軟體下載 GDevelop 5.0.0 Beta 133

檔案名稱 GDevelop-5-Setup-5.0.133.exe

GDevelop 5.0.0 Beta 133 軟體下載

軟體資訊
檔案版本 GDevelop 5.0.0 Beta 133

檔案名稱 GDevelop-5-Setup-5.0.133.exe
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更新日期 2022-05-20
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軟體介紹 & 更新資訊

GDevelop 5.0.0 Beta 133
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What's new in this version:

Improved:
- Introduce the "Wait X seconds" action
- This action allow to wait for a few seconds before continuing to run the next actions and sub-events.
- It is perfect to create cut scenes, advanced logic or just run things progressively without relying on timers. In a lot of cases, it's simpler and faster to use this new action.
- The action remembers the picked objects: it works like an usual event, but run the actions (and sub-events) a bit later in time. While the action wait, other events continue to run as usual.

Improvements of editor screens:
Redesign of the variables editor:
- Each row should be easier to read in a glance
- You can now collapse collection variables for a better readability
- Reorder and move of variables is now available with drag n drop
- You can now undo and redo changes
- Paste one or more variables at any level of depth you want
- Search in the names and values of each variables with a filter effect

Remove slowing aspects of points and collision masks editors:
- Make coordinates inputs more user friendly
- Removal of unnecessary decimal places
- Do not replace empty value with 0 to allow whole value erasing
- Better understanding of which point is which
- Add possibility to select a point in the list so that it is highlighted in the preview (same for hovered points)
- Allow drag n drop for custom collision mask to reorder points
- Open image preview at a zoom factor that is adapted to the sprite size so that one doesn't have to zoom at each opening

Improve the effects list:
- Effects are applied in order and different orders may give different results, so ordering them is important. You can now do it with drag n drop.
- Also, when renaming effects, a few checks are now done in order to prevent unexpected results

UI/UX improvements:
- Add gallery in the asset store to better understand available asset packs
- Improve design of the alerts/messages and make margins consistent in the app
- Add tutorials in app
- Added dismissable tutorials in events sheet, variable editors and object variable tab, add object dialog, sprite animations tab, export game for web tab, add new extension dialog
- Added a tutorial button
- Make anchor behavior more intuitive
- Anchor an edge of an object to set its distance from the window edges. Single anchor will not stretch the object anymore; you will need to set anchors to object's opposite edges for this effect.
- Add a button to switch between legacy and new behavior
- Display all autocompletions in the expression editor when listing them
- The list is not truncated anymore so you can scroll or use the arrow keys to browse all the completions (useful to see everything: objects, expressions, but also the available easing for tweens, etc...)

New extension: Multitouch joystick and buttons:
- This is a major improvement to implement Multitouch Joystick in your game
- It has support for "Simulated touch" actions to simplify mouse and gamepad controls
- It has a floating joystick option
- Virtual joystick and the Platformer example are now using this extension

Update of the new Platformer template based on users feedbacks:
- Changed camera limits to use boundary objects (users can simply move these to change the size of the level)
- Added HelperObjects group and hide them at the beginning of scene (so users will see them in scene editor)
- Cleaned up various part of the project
- Replaced touchscreen buttons with a (multi-touch) joystick
- Added support for gamepads
- Made the game responsive to any resolution

- [Gamepad 0.3.0] Add the new options "Any" directions for the condition Stick pushed in a direction
- [Noise 2.1.0] Added helper function for 1D noise (using 2D noise with a static value for one dimension)
- [Draw pathfinding 0.1.2] Automatic creation of shape painter object and enforce absolute position
- Add the new pack Brawler Series by Chasersgaming
- Add a new pack Darkvinter Thumbstick
- Add new asset pack Xbox 360 controller buttons by GDquest
- Add news assets Xbox 360 buttons by Zaphgames
- Add new assets for Virtual Joystick by hannemann
- Add Achievement system example
- Add a new scene in Infinitely Scrolling Background example with another method to get an infinite background

Fixed:
- Fix not setting authors correctly when publishing to Liluo.io
- Also fix project being correctly saved
- And disabled the fields while publishing
- Prevent users to type a game slug longer than the limit
- Encode thumbnail URL before sending it to the GDevelop services
- This prevents a bug where the thumbnail would not work when the filename has non-conventional characters

Other fixes:
- Fix range of volume on fade sound/music action
- ⚠️ This action was introduced with a buggy range (0 to 1 instead of 0 to 100). If you happen to use it, please update the range of volume used once the GDevelop new version is installed
- Align image frame and full-size collision mask in collision mask editor
- Fix parameters of extensions actions/conditions made in the editor not having a default proper name
- This was creating a crash, because of infinite warnings, if clicking on a parameter with an empty name and then clicking on another parameter also having an empty name.
- Fix web-app recent files wrongly containing URLs to examples
- Fix history not working well on the Events Sheet
- Fix changes not being detected for history when editing an event Inline
- Fix losing focus when switching tabs

GDevelop 5.0.0 Beta 133 相關參考資料
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