (Euro), Coaster Works (USA), Confidential Mission (Euro), Confidential Mission (Euro, Prototype 20010409),
- Confidential Mission (USA), Conflict Zone (Euro), Conflict Zone (USA), Cosmic Smash (Jpn), Crazy Taxi 2 (Euro),
- Crazy Taxi 2 (Jpn), Crazy Taxi 2 (USA), Crazy Taxi (Euro), Crazy Taxi (Jpn), Crazy Taxi (USA), Crazy Taxi (USA, Sega All Stars),
- Culdcept II (Jpn), Cyber Troopers Virtual-On: Oratorio Tangram (Jpn), Cyber Troopers Virtual-On: Oratorio Tangram (USA),
- D2 Shock (Jpn), D-2 (USA), Dance Dance Revolution 2nd Mix - Dreamcast Edition (Jpn),
- Dance Dance Revolution Club Version - Dreamcast Edition (Jpn),
- Dancing Blade: Katte ni Momotenshi II - Tears of Eden - Kanzenban (Jpn), Dancing Blade: Katte ni Momotenshi! - Kanzenban (Jpn),
- Dave Mirra Freestyle BMX (Euro), Dave Mirra Freestyle BMX (USA), Daytona USA 2001 (Euro), Daytona USA 2001 (Jpn),
- Daytona USA (USA), Daytona USA (USA, Prototype), Deadly Skies (Euro), D no Shokutaku 2 (Jpn), D no Shokutaku 2 (Jpn, Alt),
- GameShark Lite (USA), Jet Coaster Dream (Jpn), J.League Spectacle Soccer (Jpn), Puzzle Bobble 4 (Jpn),
- Resident Evil: Code: Veronica (Euro), Resident Evil: Code: Veronica (Euro, Prototype), Resident Evil: Code: Veronica (Fra),
- Resident Evil: Code: Veronica (Ger), Resident Evil: Code: Veronica (USA), Seaman: Kindan no Pet (Jpn), Seaman (USA),
- TNN Motorsports Hardcore Heat (USA) [FakeShemp]

ews286_flop:
- DOS v3.10C, DOS Supplemental Programs v3.10C, Ericsson Maintenance Program v4.10 [Edstrom]

hyperscan:
- Ben 10 (USE1), Ben 10 (USE2), IWL - Interstellar Wrestling League (USE1), IWL - Interstellar Wrestling League (USE2),
- Marvel Heroes (USE2), Spider-Man (USE1), X-Men (USE) [incog]

leapster:
- Animal Genius (US), Cars 2 (US), Creature Create (US), Kindergarten (US), Learning with Leap (US), Letterpillar (US),
- Number Raiders (US), Ratatouille (US), Scholastic I Spy - Challenger (US), Scooby Doo! - Spooky Snacks! (US), Scooby Doo! (US),
- Star Wars - Jedi Reading (US), Thomas and Friends - Calling all Engines! (US), Up (US), Wall-E (US) [TeamEurope]
- mac_flop: RadiusWare [darkstar]

Translations added or modified:
- Portuguese (Brazil) [Wellington Uemura]
- Turkish [Kadir Eksi]

Source Changes:
- tms9927: Fixed excessive sync width after recomputing parameters during sync. [AJR]
- ponpoko, hcastle, sonson: Changed to 4-way joysticks. [AJR]
- Fixed flip screen rendering of DECO MXC06 sprites. [AJR]
- Added some internal peripheral block registers to 80186 debug state. [AJR]
- Fixed ASCII dump output for big-endian spaces. [AJR]
- i960: Fixed disassembly of REG instructions. [AJR]
- deco146/deco104: Synchronize soundlatch writes - fixes dropouts in dblewing. [AJR]
- decocass.cpp: Inverted sprite/sprite priority - seems to help coozumou. [AJR]
- com8116: Added several clock rate/divider table variant types. [AJR]
- saturn, sfish2: Encapsulated existing CD-ROM emulation as device. [AJR]
- Set up heavily mirrored memory ranges with subunit masks (e.g. orunners) much more efficiently. [AJR]
- Created RST interrupt buffer device. [AJR]
- ym2203: Made interrupt output use an instant timer, preventing synchronization glitches. [AJR]
- msm6242: De-assert interrupt output when the IRQ flag is cleared. [AJR]
- 6840ptm: Stop defaulting external clocks to 1 Hz. [AJR]
- Register device callbacks and add some basic validation for them. [AJR]
- unidasm: Corrected endianness of m6800, m6805 and other Motorola-type CPUs. [AJR]
- cdicdic: Made DMA handling safer. [AJR]
- z8: Made address spaces big-endian. [AJR]
- hd63484: Added external skew kludge to prevent display cutoff in kothello. [AJR]
- photoply.cpp: Added Cirrus Logic GD5446 VGA PCI device - now shows legacy BIOS error. [Angelo Salese]
- namcona1.cpp updates: [Angelo Salese]
- Fixed soft reset hangs.
- Improved encapsulation.
- Fixed status bar colors for VS Express event in Numan Athletics.
- Fixed video disable graphic transitions.
- Added dynamic screen visible area change effect (used mostly by Numan Athletics on transitions).
- Fixed bogus palette transfers for xday2.
- Fixed horizontal scroll adjust and background color pen (improves X-Day 2 video).
- Added MSM6242 RTC and fixed EEPROM type for X-Day 2.
- pc6001.cpp: Major encapsulation clean-ups. [Angelo Salese]
- gkigt.cpp: Made some improvements to make most games to boot up to display CMOS error. [Angelo Salese]
- i960.cpp: Added support for burst mode stalling save and restore. [Angelo Salese]
- Fixes stalls in several Sega Model 2 games.
- badlandsbl.cpp: Added preliminary sprite drawing. [Angelo Salese]
- buster.cpp: Preliminary work to make it actually show something. [Angelo Salese]
- model2.cpp: Added 30 Hz renderer mode - fixes Virtua Striker timings. [Angelo Salese]
- taito_en: Hooked up ES5510 effects DSP. [cam900, R. Belmont]
- vamphalf.cpp: Converted OKI map to configured banking and implemented OKI bank switching for Diet Family. [cam900]
- vgmplay: Added K051649 support, and added clock change support to K051649. [cam900]
- darkseal.cpp: Corrected PF1 size to 64x64 and removed audio CPU interrupt hold line hack. [cam900]
- dec8.cpp: Corrected CPU types, eliminated many runtime tagmap lookups, and reduced code duplication. [cam900]
- deco32.cpp: Templated handlers to reduce duplication, improved naming, and eliminated unnecessary shares. [cam900]
- rohga.cpp: Cleaned up I/O and protection handling, reduced code duplication, and updated comments. [cam900]
- itech32.cpp: Hooked up stereo audio output for Time Killers and Driver's Edge. [cam900]
- st0016: Made ROM region tag configurable, and improved CPU tags in jclub2.cpp and srmp5.cpp. [cam900]
- macs.cpp: Converted to configured banking. [cam900]
- simple_st0016.cpp, speglsht.cpp, srmp5.cpp: Cleaned up banking code and reduced runtime tagmap lookups. [cam900]
- x1_010: Improved naming of member variables/functions. [cam900]
- seta.cpp: Converted expanded 6502 ROM to configured banking. [cam900]
- cbuster.cpp: Cleaned up and converted to buffered sprite RAM device. [cam900]
- gaiden.cpp: Cleanup and fixes: [cam900]
- Reduced code duplication using templates and object finder arrays.
- Split wildfang and raiga machine configuration/address map.
- Fixed raiga hang on soft reset.
- nmk16.cpp: Reduced code duplication, converted to configured banking, and updated notes. [cam900]
- Also verified OKI bank switching for vandykeb and atombjt, and corrected OKI clock for vandykeb.
- taito_f2.cpp: Fixed palette format for games using 15-bit colour. [cam900]
- okim9810: Corrected sample rate divider table, added support for clock changes, and implemented DADR and serial interface. [cam900]
- ninjaw.cpp, warriorb.cpp: Reduced code duplication using templates and object array finders, and reduced tagmap lookups. [cam900]
- Also identified warriorb sound chip as YM2610B, and demoted sagaia and darius2d to imperfect sound due to SSG issues.
- ymz280b: Converted memory access to device_rom_interface. [cam900]
- firebeat.cpp: Reduced code duplication and split memory maps according to the number of GCU chips on PCB. [cam900]
- ymf271: Implemented four-channel output and converted memory access to device_rom_interface. [cam900]
- bnstars.cpp: Cleaned up bank switching.
- ms32.cpp: Cleaned up bank switching and enabled stereo output.
- seibuspi.cpp: Cleaned up bank switching and changed single-board systems to mono output.
- taito_l.cpp: Converted VRAM banks to address_map_bank_device and reduced code duplication. [cam900]
- deco_mlc.cpp updates and improvements: [cam900]
- Cleaned up duplicated and unused code, improved interrupt hookup, updated notes, and corrected regions and versions.
- Implemented 8bpp+alpha sprite drawing mode, and implemented alpha/shadow select bits.
- zn.cpp: Cleaned up duplicated and unused code, converted nbajamex banking to address_map_bank_device, moved bank configuration
- from reset to start time, and identified beastrzrb CPU type and sound chip. [cam900]
- cave.cpp: Reduced code duplication with templates and object array finders. [cam900]
- seta.cpp: Reduced code duplication, and made data arrays dynamically allocated at start time. [cam900]
- sandscrp.cpp: Improved sprite-tile priority, and cleaned up duplicated code. [cam900]
- jchan.cpp: Improved sprite-tile priority, verified background pen, and cleaned up duplicated code. [cam900]
- am9519: Added AM9519 UIC device. [Carl]
- vii.cpp: Added I/O for skateboarder, and promoted to working with bad graphics/no sound; also modernised the code a bit.
- David Haywood]
- Added preliminary XaviX driver: [David Haywood]
- Created derived 6502 type with far call/return instructions and banked data memory.
- Implemented graphics, including sprites, and packed 7bpp tiles - Monster Truck track outline and test mode work.
- Implemented multiplier chip.
- nes_vt.cpp: Fixes and improvements: [David Shah]
- Added support for VTxx systems with scrambled instructions (FC Pocket, DGUN2573).
- Added support for Family Pocket, and more FC Pocket games.
- Added support for VTxx scrambled banking (thanks NewRisingSun for help).
- Improved PPU colour palette using reference code from NewRisingSun.
- Fixed scanline interrupts and PPU data reads.
- asteroid.cpp, namcos1.cpp: Use LS153 device for DIP switches. [Dirk Best]
- amiga.cpp, cubo.cpp, ssv.cpp, unixpc.cpp: Fixed address map order after semantic change. [Dirk Best]
- gkigt.cpp: Added QUARTs and serial ports to machine configuration, but commented out handlers in memory maps. [Dirk Best]
- hamboy: Patched PIC ROM to reduce timer delay, and stared fixing DIP switches. [Dirk Best]
- Added vertical blanking input to ampoker2. [El Chango v4]
- alphatpx.cpp: Fixed P2 drive ready and added missing <> key. [helwie44]
- Converted many configuration helpers to non-static member functions. [Judge]
- Allow building with system-wide utf8proc, PortAudio, ASIO, GLM and RapidJSON. [Julian Sikorski]
- Fixed issue linking Emscripten build with certain single-driver configurations (e.g. spectrum.cpp). [Justin Kerk]
- exterm.cpp, raiden2.cpp: Updated memory map order for new semantics. [MASH]
- v9938: Improved logging options with logmacro. [Michael Zapf]
- Improved Stepping Stage driver and added support for recently-dumped VJDash set: [Naibo]
- Added fundamental communication between main 68000 and (undumped) Windows PC.
- Figured out logic for how CPU uploads data to unknown device (possibly FPGA on unknown board).
- Discovered vertical blank frequency of four logical screens - affects communication/synchronization of 68k CPUs.
- Added proper foreground layer handling (stepstag borrows foreground graphics from vjdash for now).
- Separated palette and graphics decoding for three screens, and added independent decoding/drawing routine for third screen.
- Corrected sprite ROM loading for step3.
- Mapped dancing floor, spot, neon, and key lamp/LED outputs based on footage of real machine.
- Corrected NVRAM handling.
- Adjusted default input mapping to avoid key conflicts.
- Identified graphics ROMs for vjdash foreground/background/ROZ layers.
- electron: Added a number of cartridge devices. [Nigel Barnes]
- P.R.E.S. Advanced Plus 3/4, Advanced Quarter Meg Ram, Cumana Floppy Disk System, Sound Expansion, Sound Expansion v3,
- Stop Press 64, Solidisk EFS.
- Changed memory map behaviour to "last entry wins". [O. Galibert]
- Allows more natural "import and patch" and "cover a region then punch holes" structures.
- m6502: Fixed tracing and breakpoints for paged variants. [O. Galibert]
- Made memory maps member functions of owner class. [O. Galibert]
- Added disassembler for VM Labs Aries VLIW processor (used in NUON DVD players). [O. Galibert]
- interpro: Improved graphics emulation - basic bit blit and line drawing work well enough for now. [Patrick Mackinlay]
- Added preliminary ABC CAD pointing device/high-resolution graphics add-on device for Luxor ABC 80. [Peter Bortas, Edstrom]
- Added kzaurus driver: [R.Belmont]
- Implemented interrupts, inputs and sound - passes POST.
- Fixed layer priority and added 55555 gradient background.
- Improved visible area and layer alignment, and hooked up scroll register readback.
- kingpin.cpp: Added memory map for dealracl. [Robbbert]
- i8275 improvements and fixes: [shattered]
- Handle invisible field attributes and "end of row - stop DMA" special code better.
- Honor Video Enable bit.
- Made Preset Counters command useful.
- agat7: Added serial/parallel interface card, hard-coded to Agat-Author configuration for now. [shattered]
- Popeye/Sky Skipper improvements: [smf]
- Reverted "Popeye (bootleg set 1)" to 0.33b6 names and contents.
- Tile ROM in recently-dumped "Popeye (bootleg set 2)" matches old tile ROM, so that dump was probably correct.
- Popeye: Moved Copyright from DIP switches to machine configuration - schematics show they are resistors.
- Sky Skipper: Added difficulty DIP switches.
- Popeye: Fixed background alignment and test mode background in TPP2 sets.
- Converted configuration/handlers to virtual methods.
- Removed protection device from systems that lack it.
- Popeye: Added sprite RAM, background scroll and palette buffering.
- Popeye: Unmapped $8000 to $87ff for TPP2 as 7f is not populated.
- Popeye: Latch NMI disable from A9 on falling edge of RFSH.
- Donkey Kong/Donkey Kong Jr: Hooked up undocumented service switch and undumped diagnostic ROM. [smf]
- Debugger: Fixed F10 step over for instructions with a branch delay slot. [smf]
- ti85.cpp: Re-implemented IPL disable for Flash-based models. [smf]
- z80: Changed refresh callback to write8. [smf]
- CoCo cartridge improvements: [Tim Lindner]
- Added support for the Color Computer MultiPak slot switch.
- Fleshed out serial expansion cards to support actual input and output.
- Added some compatible CoCo cartridges to the Dragon driver.
- x1: Converted I/O to memory maps and address map bank devices. [Vas Crabb]
- Improved encapsulation of a number of drivers. [Vas Crabb]
- cyberbal.cpp: Untangled the dual-screen and single-screen versions - there are substantial hardware differences.
- tvboy.cpp: Untangled from a2600 cartridge slot, replaced unnecessary bankdev with ROM bank, and fixed save states.
- vectrex.cpp: Partially untangled console and arcade variants from each other.
- Untangled ladybug and redclash from each other, and converted common video arrangements to devices.
- Added support for multiple patterns and devices to -listfull verb. [Vas Crabb]
- vt100ac: Redumped bad ROM. [Al Kossow]
- toratora.cpp: Fixed DIP switch descriptions and locations according to manual. [Bad A. Billy]
- ms32.cpp: Corrected many ROM names. [Brian Troha, Smitdogg, The Dumping Union]
- leland.cpp: Corrected many ROM names. [Brian Troha]
- littlerb.cpp: Added PCB layout for Little Robin. [Brian Troha]
- midvunit.cpp: Confirmed Cruis'n USA PAL dumps are bad. [caius]
- Decapped and dumped PIC16F84 for Shizhan Ding Huang Maque (Version 4.1). [Caps0ff, EdHunter]
- raiden.cpp: Corrected crystal and clocks for raidenkb set. [Corrado Tomaselli, The Dumping Union]
- galaxold.cpp: Verified PROMs for drivfrcsg. [Ed Cross]
- wallc.cpp: Updated wallca crystal frequency according to PCB picture. [f205v]
- midvunit.cpp: Noted labels for Cruis'n USA PAL2. [Guru]
- namcos23.cpp: Redumped timecrs2v2b main CPU program ROMs. [Guru]
- plus4.cpp: Corrected kernal location for plus4p set. [Guru]
- wireless: Fixed Flash size. [incog]
- ti85.cpp: Improved naming of Flash-based calculators based on boot codes. [Julian Lachniet]
- mcr.cpp: Corrected several ROM names for the Tapper sets. [Marc Deslauriers, Brian Troha]
- Corrected year for Piccolo Poker 100. [Roberto Fresca]
- Magic Card II: Documented the modified Mexican Rockwell R65C02 CPU. [Roberto Fresca]
- Added additional Leapster BIOS sets. [Sean Riddle]
- rabbit.cpp: Corrected ROM labels for the recently added rabbitjt set. [ShouTime, The Dumping Union]
- Corrected years for Cyber Troopers Virtual-On, Racing Jam Chapter 2, Rail Chase 2 and San Francisco Rush 2049: Tournament Edition.
- sjy96525]
- taito_f3.cpp: Added PAL dump to kirameki. [undamned]

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