What's new in this version: GDevelop 5.1 Beta 151 Improvements: Editor: Dialogs and tabs have been slightly reworked to follow some UI best practices: - Overall redesign or the dialogs to display a title and more margins - Buttons are now more discernable from the content - A cross is available to close dialogs at the top-right - Redesign of the tabs to be more intuitive for new users - The animation preview zoom has been slightly improved for the image to fit the canvas, regardless of the sprite size - The leaderboard limit is now displayed in the leaderboard admin for free accounts
Improve selection of resources in parameters: - A button is now available to pick a file - When there is only 1 external editor, like Piskel at the moment, the button is made more visible - Show a warning when an editor is being closed with a few unsaved changes, preventing lost changes - This applies to a few editors: Object, Object group, Project properties, Variables list and Layers
Engine: - Improve the pathfinding extension with a property to smooth the path. We recommend to use it! - Panel sprite objects now respect the resource smoothing option (perfect for pixel-art games)
Advanced: - Allow custom behaviors to declare scene properties - Autocompletion for choices and colora has been added for private action and condition parameters of properties - Add conditions to compare function parameter values - Allow to declare private custom behaviors - It allows custom objects to use behaviors internally without showing them to extension users - Translate custom extension categories - Allow event extensions to define conditions and actions with an operator
Extensions, assets and examples: Reviewed extensions: - [DrawPathfinding] The first path element is now drawn - [MultitouchJoystick] Minor fixes (v1.1.1) - Fix condition for 4-way UP, clean up unneeded conditions, change the wording from "Activate" to "Animate" - Require the joystick to be moved from center - [Panel sprite button] New experimental extension allowing to easily create a button, that is self contained. - [FireBullet] Ammo management, reloading, overheat, and stats - Now with ammo management, reloading, an overheating mechanic, and collecting stats - [URLTools] Fix parameter reading when reading a URL attribute
Community extensions: - Add an "Ellipse movement" extension example - Improve "Fire bullet" example (gen3) - Now with ammo management, reloading, an overheating mechanic, and collecting stats
New asset packs: - Custom Buttons are now available in the asset store - It is still a work-in-progress, but they can be used as a all-in-one solution for buttons in your game
New packs in the asset store: - Western FPS 2D by Pixel-boy - Space Shooter by Pixel-boy - Social Media Icon Pack by Wishforge Games - 16x16 Emotes by Tomcat94
Fixed: - Fix inline parameter freezing the editor on a specific case, after dragging an action/condition - Fix Inconsistency in JSON Parsing events wording - Fix Animation Preview not taking full height and being stuck when duplicating an image - Fix animation finished condition firing too early - The condition was firing as soon as the animation was entering its last frame - It now waits for the last frame to be displayed long enough (based on frame interval duration) - This fix applies to all future "Animation finished" conditions, current ones are not affected - Fix events sheet wrapping when it contains a JavaScript event
Internal changes (for developers): - Prepare the the JavaScript code events and extension descriptions to be serialised as arrays of strings to make collaboration/reviews easier. This will be activated in the next version.
GDevelop 5.1 Beta 149 Improved: - Improve the editor scrollbars to be more intuitive - Add possibility to send instances to back or to front (Z order) in context menu - Performance optimization: Avoid rendering the scene editor when a dialog is opened - Add some particle emitter actions conditions and expressions - Max number of displayed particles - Particle rotation min and max speeds - Additive rendering setting - Add autocompletion for timers, tweens and other extensions identifiers - Add a field to define behavior property descriptions when creating extensions - Notify when a new version is available to be automatically installed on the web - Make the existing onboarding flow usable on the Desktop version - Show an error message if a sentence of a function of an extension is using a parameter that does not exist - Update extension field hints to fit the good practices - Improve scene properties panel to be consistent with behavior properties panel - Make some popovers and panels more discernable from the background - Use the same drag and drop behavior for layers list as for the objects list on the scene editor - Add object icons in the list of objects in a group - Create condition to know when a draggable object was just dropped - Rename panel actions for consistency - Rename tween actions for consistency - Show variables that were used in the events, but not defined, in the autocompletions by default - If you've not activated this since this was introduced, you can do so in the preferences
Extensions, assets and examples: - [Reviewed] [Ellipse movement] New extension - This is a rework of the "Sine movement" extension. It aims to be easier to use. - The "Sine movement" extension can still be found in the community list. - [Reviewed] [MultitouchJoystick] Added conditions for 8-way movement - Added conditions for 8-way movement (thanks to @jerikothomas) - Changed 4-way condition to use 90-degree arcs (was 180 degrees and overlapping) - Updated conditions to use a single range of angles when possible - Added link to wiki page - [Reviewed] [RenderToSprite] Add a new action to render a scene area into a sprite - [Community] [HasLanded] New extension - Allow to checks if a character has landed on a floor - [Community] Add JSON Resource loading extension - Allows to load static JSON resources into a variable - [Community] Add LoadImageFromURL extension - This extension allows to load images into sprites and resources from a URL - [Community] [Point and Orbit] Point an object toward a position, orbit object around position - Add the new assets pack: Tiny Characters by Fleurman - Rename the attribute "extensions" to "requiredExtensions" - Fix the name of Plinko game - Update the rectangular movement example to use the new extension
Fixed: - Fix instance properties panel not being updated properly after a layer was created or renamed - Fix project name not updating in recent project files after saving - Add word wrap in the code editors to avoid horizontal scrolling - Also fix some text overflowing out of the screen for some languages Particle emitter: - Fix line particles origin to be set at 0 to prevent rotation offset - Fix incoherent rotation speed of the particles - Fix particle max force value being too close to zero triggering a PIXI bug - Fix grammar: change 'let' to 'leave' - Fix variable name checks being too strict on non-top level variables - Fix leaderboard entry creation duplicate conditions to avoid spamming servers - Fix text of game feedback not being wrapped when it's a single really long word - Fix window border not updating properly in scene editor when the project resolution is changed - Fix parameters order in the events sheet sentence of "Change the gradient of the text" action - Fix extension icon store displaying white hard-to-see icons on light theme - Fix object default hitboxes not being reinitialized properly on object reinitialization - Fix events sheet not wrapping on small screens
GDevelop 5.1 Beta 148 Improved: - Improve the editor scrollbars to be more intuitive - Performance optimization: Avoid rendering the scene editor when a dialog is opened - Add some particle emitter actions conditions and expressions - Max number of displayed particles - Particle rotation min and max speeds - Additive rendering setting - Add autocompletion for timers, tweens and other extensions identifiers - Add a field to define behavior property descriptions when creating extensions - Notify when a new version is available to be automatically installed on the web - Make the existing onboarding flow usable on the Desktop version - Show an error message if a sentence of a function of an extension is using a parameter that does not exist - Update extension field hints to fit the good practices
Extensions, assets and examples: - [Reviewed] [Ellipse movement] New extension - This is a rework of the "Sine movement" extension. It aims to be easier to use - The "Sine movement" extension can still be found in the community list - [Reviewed] [MultitouchJoystick] Added conditions for 8-way movement - Added conditions for 8-way movement - Changed 4-way condition to use 90-degree arcs (was 180 degrees and overlapping) - Updated conditions to use a single range of angles when possible - Added link to wiki page - [Reviewed] [RenderToSprite] Add a new action to render a scene area into a sprite - [Community] [HasLanded] New extension - Allow to checks if a character has landed on a floor - [Community] Add JSON Resource loading extension - Allows to load static JSON resources into a variable - [Community] Add LoadImageFromURL extension - This extension allows to load images into sprites and resources from a URL - [Community] [Point and Orbit] Point an object toward a position, orbit object around position - Add the new assets pack: Tiny Characters by Fleurman - Rename the attribute "extensions" to "requiredExtensions" - Fix the name of Plinko game - Update the rectangular movement example to use the new extension
Fixed: - Fix instance properties panel not being updated properly after a layer was created or renamed - Fix project name not updating in recent project files after saving - Add word wrap in the code editors to avoid horizontal scrolling - Also fix some text overflowing out of the screen for some languages
Particle emitter: - Fix line particles origin to be set at 0 to prevent rotation offset - Fix incoherent rotation speed of the particles - Fix particle max force value being too close to zero triggering a PIXI bug
- Fix grammar: change 'let' to 'leave' - Fix variable name checks being too strict on non-top level variables - Fix leaderboard entry creation duplicate conditions to avoid spamming servers - Fix text of game feedback not being wrapped when it's a single really long word - Fix window border not updating properly in scene editor when the project resolution is changed - Fix parameters order in the events sheet sentence of "Change the gradient of the text" action - Fix extension icon store displaying white hard-to-see icons on light theme - Fix object default hitboxes not being reinitialized properly on object reinitialization
GDevelop 5.0.0 Beta 147 Improved: - Re-organize extensions categories
Extensions, assets and examples: - [New community extension] Extra Inventory Functions - Adds extra functions for working with the inventory extension - [Reviewed][Extended Variables] Fix types in action parameters - [Reviewed] [Sway] Use Sway if you have multiple instances of the same object that you would like to move uniquely like grass swaying in the breeze. It could also be used for flames, smoke, snakes, ghosts etc. - New community extension: Dynamic Water - Allow the user to create dynamic realistic water objects - Updated the community extension Flip Gravity - Added a new action to the extension: Reset the gravity back to normal to a selected object - Add new Footsteps audio files in the asset store - Added Player Authentication to the Leaderboard example game
Fixed: - Fix UI glitch where deleting a point of a Sprite was not showing the proper point as deleted - Fix: Add parameter to file reading actions to remove CR characters from files
GDevelop 5.1 Beta 151 相關參考資料
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Nov 1, 2023. exe 5.2.174 Oct 6, 2023. exe 5.1.158 Mar 21, 2023. exe 5.1 Beta 151 Nov 16, 2022. exe 5.0.0 Beta 143 Sep 21, 2022. exe 5.0.140 Sep 16, 2022. exe ...
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