GOM Media Player

最新版本 Blockbench 4.5.0

Blockbench 4.5.0

Blockbench 4.5.0
GOM Media Player 是一款內置流行視頻和音頻編解碼器的免費多媒體播放器。  GOM Media Player 支持 AVI,DAT,MPEG,DivX,XviD,WMV,ASF 等文件格式。用戶不必分別安裝編解碼器。GOM Media Player 能夠通過跳過損壞的幀來播放不完整或損壞的 AVI 文件。它也可以播放鎖定或部分下載的文件。其他功能包括拖放支持,HTTP 流媒體,可編輯皮膚,字幕,覆蓋混合器,關鍵重新映射,增強過濾器渲染,AVI 文件的實時索引重建和 unicode 支持等。您可以通過點擊免費下載按鈕,從我們的網站下載 GOM Media Player 為 PC 離線安裝.

為什麼使用 GOM Media Player?

綜合文件支持
GOM Media Player 可以播放所有最流行的視頻格式默認為:AVI,MP4,MKV,FLV,WMV,MOV 等!

高級功能
GOM Media Player 具有 AB 重複,屏幕捕捉,音頻捕捉,播放速度控制和視頻效果等多種高級功能,使您不僅可以播放視頻,而且還可以做更多的事情.

Customization
GOM Media Player 皮膚界面和先進的過濾器控制使它高度可定制,讓用戶個性化他們的經驗,以適應他們的需求。從 GOM Media Player 網站下載新的皮膚和標誌!

Codec Finder
默認情況下,某些不常見的視頻類型不受 GOM Media Player 支持。當您嘗試觀看這些視頻時,GOM Media Player 的 Codec Finder 服務將搜索您所缺失的視頻,並將您引導至可以閱讀更多視頻和 / 或下載缺少編解碼器的地方.

也可用:下載 GOM Media Player 為 Mac

ScreenShot

軟體資訊
檔案版本 Blockbench 4.5.0

檔案名稱 Blockbench_4.5.0.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Gretech Corp
官網 https://player.gomlab.com/
更新日期 2022-11-10
更新日誌

What's new in this version:

Export:
- Added FBX exporter. FBX files can be directly imported into game engines such as Unreal Engine, and support animations!

Minecraft Java Block/Item Features:
- Predicate Override Editor
- Texture MCMeta Support
- Face Property Editor
- Option to open java-block parent model
- Option to auto-generate cullfaces for block models
- Added invisible item frame display reference
- Keeping track of model credit field

New Features:
- Added per-cube UV mode to allow both Box UV and Per-face UV within the same model
- Locators and null objects are now displayed as icon in the viewport
- Added detachable project tabs
- Added selection modes in Select window

Animations:
- Add option on animators to rotate in global space
- Add chift+click on time code to select keyframe columns
- Shift+click to range-select keyframes vertically
- Support query.time_stamp
- Switch keyframe when switching graph editor channel
- Improved keyframe value slider accuracy

Image Editor:
- Track image projects in recent models
- Added Move mode for Copy Paste Tool
- Added painting pixel grid in 2D editor
- Added 2D space mirror painting
- Added option to adjust texture opacity
- Option to rotate textures
- Added image edit options to texture context menu
- Saving all textures in image editor now marks project as saved
- Only auto-center UV editor on zoom when already near center
- Selecting Texture skin preset now opens a new 2D image editor

Other Changes:
- Change Center All to Center Lateral
- Allow moving bones in skin mode
- Converting project now creates copy in new tab by default
- Added new icon for bedrock block model format
- Added new icon for Collada exporter
- Added format description to project dialog
- Added attachables to description of bedrock entity format
- Added setting for model export scale
- Shared models no longer include absolute asset paths
- Don't append semicolon to instruction if it's a command
- Small UI tweaks and performance improvements

Qualify-of-life Changes:
- Allow setting position of mesh face UV via position field
- Automatically detect and load layered textures on bedrock entity models
- If no elements are selected, scale the entire project
- Save selected tool when switching modes
- Added additional options to plugin window side menu
- Resizing folded top or bottom panel will now unfold panel

Technical Changes:
- Update electron to 21
- Add Blockbench.readFile alias
- Add cancel_on_click_outside option for dialogs
- Add support for range type in dialog forms
- Add full_width property in dialog forms
- Added amend edit interval options
- Added image_editor format feature
- Automatically add new actions to already customized toolbars
- Improve hybrid parent menus
- Added option on orbit controls to disable updating camera
- Add failsafe and warning for plugin BarItems without correct ID
- Improve compatibility for custom cube-like elements

Fixed:
- Fixed shift key not working to apply texture to all faces on drop
- Fixed issue where action descriptions say Cubes instead of Elements (in en)
- Prevent dialogs from sticking out of the main window when their size dynamically changed
- Brush outline position was inaccurate when zooming in UV editor, removed outline while zooming
- Fixed #1629 Image editor disappears when enabling quad view
- Fixed issue with cube mirror painting on both axes
- Fixed #1620 Incorrect numbers in status bar when using shape tool
- Fixed fading corners on hollow rectangles when using shape tool
- Fixed visual errors after flipping groups
- Fixed converting to bedrock block undoing removed faces
- Fixed model loaders not disappearing from start screen when deleted
- Fixed missing "Folder" translation in texture dialog
- Fixed #1626 "Rectangle selection" typo
- Removed maximum background size
- Fixed mirror painting offset when using a smooth brush
- UV Overlay button is visible in image editor
- Fixed issue with vertex snapping cube pivot points in java block/item
- Fixed #1613 Duplicate texture ids when merging projects
- Fixed issue where changing loop cut offset would move cut in inconsistent directions
- Fixed incorrect molang expression validation errors
- Fixed UV editing of mesh vertices not working on tall textures
- Fixed #881 Skin explode does not return to correct position after saving model in exploded state
- Fixed Pick Color Opacity not working when opacity is 0

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