軟體下載 GDevelop 5.0.0 Beta 140

檔案名稱 GDevelop-5-Setup-5.0.140.exe

GDevelop 5.0.0 Beta 140 軟體下載

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檔案版本 GDevelop 5.0.0 Beta 140

檔案名稱 GDevelop-5-Setup-5.0.140.exe
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更新日期 2022-08-17
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GDevelop 5.0.0 Beta 140
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What's new in this version:

GDevelop 5.0.0 Beta 140
New features:
- Cloud projects: save and load projects directly on your GDevelop account
- You can now subscribe to GDevelop premium accounts with PayPal

Improvements:
- Add support for the Android 12+ splashscreen icon (add it in the "Icons and thumbnails" of your game)

Improve a lot the performance of the physics engine:
- Internally, we replaced the Box2D library with the WebAssembly version
- It fixes a crash of the old Box2D library when a lot of objects with the Physics2 behavior were created
- The same version of Box2d (2.3.1) is still used so there should not be any behavior change

- Add a checkbox to seal an instance (make it impossible to select it on the canvas), in the instances editor
- Minimize in game/real cursor flickering when showing/hiding the cursor
- Add tween actions for camera zoom and camera rotation

Homepage improvements:
- Improve the project list with more context actions and better display for local projects
- Rework the "Play" section to display Liluo games

- Add actions to change the tile map dimensions
- Display errors directly on the event shee:t when a bad object is chosen for a parameter of an action or a condition
- Improve search and replace in event sheet
- Fix a bug that hangs GDevelop when replacing with an empty search text
- Allow to replace with an empty string to mimic a "Delete search text" feature

Add monetization tab in game dashboard:
- Allow to enable or disable ads on the game page if published on Liluo.io
- In the future, games that generate enough revenue will be able to opt-in into "revenue share", so that as a creator you can start earning from your game sessions
- This also this allows to maintain free publishing on Liluo.io for all

Extensions:
New:
- Crypto Api: (Note: this has nothing related with crypto currency)
- Add Random Integer In Range
- Add Random Float In Range
- These new expressions provides a more random number than Math.random() which is what the built-in functions use
- That randomness does come at a cost of performance so be aware of your usage of this
- PinchGesture: Add an extension to move the camera or objects with pinching gestures
- Chat Bubbles: An extension for creating dynamic chat bubbles
- Record: Allows recording game footage, and saving the clip on the player's computer
- Voice Recognition API
- Sprite based lightining: An extension to make a tiled light effect

Update:
- SmoothCamera: Add the action "Move the camera closer" to fix the 1-frame delay when moving or jumping
- Health: Allow changing Max health and an expression to return Max Health
- Checkbox extension: Includes updates based on Draggable Slider extension
- ValuesOfMultipleObjects: Added size expressions
- Width (min/max/average)
- Height (min/max/average)
- Advanced jump extension:
- The air jump behavior lets platformer characters jump in mid-air
- The wall jump behavior lets platformer characters jump and slide against walls
- The horizontal dash behavior makes platformer characters dash horizontally
- The dive dash behavior makes platformer characters dash toward the floor
- MarchingSquares: The fill action now change the field the same way as other drawing tools do
- MakeItRain: Update to new author format

Examples:
- New game template: Ball Cup Boom
- Sort 4 balls of the same color into a cup to make it explode
- Complete all 10 levels to complete the game and climb the leaderboards
- This game was inspired by "Sort It 3D"
- New game template: Spherez
- Shoot the blocks before they touch the ground. Aim carefully to earn extra balls and power-ups. What is the highest level that can you reach on the leaderboard?
- Add a new example for the Newgrounds API extension
- Add an example for the Chat Bubble extension
- Add a voice recognition example
- [Not-a-Vania] Reworked to use a tile map collision mask object
- [platformer-with-tilemap] Reworked to use a tile map collision mask object
- [platformer-with-tilemap] Change the camera system by a linear camera following the hero
- [PlatformerPainter] Upgrade the marching square extension to have better collisions
- [QIX] Upgrade the marching square extension to fix a collision issue

Fixed:
- Upgrade the Android SDK used to build games, so you can publish games using the latest "API level" required by Google on the Play Store
- The AdMob extension was also upgraded to include the "AD_ID" permission now required by Android 13
- Lots of Tilemap related fixes:
- Fix handling of Tilemaps with invalid resources
- Fix handling of Tilemaps having empty tiles margins
- Show place-holders for tile map with invalid resources in the instances editor.
- Give a better default name to tile map collision mask objects.
- Add a border around the tile map collision mask objects in the instance editor.
- Fix the loading of tile map atlases that was aborted when the image contains unused pixels at the right or bottom
- Fix the tile map collision mask debug rendering that wasn't refreshed when there was no collision condition
- Fix the collision mask of rotated tiles that were sometimes misplaced.
- Fix raycast condition not working properly on objects with multiple hitboxes
- Fix orange outline sometimes appearing around the scene editor canvas
- Fix exported WebManifest file having a syntax error when the game description has line breaks
- Fix json resource removed from project resources although it is used in event
- Fix starters shown at the bottom of the example list on Firefox
- Fix Asset cards text color to be visible on light theme
- Fix Add condition/action buttons overflowing outside of their column on small screens
- Fix display of the examples/starters on small screens
- Fix layer names in drop-down lists were translated even though they are defined by users
- Fix manual export URLs crashing the app on web
- Fix rendering of the home page on Safari
- Add the unit (milliseconds) in the Tween behavior action parameters
- Fix colors of expanded/collapsed arrows on event sheet. (Thanks @BWPanda!)
- Fix the extensions search bar that was only using the first 30 tags
- Clarify the name of the actions to resume a paused sound/music


GDevelop 5.0.0 Beta 139
Improved:
- The homepage is dead, long live the homepage
- The editor homepage has been revamped
- UI changes that came along with it

Other changes:
- Tile maps collisions
- Leaderboards
- Extension editor improvements
- Add a button, in the Profile, to manage online the subscription to GDevelop services
- This allows to easily update a payment method or switch to another plan/cancel (though this can already be done from the interface)
- Add an option in the Resources editor to preload audio files in the cache without decoding
- Make radian or degree explicit in descriptions for angles
- Automatically open a scene when a project is opened
- Add an option to wait for a network request action to end before running other actions
- Add a toggle to display community extensions
- Avoid bad expression warnings in the console when using force actions without changing the force type
- Don't show objects already in a group in the selector to add a new object to this group
- Adding actions to tween the value of a scene variable or a layer camera position

Extensions:
- [New community extension] Pause when focus lost
- Pauses the game when the focus of the window or tab is lost. Continues when focus is regained
- [New community extension] Dialog Box
- Helps to create dialogue boxes
- [New community extensions] Animation system
- A collection of pre-made animations
- [New community extension] Make it rain
- [New community extension] Pushable Box
- [Yandex] Remove old non-working extension with a community extension
- The old one was not fully working, and unused in favor of the new one by the Russian community
- [New extension] Text to Speech
- Allows to use the system's text to speech capabilities
- Fix Camera Shake wrongly affecting the base layer rotation even if another layer was specified

assets:
- New assets are in the store: Isometric City Pack
- Fix some animations having empty sprites
- Update 16x16 dungeon tileset thumbnail

examples:
- [New game template] Absorbus
- Propel your object to absorb smaller objects, but avoid larger objects or they will absorb you!
- [Parking Jam] Remove the unused effect on layers
- [New example] Fire bullet
- Changed Flappy Bird to Tappy Planes
- Swapped out all of the art assets to Kenney's CC0 1.0 Universal "Tappy Plane" assets, and made new sound assets
- Added a leaderboard
- Fixed the opening scene transition
- Changed how the game over screen is displayed
- Update and modernize the procedural example
- Update README.md with instructions on preview and thumbnail images

Fixed:
- Fix grammar for the description of the Platform behavior
- Fix typos: replace 'Musics' with 'Music'
- Fix Physics2 behavior contact detection
- Make it possible to activate and reactivate physics 2 behavior
- Fix behavior for objects modified or destroyed during events life cycle
- Make Physics2 Collision condition valid in any step of behavior life cycles


GDevelop 5.0.0 Beta 138
Improved:
- Update all dark themes and rework the light theme entirely to have a modern look and feel
- Improve/fix the drag'n'drop to allow again horizontal movements to quickly move an event
- Add mass and moment of inertia expressions for the Physics behavior
- Suggest all expression types in autocompletions of expressions
- Also automatically convert number expressions to text (using ToString()) when needed
- Add WebManifest to exported web games
- This allows a game hosted on a website to have a proper icon and orientation when a shortcut to it is added to the home screen on Android or iOS
- No longer count pauses (when the tab is hidden) for the players session duration statistics
- If you missed it, the asset store has been improved in the last few versions. A big thank you to everyone in the community that gave a bit of their time to take part into some user research chats and explained their experience with GDevelop and the asset store: Doomsday, HelperMuzan, AstrowoCookie_Games, Breed, TheBeeDev, ArticMan, Hussinali121, dmendz, teo, jumpingj, Jurfix, THEspectre, Crimson Dan x (Kurimuzondan), VegeTato, Entropy.

Extensions, assets and examples:
- [BoidsMovement] Add an extension to simulates flocks movement
- [PixelPerfectMovement] Fix: top-down characters moving on a grid no longer go side way after colliding with an obstacle.
- [CursorMovement] Fix conditions were always returning true when called a 2nd time
- Add a new pack: Pixel Platformer by Wishforge Games
- Removed the "simple checkpoints" custom extension from the Platformer example.
- Add an example to show how to simulate a flock movement with the "Boids movement" extension
- [TopDownGridMovement] Add obstacles
- Add "The Conviction of Gun Dude Mobile"
- A mobile version of the desktop game of the same name, with dual joysticks to be played on a touchscreen and an adapted difficulty!
- Fire Bullet extension can now shoot multiple bullets at once
- Add the ability to shoot multiple bullets at once
- Cooldown: Time between shots (seconds)
- Bullet Quantity: Number of bullets shot at once
- Firing Arc: Range of angles that bullets will shoot. Bullets are evenly spread within this range.
- Angle Variance: Each bullet angle will be randomized in this range (degrees)
- Add expressions for new settings
- Rotate bullet is now a parameter (enabled by default)
- Changed rotate bullet from a parameter to a property
- Add paid packs by Andre Holtz
- Cleaning and fixes for the platformer example
- Replaced custom "simple smooth camera" extension with official "smooth camera" extension
- Removed the "player start" object
- Changed the first checkpoint spawn to be where the player object is at beginning of scene
- Fixed the broken climb animation

Fixed:
- Fix the physics engine contacts/collisions between objects not detected when they happened shortly between frames
- Fix clicks on checkboxes that are far from the label on the same line in the editor
- Fix asset thumbnail sometimes having a wrong size when navigating the Asset store
- Fix category of "Error of last save attempt" leaderboard expression

GDevelop 5.0.0 Beta 140 相關參考資料
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