Honeycam

最新版本 MakeHuman 1.2.0

MakeHuman 1.2.0

MakeHuman 1.2.0
Honeycam 是最好的 GIF 動畫製作和編輯軟件。 Honeycam 允許用戶捕捉他們的電腦屏幕,YouTube 視頻或媒體播放器,並保存為動畫 GIF / WebP / WebM 圖像文件。用戶可以使用 Honeycam 的錄製功能或導入功能創建動畫圖像,允許用戶導入通過相機的連拍模式(連拍模式)拍攝的一系列圖片(JPG,PNG 等)。用戶還可以打開其他程序創建的現有動畫圖像文件(GIF,WebP 等),並編輯它們以製作自己的動畫圖像。使用各種優化技術在保持原始圖像質量的同時減小尺寸,並使用隨機存取存儲器(RAM)來提高捕捉 / 編輯速度,因此用戶可以以高速,高壓縮比和高質量製作動畫 GIF。此外,該程序還提供了一些有用的功能,如快 / 慢 10%,反向播放,悠悠效果,FPS 控制,刪除幀,裁剪,調整大小,導入,文本 / 圖像水印,過渡效果,過濾器等。可以直接上傳到免費的圖片分享服務,讓用戶可以在 Facebook,Twitter,信使,論壇上輕鬆分享動畫圖片。總而言之,Honeycam 可以滿足所有想製作,編輯和共享動畫 GIF 圖像的用戶的需求.

Honeycam 功能:

簡單易用的 GIF 製作工具
動畫 GIF 過去很難創建。隨著 Honeycam,你可以很容易地記錄電腦屏幕的特定領域,並保存為動畫 GIF 圖像文件。

創建高品質的 GIF 圖像
Honeycam 可以創建超高清動畫 GIFs 使用其高品質的抖動功能,以保持原始視頻質量.

支持 WebP 和 WebM 格式
Honeycam 支持 WebP 和 WebM,它們是 Google 開發的最新圖像和視頻格式。儘管它們只能在選定的瀏覽器(如 Chrome 等)上可見,但這些格式適用於文件較小的高質量 GIF 圖像。

具有各種編輯功能和效果
該程序提供了各種編輯功能,如快 / 慢 10%,反轉播放,喲喲效果,減少幀,裁剪,調整大小,導入,文本 / 圖像水印,過渡效果,過濾器等。

使用自己的水印
您可以使用自己的文字或圖像作為動畫 GIF 的水印。它可以用來插入你的標誌,標題,消息等。

簡單的圖像共享
你可以通過張貼在 Facebook,Twitter,信使或論壇上分享圖像,因為創建的 GIF 可以直接通過免費的圖像共享服務上傳。此外,圖像的網址可以很容易獲得。

注意:生成的圖像上顯示水印。錄製時間限制在 10 秒鐘以內.

ScreenShot

軟體資訊
檔案版本 MakeHuman 1.2.0

檔案名稱 makehuman-community-1.2.0-windows.zip
檔案大小 335 MB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 未分類
作者 Bandisoft
官網 http://www.bandisoft.com/honeycam/
更新日期 2020-11-09
更新日誌

What's new in this version:

- The codebase has received a major overhaul to bring it up to date with modern versions of Python and Qt
- There is a completely new Blender integration, MPFB, with support for socket transfers, IK and Kinect
- The license has changed to (hopefully) be more clear and permissive
- The toolset for creating assets (MakeClothes and MakeTarget) has been rewritten from scratch
- There is a new tool "MakeSkin" for creating materials
- Third party assets can be downloaded from within MakeHuman with a simple point and click procedure
- There is a new Mass production functionality for generating large sets of randomized characters
- Improved internationalization support for non-ASCII characters (backported)
- Plugins in user space
- Plugins activation at runtime
- Improved tag sorting capabilities (Hotkey: ALT-F), including sticky tag provisions
- Tags for models (with configurable tag count)
- Show Name Tags instead of file names in the file loader
- Saving model as target
- Real weight estimation
- Configurable location for the home folder
- MHX2 is bundled in the default installation
- Save thumbnails directly from the internal render engine
- There is a new installer for windows
- There is a new PPA for ubuntu. This PPA also offers builds of plugins
- Using Jupyter for the shell utility, if available on the system (currently not working for MakeHuman windows builds)

The upgraded codebase:
The main focus of this release has been to modernize the code. In the prior version, large parts were written more than ten years ago, and relied on libraries and code structures which are no longer functional in a modern context. More in detail:
- The system was written for python 2.6 and then upgraded when needed to python 2.7. The final end of life for python 2.7 was january 1, 2020
- The user interface was implemented in Qt4, via PyQt4. Both Qt4 and PyQt4 got deprecated years ago, and Riverside (the authors of PyQt) removed all PyQt4 windows binaries, meaning we could no longer provide windows builds
- Thus, the need to bring the code up to modern times became critical. We realized that the system would soon not be possible to run or develop on several platforms
- Going through the code to update it has taken some considerable time (years actually), but it has had the added benefit that we have also reviewed almost all sections of the code and fixed a lot of minor bugs and glitches
- Most users will probably not notice much difference: the user interfaces in 1.2.0 and 1.1.1 are almost identical. But it was work that needed to be done before we could move forward with implementing new features

The new Blender integration: Makehuman plugin for Blender (MPFB):
- In blender it is now possible to fetch a character directly from a running instance of MakeHuman, without having to first save/export the character to a file
- The importer will talk with the makehuman instance and fetch all meshes (such as the body, hair clothes...), materials, rigs and poses. The process is almost instantaneous (a character with a lot of clothes might take a few seconds to import)
- The importer UI supports a wide range of settings and presets. By using a preset you can, for example, import a body mesh suitable for using together with MakeClothes. This will make it significantly easier to develop assets aimed at a specific body type
- Further, the importer supports improved skin features such as skin pores and SSS
- Note that for the importer to work, you will have to go to the Community -> Socket tab in MakeHuman and enable "Accept connections". Otherwise MakeHuman won't answer, and you will get an error in Blender

License change:
- The license has changed to be more comprehensive and permissive
- In summary, it has been made clear that assets included with and produced by makehuman are CC0 no matter how you got hold of them

Assets can now be downloaded from within MakeHuman:
- This version of MakeHuman bundles the asset downloader plugin. By using this you can access all the hundreds of user contributed assets that are available via the MakeHuman Communit
- Within the UI you can search for assets, show screenshots, read about details, see author publishing and license information and download. Downloaded assets are automatically placed in your local asset directory so that you can immediately go to the geometries tabs and, for example, equip the newly downloaded clothe

Mass produce:
- There is now functionality available for randomizing large sets of characters. This includes varying body shape and gender, as well as randomizing which clothes the characters are equiped with
- An introduction to this functionality can be found at https://www.youtube.com/watch?v=jRHnJX-TdT4 (in the video it is stated that the plugin can be downloaded separately, but it is now included in the MakeHuman distribution)
- Upgraded toolset for creating assets

The toolchain for creating MakeHuman assets have been upgraded:
- MakeClothes and MakeTarget have been rewritten from scratch and been made compatible with Blender 2.80 and later. They are now called MakeClothes 2 and MakeTarget 2, in order to separate them from the old versions that work with Blender 2.79 and earlier
- A new tool MakeSkin has been added. This allows creating more advanced materials than what MakeClothes can do alone. There is a video introducing this functionality at https://www.youtube.com/watch?v=0amcxq4Ik60

A new windows installer:
- The windows version is now distributed as an executable installer that supports uninstall. After installing MakeHuman, it can now be found on the start menu like all other normal windows application.
- Note that it is no longer recommended to go to the installation folder and start MakeHuman manually there. In order to do so, you would have to manually set up an environment for python, something which is handled automatically by the start menu entry.

MakeHuman 1.2.0 相關參考資料
Downloads - MakeHuman

MakeHuman downloads (old version). Since 1.2.0 has been released, we recommend that this is used if at all possible. However, it is still possible to download the ...

http://www.makehumancommunity.

MakeHuman

MakeHuman 1.2.0 (final) has been released. Submitted by Joel Palmius on Fri, 11/06/2020 - 13:51. The final stable release of MakeHuman Community 1.2.0 is ...

http://www.makehumancommunity.

MakeHuman 1.2.0 (final) has been released | www ...

MakeHuman 1.2.0 (final) has been released. Submitted by Joel Palmius on Fri, 11/06/2020 - 13:51. The final stable release of MakeHuman Community 1.2.0 is ...

http://www.makehumancommunity.

MakeHuman Community 1.2.0 alpha 1 | www ...

Submitted by Joel Palmius on Thu, 11/22/2018 - 17:32. An alpha version of the upcoming 1.2.0 release is now available. You can find release notes and ...

http://www.makehumancommunity.

MakeHuman Community 1.2.0 alpha 4 | www ...

MakeHuman Community 1.2.0 alpha 4. Submitted by Joel Palmius on Mon, 12/16/2019 - 16:04. A new alpha of the upcoming 1.2.0 release is now available.

http://www.makehumancommunity.

MakeHuman Community 1.2.0 beta 2 | www ...

MakeHuman Community 1.2.0 beta 2. Submitted by Joel Palmius on Mon, 07/27/2020 - 13:57. A new beta of the upcoming 1.2.0 release is now available.

http://www.makehumancommunity.

Releases:120a2 - MakeHuman Community Wiki

2019年5月10日 — "MakeHuman Community 1.2.0" is a major update of the underlying code, where the focus has been to replace outdated dependencies and ...

http://www.makehumancommunity.

Releases:120a3 - MakeHuman Community Wiki

2019年5月10日 — "MakeHuman Community 1.2.0" is a major update of the underlying code, where the focus has been to replace outdated dependencies and ...

http://www.makehumancommunity.

Releases:120b1 - MakeHuman Community Wiki

2020年5月3日 — Note that 1.2.0-beta1 is exactly the same binary as the nightly build from 2020-05-03. If you are already using nightly builds, there is no reason ...

http://www.makehumancommunity.

www.makehumancommunity.org - MakeHuman 1.2.0

MakeHuman 1.2.0. MakeHuman 1.2.0 is the current stable release. You can find the full release notes here: http ...

http://www.makehumancommunity.